Alternate Quality Gems in Path of Exile: Heist

In Path of Exile: Heist, you'll be able to access new exclusive rewards in the Curio Display Rooms in Grand Heists. One such reward is Alternate Quality Gems! There are over 800 over these available and we've prepared the full list of them for you to peruse while you plan your builds for Heist's launch this weekend.

Skill Gems

Ancestral Cry Default 10% increased Cooldown Recovery Rate
Alternate Quality 1 40% increased Warcry Speed
Alternate Quality 2 Buff grants 20% increased Armour
Ancestral Protector Default 20% increased Totem Damage
Alternate Quality 1 40% increased Totem Placement speed
Alternate Quality 2 40% increased Activation range
Alternate Quality 3 20% increased Buff Effect
Ancestral Warchief Default 20% increased Totem Damage
Alternate Quality 1 40% increased Totem Placement speed
Alternate Quality 2 40% increased Activation range
Alternate Quality 3 40% increased Damage with Ailments
Anger Default 40% increased Area of Effect
Alternate Quality 1 You and nearby Allies deal 20% increased Burning Damage
Alternate Quality 2 You and nearby allies gain 5% increased Movement Speed
Animate Guardian Default Minions have 40% increased Movement Speed
Alternate Quality 1 Minions have 60% increased Area of Effect
Alternate Quality 2 40% increased Minion Maximum Life
Animate Weapon Default Minions have 20% increased Movement Speed
Alternate Quality 1 Minions have 10% chance to Intimidate Enemies for 4 seconds on Hit
Alternate Quality 2 20% chance to create an additional Animate Weapon copy
Alternate Quality 3 Minions deal 0 to 100 Added Lightning Damage
Arc Default 10% chance to Shock enemies
Alternate Quality 1 20% increased Chaining range
Alternate Quality 2 10% increased Damage for each time this Skill has Chained
Alternate Quality 3 20% reduced Enemy Stun Threshold
Arcane Cloak Default 20% increased Skill Effect Duration
Alternate Quality 1 5% of Damage taken gained as Mana over 4 seconds when Hit
Alternate Quality 2 10% increased Buff Effect
Arcanist Brand Default 10% increased Activation frequency
Alternate Quality 1 Supported Skills have 10% increased Area of Effect
Alternate Quality 2 Supported Skills have 20% increased Projectile Speed
Alternate Quality 3 Supported Skills have 20% increased Chaining range
Arctic Armour Default 20% increased Skill Effect Duration
Alternate Quality 1 20% chance to Freeze Enemies for 350 ms when Hit
Alternate Quality 2 1% less Physical Damage taken from Hits
1% less Fire Damage taken from Hits
Arctic Armour Default 20% increased Skill Effect Duration
Alternate Quality 1 20% chance to Freeze Enemies for 350 ms when Hit
Alternate Quality 2 1% less Physical Damage taken from Hits
1% less Fire Damage taken from Hits
Armageddon Brand Default 10% increased Cast Speed
Alternate Quality 1 5% chance to deal Double Damage
Alternate Quality 2 20% chance for Brands to Attach to a new Enemy each time they Activate
Artillery Ballista Default 20% increased Fire Damage
Alternate Quality 1 100% increased Burning Damage
Alternate Quality 2 Fires an additional Arrow
Assassin's Mark Default Cursed Enemies have a 5% chance to grant a Power Charge when Hit
Alternate Quality 1 Cursed enemies take 4% increased Damage
Alternate Quality 2 Hits against Cursed Enemies have +0.2% to Critical Strike Chance
Ball Lightning Default 20% increased Lightning Damage
Alternate Quality 1 10% increased Cast Speed
Alternate Quality 2 Projectiles have 10% chance to be Supercharged
Bane Default Applied Curses have 10% increased Effect
10% increased Effect of Supported Curses
Alternate Quality 1 20% increased Skill Effect Duration
Alternate Quality 2 Enemies have 10% chance to Explode on Death, dealing a quarter of their maximum Life as Chaos Damage
Barrage Default 10% increased Projectile Damage
Alternate Quality 1 20% chance to Knock Enemies Back on hit
Alternate Quality 2 10% increased Attack Speed
Alternate Quality 3 Inflict non-Damaging Ailments as though dealing 100% more Damage
Bear Trap Default 20% increased Physical Damage
Alternate Quality 1 40% increased Skill Effect Duration
Alternate Quality 2 10% increased Cooldown Recovery Rate
Alternate Quality 3 20% chance to Impale Enemies on Hit
Berserk Default 20% increased Attack Damage
Alternate Quality 1 10% increased Cooldown Recovery Rate
Alternate Quality 2 Buff grants 20% more Spell Damage
Blade Blast Default 10% increased Area of Effect
