Map Tab only converting to 4 T16 Maps in Standard.

I tried to covert my maps from the old stash tabs & it converted all my T16 maps to only 4 T16 type maps. Please fix this as it is possible to have over 100 different types on T16 Maps.

Thanks,
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Last bumped on Feb 4, 2024, 3:09:35 PM
+1
The map conversion algorithm is still broken. Please fix so that a greater variety of maps is the end result! It is more tiers than just T16. Please fix across the board!
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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With how the new atlas works, this issue is about to get a whole lot worse for Standard players.

You can now have all maps as T16. So 100+.
If we finish the league, start the new one, and convert, we'll end up with a new tab, with 72 x 4 maps, and a remove only, with hundreds/thousands of maps that do not work with the atlas passives.

We're forced every league to farm the "Natural" maps that GGG assign and build up a new stockpile.

This goes against what Standard should be. A place where you can continue to use your items without starting fresh.
I play standard for a reason. I do not like the fresh start every league.
So why do I have to start my map stash again?!

GGG need to remove this Natural map pool system, and allow the conversion to work for all maps, into the same or counterpart map (some removed, some re-added system).

We got amazing changes last league, but we need some more to address this.
As a primarily Standard player, this is a HUGE gripe. For the life of me, I cannot figure out why they handle the conversion to natural only maps...
the system isnt broken
it does exactly what it is supposed to do based on the atlas map rules

upgrading and using ob of horizon can only turn maps into "native" maps,maps that exists on that tier without any watchstones

this should be changed,but it isnt broken
GGG doesn't care about standard players. It's been like that for years, their ignorance towards us is rather complete.

I don't think it will be fixed within the next 12 months.
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ciel289 wrote:
the system isnt broken
it does exactly what it is supposed to do based on the atlas map rules

upgrading and using ob of horizon can only turn maps into "native" maps,maps that exists on that tier without any watchstones

this should be changed,but it isnt broken


I'm not meaning to quibble too much over the term broken. But it's true that it is working as designed. By broken I mean that it doesn't follow the GGG stated goal and purpose of standard. That is as a place where progress does not have to be restarted at the start of the league. A place where progress can continue fairly smoothly even after a new league starts.

The current map conversion routine cripples the map variety in ones pool of maps. This violates the goal of allowing progress in standard to continue even after a new league starts.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Char1983 wrote:
GGG doesn't care about standard players. It's been like that for years, their ignorance towards us is rather complete.

I don't think it will be fixed within the next 12 months.


this thing affect league player as well when using horizon orb...
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