Sextent mod not going away after running maps

Bug 1,055,723,483
Notice sextant mod remained at 3 after running map
I did not see Alva on the map but the mod remains

https://imgur.com/gallery/1HFkkGG
Last bumped on May 4, 2021, 7:30:15 AM
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Did you have another master spawn in the map? (Jun, Zana, Niko, Einhar) Only one master mechanic can spawn per map, so if you forced a different one through map device missions or scarabs, IIRC it would just not consume a charge of that sextant mod.
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S_Saini89 wrote:
Bug 1,055,723,483
Notice sextant mod remained at 3 after running map
I did not see Alva on the map but the mod remains

https://imgur.com/gallery/1HFkkGG


Thanks for your report, is your Temple ready to run?
"Did you have another master spawn on the map?"

I think I might have had Niko going. I'v Never noticed it stoping the use of the sextant before.
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S_Saini89 wrote:
"Did you have another master spawn on the map?"

I think I might have had Niko going. I'v Never noticed it stoping the use of the sextant before.


if your temple is ready, or if you activate a different(or same) masters mission the sextant charge wont be used.

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