Alternate Quality 1 +10% to Chaos Damage over Time Multiplier
Alternate Quality 2 10% chance to Impale on Spell Hit
Alternate Quality 3 10% increased Cast Speed
Blade Flurry Default 10% increased Attack Speed
Alternate Quality 1 Final Flurry has 20% increased Area of Effect
Alternate Quality 2 40% increased Elemental Damage while Channelling
Blade Vortex Default 10% increased Area of Effect
Alternate Quality 1 0.4% of Damage Leeched as Life
Alternate Quality 2 20% chance to create an additional Blade
Alternate Quality 3 60% increased Damage while you have 5 or fewer Blades
Bladefall Default 10% increased Area of Effect
Alternate Quality 1 20% chance to Knock Enemies Back on hit
Alternate Quality 2 40% increased distance between Volleys
Bladestorm Default 20% increased Skill Effect Duration
Alternate Quality 1 Sand Bladestorms move with 20% increased speed
Alternate Quality 2 Blood Bladestorm deals 40% increased Damage with Ailments
Alternate Quality 3 40% chance to create the wrong Bladestorm
Blast Rain Default 10% increased Area of Effect
Alternate Quality 1 5% chance to Cover Enemies in Ash on Hit
Alternate Quality 2 40% increased Damage to distant Enemies
Alternate Quality 3 Arrows fall within a 60% increased Area of Effect
Blazing Salvo Default 10% increased Area of Effect
Alternate Quality 1 40% increased Projectile Speed
Alternate Quality 2 Gain 5% of Fire Damage as Extra Chaos Damage
Blight Default 10% increased Area of Effect
Alternate Quality 1 20% increased Chaos Damage
Alternate Quality 2 60% increased Secondary Duration
Blink Arrow Default 30% increased Arrow Speed
Alternate Quality 1 Minions have 20% increased Duration
Alternate Quality 2 60% increased Minion Maximum Life
Alternate Quality 3 +1 Cooldown Use
Blood Rage Default 5% increased Attack Speed
Alternate Quality 1 Buff grants 2% chance to gain a Frenzy Charge when you Hit a Unique Enemy
Alternate Quality 2 Buff grants 0.4% of Elemental Attack Damage leeched as Life
Blood and Sand Default 10% increased Cooldown Recovery Rate
Alternate Quality 1 20% increased Projectile Attack Damage while in Blood Stance
20% increased Projectile Speed while in Sand Stance
Alternate Quality 2 Spells deal 20% increased Area Damage while in Blood Stance
Spells have 10% increased Area of Effect while in Sand Stance
Bodyswap Default 10% increased Cast Speed
Alternate Quality 1 100% increased Burning Damage
Alternate Quality 2 10% increased Area of Effect
Alternate Quality 3 40% increased Damage if not Consuming a Corpse
Bone Offering Default Grants Minions 10% increased Cast Speed
Alternate Quality 1 40% less Skill Effect Duration
Minions recover 100 Life when they Block
Alternate Quality 2 Grants Minions +2% Chance to Block Attack Damage
Grants Minions +2% Chance to Block Spell Damage
Brand Recall Default Brands gain 20% increased Attachment Range
Alternate Quality 1 20% increased Cooldown Recovery Rate
Burning Arrow Default +10% to Fire Damage over Time Multiplier
Alternate Quality 1 60% increased Critical Strike Chance
Alternate Quality 2 Projectiles Pierce 2 additional Targets
Caustic Arrow Default 10% increased Area of Effect
Alternate Quality 1 20% chance to inflict Withered on Hit
Alternate Quality 2 20% of Physical Damage Converted to Chaos Damage
Chain Hook Default 10% increased Area of Effect
Alternate Quality 1 +4 to radius
Alternate Quality 2 20% increased Range
Charged Dash Default 10% increased Attack Speed
Alternate Quality 1 10% more Movement Speed
Alternate Quality 2 20% increased travel distance
Clarity Default 40% increased Area of Effect
Alternate Quality 1 You and nearby Allies have 10% increased Mana Recovery from Flasks
Alternate Quality 2 You and nearby Allies have 20% increased Damage while on Full Mana
Cleave Default 10% increased Attack Speed
Alternate Quality 1 +20 Life gained for each Enemy hit by your Attacks
Alternate Quality 2 40% increased Area of Effect while not Dual Wielding
Alternate Quality 3 100% chance to Destroy Corpses on Kill
Cobra Lash Default 30% increased Critical Strike Chance
Alternate Quality 1 20% increased Chaining range
Alternate Quality 2 Projectiles deal 15% increased Damage for each remaining Chain
Cold Snap Default 10% increased Area of Effect
Alternate Quality 1 20% increased Effect of Chill
Alternate Quality 2 40% increased Damage with Hits and Ailments
Conductivity Default Shocks on Cursed enemies have 20% increased Duration
