In preparation for our 3.14 expansion, we've been working on an engine patch to help improve performance. We're planning to deploy this patch by the end of the working week, likely tomorrow. In the meantime, we've prepared a preview of the patch notes for you, which you can check out below.

Please note that the patch notes below may be changed prior to their deployment.

  • Texture Streaming has been further improved. Loading should now be quicker and you should see fewer low-resolution textures.
  • Added automation to remove old minimap and shader data. This process occurs during the Grinding Gear Games logo video upon launch and may take some time. Old minimap and shader data will typically be cleared once per league in the future.
  • Updated the patcher to reduce ggpk fragmentation during the patching process. This means that the ggpk file won't grow so large, so quickly, in the future. We're working on a graphical interface to the PackCheck tool so that you can easily condense it back down.
  • Owners of M1 Macs can now play Path of Exile through Rosetta, with minimal impact on performance. A native version will be available in a future update.
  • Various renderer systems have been made roughly 15-20% faster, which doesn't necessarily translate to a performance improvement for all users but anecdotally it seems like it's around 5% faster on average for us.
  • Fixed a common client crash.

EDIT: Yesterday we indicated that we expected to post the 3.13.2 Patch this week. We've uncovered an issue during testing that's serious enough that we cannot safely deploy the patch before the holiday weekend in NZ. We will let you know our new ETA soon. Our apologies for the delay.
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