http://www.kickstarter.com/projects/13861848/camelot-unchained
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This game is built upon three main pillars of gameplay, RvR, crafting and housing. These will receive all the development love they need to be great, and all these systems will be in place when we go LIVE. What differentiates Camelot Unchained from other games with similar systems is that we will tightly intertwine these pillars with each other. Here are some key elements for crafting and housing:
·Camelot Unchained features a totally player-driven economy. There won’t be drops from the NPCs, no redeemable tokens or anything like that.
·There will be a “pure” crafter class with its own unique leveling track.
·There will be no auction house for player-created items. Crafters can have their own stores and either sell there or directly to players in a bazaar-like setting.
·Crafters will be able to build a wide variety of items, including weapons, armor, siege equipment and more.
·Our housing system will allow players to construct everything from huts to mines, and to fortify and rebuild massive structures.
·Players will be able to build structures throughout the world, in both safe and contested areas.
We will go into more detail about these systems, but in the meantime, for more information about them, please refer to the Foundational Principles on our website (http://www.camelotunchained.com)
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Mark has always called his online games evolutionary with a mix of revolutionary features. This one will be no different, as it will draw a lot of inspiration from “old school” games and MMORPGs while also mixing in some new features. In the rush to cash in on the WoW phenomenon, publishers/designers tried to simply “out-WoW WoW”, leading to most MMORPGs becoming more risk-averse, more “casual player”-focused, and overall, less challenging. This produced, among other things, a loss of the pride and sense of accomplishment that came from succeeding in the older, more difficult titles. We're not talking about spawn-camping for 24 hours straight, but rather the sense of pride from succeeding in a challenging game rather than one which hands you everything on a silver platter. In CU, you will have to earn your skills by deeds, and they will increase slowly over time. Magical items will not be found everywhere like road-kill on highways, so gamers won’t feel the pressure to “keep up with the Gandalfs.”
We're already almost half-way there. This is going to be awesome. I did the 110$ Tier myself...I honestly can't believe I did, and I am thinking of going to 250$. I've never spent so much on a game, but if you read the Founding Principles, the guy is like...inside my head!
http://camelotunchained.com/en/category/foundationalprinciple/?orderby=date&order=asc
Last edited by Mkilbride#7953 on Apr 7, 2013, 9:21:45 PM
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Posted byMkilbride#7953on Apr 7, 2013, 9:21:24 PM
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I don't know about the game, but the logo has dragons on it, so that deserves a bump.
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Posted byionface#0613on Apr 8, 2013, 10:53:55 AMAlpha Member
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Indeed, Dragons are quite awesome.
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Posted byMkilbride#7953on Apr 8, 2013, 12:11:20 PM
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Here is a good page with info about pretty much everything
http://itcu.enjin.com/forum/page/1/m/12563697/viewthread/6521232-camelot-unchained-faq#p37320396
And you NEED to see this video:
http://www.youtube.com/watch?feature=player_embedded&v=61RRfy2lYVM#!
Didn't think any game could get me this excited again.
Invasion:
IGN @ TestRound
IGN @ allincall
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Posted byWitchmaster#2175on Apr 12, 2013, 4:21:23 PM
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I'll be excited when it's more than promises.
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Posted byhext#3456on Apr 15, 2013, 1:27:46 PM
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Kickstarter is about promises.
There is no kickstarter game finished right now when it goes on kickstarter.
This is why kickstarter is the best thing to ever come about in the gaming industry.
We get the games we want. Not the tripe that publishes keep forcing down our throats.
"cough" SIMCITY "cough"
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Posted by1Chimosh#0990on Apr 18, 2013, 10:06:35 PM
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We had a thread about this a little while ago.
As an old DAoC player, I'm cautiously interested.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period.
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Posted byForeverhappychan#4626on Apr 18, 2013, 10:22:35 PMAlpha Member
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Charan wrote:
We had a thread about this a little while ago.
As an old DAoC player, I'm cautiously interested.
Which server(s) did you play on? I'm curious if we ever fought against each other. I mostly played on Palomides (Albion) and Nimue (Midgard).
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Posted byfenmalain#1304on Apr 19, 2013, 2:12:04 AM
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Get onto IT!
I'm pumping for this game!
Really interested to see how it turns out.
From MLF server here :)
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Posted by1Chimosh#0990on Apr 20, 2013, 9:03:36 AM
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"
fenmalain wrote:
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Charan wrote:
We had a thread about this a little while ago.
As an old DAoC player, I'm cautiously interested.
Which server(s) did you play on? I'm curious if we ever fought against each other. I mostly played on Palomides (Albion) and Nimue (Midgard).
Percival, of course. Anyone who writes as much as me on a forum *has to be* an old Rper. I played a chick half the time, messing with the various guild leaders, and a lonely broody Nightshade stalking the Frontier in solitude all by himself alone called (you'll never guess!) Charan the other half of the time.
If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period.
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Posted byForeverhappychan#4626on Apr 20, 2013, 9:08:43 AMAlpha Member
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