Alternate Quality 1 Curses inflicted by this Skill have +5 to maximum Doom
Alternate Quality 2 Hits against Cursed Enemies have +20% chance to Shock
Consecrated Path Default 10% increased Area of Effect
Alternate Quality 1 10% increased Attack Speed
Alternate Quality 2 10% increased teleport range
Alternate Quality 3 40% increased Consecrated Ground Area
Contagion Default 10% increased Area of Effect
Alternate Quality 1 60% increased Chaos Damage
Alternate Quality 2 60% chance to Spread when affected Enemy is Hit
Conversion Trap Default 20% increased Skill Effect Duration
Alternate Quality 1 Converted Enemies have 20% chance to Taunt on Hit
Alternate Quality 2 Converted Enemies deal 400% increased Damage
Convocation Default 20% increased Skill Effect Duration
20% increased Cooldown Recovery Rate
Alternate Quality 1 Buff grants 40% increased Movement Speed
Alternate Quality 2 Unnerve nearby Enemies for 4.0 seconds
40% reduced Cooldown Recovery Rate
Crackling Lance Default 10% chance to Shock enemies
Alternate Quality 1 20% of Lightning Damage Converted to Chaos Damage
Alternate Quality 2 Lose Intensity 20% slower while moving
Alternate Quality 3 10% increased Cast Speed
Creeping Frost Default 10% increased Area of Effect
Alternate Quality 1 20% increased Skill Effect Duration
Alternate Quality 2 Fires an additional Projectile
Alternate Quality 3 Chilling Area has 40% increased Movement Speed
Cremation Default 20% increased Fire Damage
Alternate Quality 1 100% increased Burning Damage
Alternate Quality 2 Fires Projectiles 5% faster
Alternate Quality 3 40% chance to Explode a nearby Corpse when Firing Projectiles
Cyclone Default 10% increased Area of Effect
Alternate Quality 1 20% chance to Knock Enemies Back on hit
Alternate Quality 2 5% more Movement Speed
Alternate Quality 3 20% Chance to Avoid Interruption from Stuns While Using this Skill
Dark Pact Default 10% increased Area of Effect
Alternate Quality 1 Sacrifices 1% of Skeleton's Life to deal that much Chaos Damage
Alternate Quality 2 Minions recover 2% of Life on Hit
Dash Default 10% increased Cooldown Recovery Rate
Alternate Quality 1 20% increased travel distance
Alternate Quality 2 Grants Phasing for 2.0 seconds
Decoy Totem Default 20% increased totem life
Alternate Quality 1 40% increased Totem Placement speed
Alternate Quality 2 Totems Regenerate 20% of Life per second
Alternate Quality 3 Totems Explode on Death, dealing 40% of their Life as Physical Damage
Desecrate Default 20% increased Cast Speed
Alternate Quality 1 200% increased Chaos Damage
Alternate Quality 2 60% chance to spawn an additional Corpse
Alternate Quality 3 Each Corpse spawned has 2% chance to be a Forgotten Corpse
Despair Default Cursed enemies take 10% increased Damage from Damage Over Time effects
Alternate Quality 1 10% increased Effect of Curse
Alternate Quality 2 Spell Hits have 10% chance to Hinder Cursed Enemies with 30% reduced Movement Speed for 4 seconds
Determination Default 40% increased Area of Effect
Alternate Quality 1 You and nearby Allies have 20% chance to Avoid being Stunned
Alternate Quality 2 You and nearby Allies gain 10% of Evasion Rating as Extra Armour
Detonate Dead Default 10% increased Cast Speed
Alternate Quality 1 60% of Fire Damage Converted to Chaos Damage
Alternate Quality 2 Explosion deals 80% increased Damage if the Corpse is Ignited
Detonate Mines Default Mines have 20% increased Detonation Speed
Alternate Quality 1 Recover 0.2% of Life for each Mine Detonated
Devouring Totem Default 20% increased totem life
Alternate Quality 1 100% increased Totem Duration
Alternate Quality 2 40% increased Totem Placement speed
Discharge Default 20% increased Elemental Damage
Alternate Quality 1 40% increased Cast Speed
Alternate Quality 2 10% chance to deal Damage without removing Charges
Alternate Quality 3 40% increased Damage if three different Charge types removed
Discipline Default 40% increased Area of Effect
Alternate Quality 1 You and nearby Allies have 10% increased Damage while on Full Energy Shield
Alternate Quality 2 You and nearby Allies gain 40% increased Energy Shield Recharge rate
You and nearby Allies have 30% slower start of Energy Shield Recharge
Divine Ire Default 10% increased Area of Effect
Alternate Quality 1 10% increased beam width
Alternate Quality 2 20% of Physical Damage Converted to Cold Damage
Dominating Blow Default Minions deal 20% increased Damage
Alternate Quality 1 30% increased Minion Duration
Alternate Quality 2 Summoned Sentinels have 20% increased Cooldown Recovery Rate
Alternate Quality 3 Maximum 2 Summoned Normal Sentinels of Dominance
Double Strike Default 10% increased Attack Speed
Alternate Quality 1 40% increased Elemental Damage
Alternate Quality 2 20% chance to Maim on Hit
Dread Banner Default 10% increased effect of Aura
Alternate Quality 1 60% less Skill Effect Duration
Nearby Enemies deal 2% less Damage
Alternate Quality 2 You and nearby Allies have 5% chance to Impale Enemies on Hit with Attacks
Dual Strike Default +10% to Critical Strike Multiplier
20% increased Critical Strike Chance
Alternate Quality 1 +5 to Melee Strike Range
Alternate Quality 2 100% increased Damage with Hits and Ailments against Enemies that are on Full Life
Alternate Quality 3 Deals 10% more added damage
Earthquake Default 20% increased Damage
Alternate Quality 1 20% increased Skill Effect Duration
60% increased Damage
Alternate Quality 2 Initial Slam has 40% increased Area of Effect
Alternate Quality 3 Increases and Reductions to Spell Damage also apply to Attack Damage from this Skill
Earthshatter Default 10% increased Area of Effect
Alternate Quality 1 10% chance to create an additional Fissure
Alternate Quality 2 20% increased Fissure Length
Alternate Quality 3 Fissures deal 60% more Damage
Spikes deal 60% less Damage
Elemental Hit Default 20% increased Elemental Damage
Alternate Quality 1 10% increased Area of Effect
Alternate Quality 2 20% increased Effect of non-Damaging Ailments on Enemies
Elemental Weakness Default Cursed enemies have -5% to Elemental Resistances
Alternate Quality 1 10% increased Effect of Curse
Alternate Quality 2 10% increased Duration of Elemental Ailments on Cursed enemies
Enduring Cry Default 20% increased Skill Effect Duration
Alternate Quality 1 40% increased Warcry Speed
Alternate Quality 2 40% reduced Cooldown Recovery Rate
20% increased Buff Effect
Enfeeble Default 10% increased Effect of Curse
Alternate Quality 1 Curse has 40% increased Doom gain rate
Alternate Quality 2 Curse Skills have 10% increased Cast Speed
Ensnaring Arrow Default 10% increased Attack Speed
Alternate Quality 1 20% increased Area of Effect
Alternate Quality 2 Ensnared Enemies take 10% increased Spell Damage
Essence Drain Default 20% increased Chaos Damage
Alternate Quality 1 Regenerate 0.10% of Debuff Damage as Life
Alternate Quality 2 100% increased Damage with Hits
Ethereal Knives Default 20% increased Projectile Speed
Alternate Quality 1 Fires 2 additional Projectiles
Alternate Quality 2 10% chance to Impale on Spell Hit
Explosive Arrow Default 20% increased Skill Effect Duration
20% chance to Ignite enemies
Alternate Quality 1 60% increased Critical Strike Chance
Alternate Quality 2 40% less Skill Effect Duration
Maximum 4 Explosive Arrows stuck in an Enemy
Explosive Trap Default 10% increased Area of Effect
Alternate Quality 1 60% increased Burning Damage
Alternate Quality 2 40% of Physical Damage Converted to Cold Damage
Fire Trap Default 20% increased Fire Damage
Alternate Quality 1 20% increased Skill Effect Duration
Alternate Quality 2 20% less Area of Effect
60% chance to Ignite enemies
Fireball Default 20% increased Projectile Speed
Alternate Quality 1 60% increased Area of Effect
40% reduced Projectile Speed
Alternate Quality 2 40% less Damage with Ignite
60% increased Effect of non-Damaging Ailments on Enemies
Alternate Quality 3 5% chance to Debilitate Enemies for 1 second on Hit
Firestorm Default 20% increased Damage
Alternate Quality 1 Base duration is -0.06 seconds
First Impact deals 60% more damage
Alternate Quality 2 20% reduced Enemy Stun Threshold
Flame Dash Default 10% increased Cooldown Recovery Rate
Alternate Quality 1 20% increased travel distance
Alternate Quality 2 40% chance to Ignite enemies
40% more Burning Damage
Flame Surge Default 10% increased Cast Speed
Alternate Quality 1 10% chance to Scorch Enemies
Alternate Quality 2 +5 to Area of Effect length
Flame Wall Default 10% increased Area of Effect
Alternate Quality 1 +10% to Fire Damage over Time Multiplier
20% reduced Skill Effect Duration
Alternate Quality 2 40% increased Cast Speed
Alternate Quality 3 Inflicts Fire Exposure for 4 seconds when Enemies enter the wall, applying -10% to their Fire Resistance
Flameblast Default 20% increased Damage
Alternate Quality 1 40% of Fire Damage Converted to Chaos Damage
20% chance to Poison on Hit
Alternate Quality 2 2 maximum Stages
Alternate Quality 3 +10 to radius
10% less Area of Effect per Stage
Flamethrower Trap Default 20% increased Fire Damage
Alternate Quality 1 20% less Skill Effect Duration
60% increased Cooldown Recovery Rate
Alternate Quality 2 20% increased Cast Speed
Flammability Default Ignite on Cursed enemies has 10% increased Duration
Alternate Quality 1 Curses inflicted by this Skill have +5 to maximum Doom
Alternate Quality 2 Hits against Cursed Enemies have +20% chance to Ignite
Flesh Offering Default 10% increased Skill Effect Duration
Alternate Quality 1 Grants Minions 0.4% of Damage Leeched as Life
Alternate Quality 2 Grants Minions 10% increased Attack Speed
Flesh and Stone Default 10% increased Cooldown Recovery Rate
Alternate Quality 1 Buff grants 10% increased Evasion Rating and Armour
Alternate Quality 2 Buff grants 20% increased Damage if you've changed Stance recently
Flicker Strike Default 5% chance to gain a Frenzy Charge on Hit
Alternate Quality 1 60% increased Cooldown Recovery Rate
Alternate Quality 2 20% increased teleport range
Freezing Pulse Default 40% increased Projectile Speed
Alternate Quality 1 Deals 80% of Damage
Projetiles gain Damage over time, dealing up to 60% more Damage by the time they dissipate
Alternate Quality 2 Cannot Pierce Enemies
Frenzy Default 10% increased Attack Speed
Alternate Quality 1 Fires an additional Projectile
Alternate Quality 2 Targets 1 additional nearby Enemy
Alternate Quality 3 5% increased Damage with Ailments per Frenzy Charge
Frost Blades Default 20% increased Projectile Speed
20% increased Damage
Alternate Quality 1 Fires 2 additional Projectiles
Alternate Quality 2 20% increased Duration of Cold Ailments
Frost Bomb Default 20% increased Cold Damage
Alternate Quality 1 10% chance to Freeze enemies
Alternate Quality 2 20% increased Area of Effect
Alternate Quality 3 20% less Skill Effect Duration
20% increased Cooldown Recovery Rate
Frost Shield Default 20% increased Effect of Cold Ailments
Alternate Quality 1 20% increased Area of Effect
Alternate Quality 2 10% of Damage dealt to you or Allies in Area with Hits by Enemies in Area is taken from Frost Shield's Life before your Life or Energy Shield
Alternate Quality 3 Frost Shield Regenerates 0.2% of its Life per second
Frost Wall Default 20% increased Skill Effect Duration
Alternate Quality 1 60% increased Damage
Alternate Quality 2 Freezes enemies as though dealing 100% more Damage
Frostbite Default Freezes on Cursed enemies have 20% increased Duration
Alternate Quality 1 Curses inflicted by this Skill have +5 to maximum Doom
Alternate Quality 2 Hits against Cursed Enemies have +20% chance to Freeze
Frostblink Default 20% increased Effect of Cold Ailments
Alternate Quality 1 20% increased Area of Effect
Alternate Quality 2 0% increased Cooldown Recovery Rate for each Normal or Magic Enemy in Area
40% increased Cooldown Recovery Rate for each Rare or Unique Enemy in Area
Frostbolt Default 20% increased Cold Damage
Alternate Quality 1 100% reduced Damage
20% chance to inflict Cold Exposure on Hit
Alternate Quality 2 20% less Projectile Speed
Alternate Quality 3 20% chance for Projectiles to Return
Galvanic Arrow Default 20% increased Projectile Speed
Alternate Quality 1 20% reduced Enemy Stun Threshold
Alternate Quality 2 Cone Area occurs 80% farther forward
General's Cry Default 10% increased Cooldown Recovery Rate
Alternate Quality 1 40% increased Warcry Speed
Alternate Quality 2 Mirage Warriors have 40% increased Movement Speed
Glacial Cascade Default 20% increased Damage
Alternate Quality 1 10% increased Area of Effect
Alternate Quality 2 20% reduced Area of Effect
Final Burst Deals 40% more Damage
Glacial Hammer Default 40% increased Duration of Cold Ailments
Alternate Quality 1 10% increased Attack Speed
Alternate Quality 2 20% increased Area of Effect
Grace Default 40% increased Area of Effect
Alternate Quality 1 You and nearby Allies have 10% chance to avoid Elemental Ailments
Alternate Quality 2 You and nearby Allies have 4% chance to Avoid Chaos Damage from Hits
Ground Slam Default 10% increased Area of Effect
20% increased Stun Duration on enemies
Alternate Quality 1 10% increased Attack Speed
Alternate Quality 2 60% increased Area of Effect
40% reduced angle
Haste Default 40% increased Area of Effect
Alternate Quality 1 You and nearby Allies have 10% increased Totem Placement speed
Alternate Quality 2 You and nearby Allies have 10% increased Projectile Speed
Alternate Quality 3 Buffs on You and nearby Allies expire 20% faster
Hatred Default 40% increased Area of Effect
Alternate Quality 1 You and nearby Allies have 20% increased Chill and Freeze Duration
Alternate Quality 2 You and nearby Allies have 20% increased Movement Speed while on Chilled Ground
Heavy Strike Default 20% increased Stun Duration on enemies
20% increased Damage
Alternate Quality 1 20% increased Knockback Distance
Alternate Quality 2 100% reduced Knockback Distance
Herald of Agony Default 20% increased Minion Movement Speed
Alternate Quality 1 Minions deal 40% less Damage
Agony Crawler has 20% chance to inflict Withered for 2 seconds on Hit
Alternate Quality 2 Grants 20% chance to Poison on Hit
Herald of Ash Default Buff grants 15% increased Fire Damage
Alternate Quality 1 20% reduced Area of Effect
60% increased Burning Damage
Alternate Quality 2 20% increased Area of Effect
Herald of Ice Default Buff grants 15% increased Cold Damage
Alternate Quality 1 10% increased Area of Effect
Alternate Quality 2 Buff grants 10% chance to Freeze
Herald of Purity Default 20% increased Minion Movement Speed
Alternate Quality 1 Minions have 10% chance to Taunt on Hit
Alternate Quality 2 Summoned Sentinels have 20% increased Cooldown Recovery Rate
Herald of Thunder Default Buff grants 15% increased Lightning Damage
Alternate Quality 1 20% increased Skill Effect Duration
Alternate Quality 2 Buff grants 10% increased Damage taken
Buff grants 30% increased Damage
Hexblast Default 10% increased Area of Effect
Alternate Quality 1 10% increased Cast Speed
Alternate Quality 2 40% increased Damage with Ailments
20% increased Effect of non-Damaging Ailments on Enemies
Alternate Quality 3 Hexblast has 10% chance to not remove a Hex
Holy Flame Totem Default 20% increased Projectile Speed
Alternate Quality 1 Fires an additional Projectile
Alternate Quality 2 20% of Physical Damage Converted to Fire Damage
Alternate Quality 3 20% increased Totem Duration
20% increased Totem Placement speed
Ice Crash Default 20% increased Damage
Alternate Quality 1 10% chance to Freeze enemies
Alternate Quality 2 60% increased Damage with Ailments
Alternate Quality 3 Third Stage deals 30% more Damage
First Stage deals 40% less Damage
Ice Nova Default 10% increased Area of Effect
Alternate Quality 1 30% increased Damage with Hits against Chilled Enemies
Alternate Quality 2 10% increased Cast Speed
Alternate Quality 3 10% increased Effect of Chill
Ice Shot Default 20% increased Cold Damage
Alternate Quality 1 10% increased Area of Effect
Alternate Quality 2 20% of Physical Damage Converted to Cold Damage
Ice Spear Default 40% increased Projectile Speed
Alternate Quality 1 Projectiles Pierce 2 additional Targets
Alternate Quality 2 20% increased Cold Damage
Alternate Quality 3 Travels 20% reduced distance before changing forms
Ice Trap Default 10% increased Area of Effect
Alternate Quality 1 Penetrates 5% Cold Resistance
Alternate Quality 2 Freezes enemies as though dealing 100% more Damage
Icicle Mine Default 20% increased Projectile Speed
Alternate Quality 1 Fires 2 additional Projectiles
Alternate Quality 2 20% increased Critical Strike Chance
Immortal Call Default 20% increased Skill Effect Duration
Alternate Quality 1 20% increased Cooldown Recovery Rate
Alternate Quality 2 2% less Elemental Damage taken per Endurance Charge removed
2% more Physical Damage taken per Endurance Charge removed
Incinerate Default 20% increased Fire Damage
Alternate Quality 1 10% increased Area of Effect
Alternate Quality 2 4% more Damage with Hits and Ailments for each stage
Final wave deals 200% less Damage with Hits
Final wave deals 200% less Damage with Ignite
Infernal Blow Default 10% increased Area of Effect
Alternate Quality 1 Explosion has 20% chance to apply Uncharged Debuff on Hit
Alternate Quality 2 60% increased Burning Damage
20% chance to Ignite enemies
Alternate Quality 3 80% increased Skill Effect Duration
Infernal Cry Default 20% increased Area of Effect
Alternate Quality 1 40% increased Warcry Speed
Alternate Quality 2 Exerted Attacks deal 10% increased Damage
Alternate Quality 3 20% chance to Cover Enemies in Ash on Hit
Intimidating Cry Default 10% increased Cooldown Recovery Rate
Alternate Quality 1 40% increased Warcry Speed
Alternate Quality 2 Exerted Attacks Overwhelm 10% of Physical Damage Reduction
Alternate Quality 3 Exerted Attacks deal 10% increased Damage
Kinetic Blast Default 10% increased Area of Effect
Alternate Quality 1 Projectiles Pierce 2 additional Targets
Alternate Quality 2 Projectiles gain 30% increased Area of Effect after Forking
Kinetic Bolt Default 20% increased Projectile Speed
Alternate Quality 1 Increases and Reductions to Cast Speed apply to Attack Speed
Alternate Quality 2 +2 Mana gained for each Enemy hit
Lacerate Default 10% increased Area of Effect
Alternate Quality 1 20% increased Physical Damage
Alternate Quality 2 20% increased Bleeding Duration
Lancing Steel Default 20% increased Impale Effect
Alternate Quality 1 Clusters have 30% increased Projectile targeting range
Alternate Quality 2 Projectiles deal up to 40% increased Damage with Hits and Ailments at the start of their movement, lowering this bonus as they travel farther
Alternate Quality 3 10% chance to Impale Enemies on Hit
Leap Slam Default 20% increased Stun Duration on enemies
Alternate Quality 1 20% increased Area of Effect
Alternate Quality 2 20% increased Damage
Alternate Quality 3 10% increased Attack Speed
Lightning Arrow Default 20% chance to Shock enemies
Alternate Quality 1 20% increased Area of Effect
Alternate Quality 2 20% of Physical Damage Converted to Lightning Damage
Alternate Quality 3 20% chance to Hit an additional Enemy
Lightning Spire Trap Default 20% chance to Shock enemies
Alternate Quality 1 20% less Skill Effect Duration
60% increased Cooldown Recovery Rate
Alternate Quality 2 10% chance to Hinder Enemies on Hit, with 30% reduced Movement Speed
Lightning Strike Default 20% increased Projectile Speed
20% increased Damage
Alternate Quality 1 Projectiles Pierce 2 additional Targets
Alternate Quality 2 Fires 2 additional Projectiles
Alternate Quality 3 20% of Physical Damage Converted to Lightning Damage
Lightning Tendrils Default 20% increased Lightning Damage
Alternate Quality 1 10% increased Area of Effect
Alternate Quality 2 10% increased Cast Speed
Alternate Quality 3 Deals 60% of Damage
Stronger Pulses deal 200% more Damage with Hits and Ailments
Lightning Tendrils Default 20% increased Lightning Damage
Alternate Quality 1 10% increased Area of Effect
Alternate Quality 2 10% increased Cast Speed
Alternate Quality 3 Deals 60% of Damage
Stronger Pulses deal 200% more Damage with Hits and Ailments
Lightning Trap Default 20% increased Lightning Damage
10% increased Effect of Lightning Ailments
Alternate Quality 1 20% increased Projectile Speed
Alternate Quality 2 20% chance for Projectiles to Return
Lightning Warp Default 20% increased Cast Speed
Alternate Quality 1 20% increased Area of Effect
Alternate Quality 2 60% increased Damage
20% increased Duration
Alternate Quality 3 10% less Duration
Magma Orb Default 20% increased Damage
Alternate Quality 1 10% increased Area of Effect
Alternate Quality 2 20% increased Projectile Speed
Alternate Quality 3 10% chance to Detonate for Double Damage instead of Chaining
Malevolence Default 40% increased Area of Effect
Alternate Quality 1 You and nearby allies have 10% increased Skill Effect Duration
Alternate Quality 2 You and nearby Allies deal 10% increased Damage with Ailments
Mirror Arrow Default 30% increased Arrow Speed
Alternate Quality 1 Minions have 20% increased Duration
Alternate Quality 2 60% increased Minion Maximum Life
Alternate Quality 3 +2 Cooldown Uses
Molten Shell Default 20% increased Skill Effect Duration
Alternate Quality 1 Buff can take additional Damage equal to 5% of your Armour
Alternate Quality 2 Reflected Damage Penetrates 20% of Enemy Fire Resistance
Molten Strike Default 20% increased Fire Damage
Alternate Quality 1 20% increased Projectile Speed
Alternate Quality 2 +2 to Melee Strike Range
Alternate Quality 3 40% increased Damage over Time
Orb of Storms Default 20% increased Lightning Damage
Alternate Quality 1 Beams Split towards 2 additional targets
Alternate Quality 2 20% less Skill Effect Duration
20% increased Cast Speed
Penance Brand Default 10% increased Area of Effect
Alternate Quality 1 20% of Physical Damage Converted to Fire Damage
Alternate Quality 2 20% chance to Shock enemies
Perforate Default 10% increased Area of Effect
Alternate Quality 1 10% chance to Impale Enemies on Hit
Alternate Quality 2 20% chance to cause Bleeding
Alternate Quality 3 Creates 2 additional Spikes if you've changed Stance Recently
Creates 1 fewer Spikes
Pestilent Strike Default +10% to Damage over Time Multiplier for Poison
Alternate Quality 1 20% increased Area of Effect
Alternate Quality 2 20% increased Skill Effect Duration
Alternate Quality 3 20% of Physical Damage Converted to Chaos Damage
Phase Run Default Buff grants 10% increased Movement Speed
Alternate Quality 1 20% increased Skill Effect Duration
Alternate Quality 2 10% chance not to replace the Buff when you use a Skill
Plague Bearer Default 10% increased Area of Effect
Alternate Quality 1 You have 10% Movement Speed while Infecting
Alternate Quality 2 10% reduced Chaos Damage taken while Incubating
Poacher's Mark Default Cursed Enemies have a 5% chance to grant a Frenzy Charge when Hit
Alternate Quality 1 Cursed enemies take 4% increased Damage
Alternate Quality 2 Cursed enemies have -5% to Physical Damage Reduction
Power Siphon Default 20% increased Damage
Alternate Quality 1 Fires an additional Projectile
Alternate Quality 2 +20% to Damage over Time Multiplier for Ailments from Critical Strikes
Precision Default 40% increased Area of Effect
Alternate Quality 1 10% reduced Mana Reserved
Alternate Quality 2 You and nearby Allies deal 10% increased Damage
You and nearby Allies have 10% less Area of Effect
Pride Default 40% increased Area of Effect
Alternate Quality 1 Attack Hits againts nearby Enemies have 10% chance to inflict Bleeding
Alternate Quality 2 Nearby Enemies have -5% to Physical Damage Reduction
Puncture Default Bleeding inflicted by this Skill deals Damage 10% faster
Alternate Quality 1 Projectiles Pierce 2 additional Targets
Alternate Quality 2 Targets 2 additional nearby Enemies
Alternate Quality 3 10% chance to Maim on Hit
Punishment Default 10% increased Effect of Curse
Alternate Quality 1 Curse has 40% increased Doom gain rate
Alternate Quality 2 20% increased Area of Effect of Curses
Purifying Flame Default 10% increased Area of Effect
Alternate Quality 1 10% chance to also create Consecrated Ground around you
Alternate Quality 2 Consecrated Ground applies 5% increased Damage taken to Enemies
Alternate Quality 3 20% increased Effect of Consecrated Ground
Purity of Elements Default 40% increased Area of Effect
Alternate Quality 1 You and nearby Allies have 10% chance to avoid Elemental Ailments
Alternate Quality 2 Your and nearby Allies' Damage Penetrates 4% Elemental Resistances
Purity of Fire Default 40% increased Area of Effect
Alternate Quality 1 You and nearby Allies have 20% chance to avoid being Ignited
Alternate Quality 2 Your and nearby Allies' Damage Penetrates 4% Fire Resistance
Purity of Ice Default 40% increased Area of Effect
Alternate Quality 1 You and nearby Allies have 20% chance to avoid being Frozen
Alternate Quality 2 Your and nearby Allies' Damage Penetrates 4% Cold Resistance
Purity of Lightning Default 40% increased Area of Effect
Alternate Quality 1 You and nearby Allies have 20% chance to avoid being Shocked
Alternate Quality 2 Your and nearby Allies' Damage Penetrates 4% Lightning Resistance
Pyroclast Mine Default 20% increased Area of Effect
Alternate Quality 1 100% increased Burning Damage
20% chance to Ignite enemies
Alternate Quality 2 20% increased effect of Aura
Alternate Quality 3 40% increased Damage if firing at least 7 Projectiles
Rain of Arrows Default 10% increased Area of Effect
Alternate Quality 1 5% chance to fire an additional sequence of arrows
Alternate Quality 2 Fires 4 additional Arrows
Alternate Quality 3 10% chance to Maim on Hit
Raise Spectre Default 20% increased Minion Movement Speed
Alternate Quality 1 20% increased Minion Maximum Life
Minions deal 20% increased Melee Damage
Alternate Quality 2 Minions have 10% reduced Enemy Stun Threshold
Alternate Quality 3 Minions are Created with maximum Frenzy Charges
Raise Zombie Default 20% increased Minion Movement Speed
20% increased Minion Maximum Life
Alternate Quality 1 Raised Zombies' Slam Attack has 40% increased Cooldown Recovery Rate
Alternate Quality 2 Minions Regenerate 2% of Life per second
Alternate Quality 3 Minions gain 10% of Physical Damage as Extra Chaos Damage
Minions take Chaos Damage equal to 20% of their Life over one second when Raised
Rallying Cry Default 20% increased Area of Effect
Alternate Quality 1 40% increased Warcry Speed
Alternate Quality 2 Buff has 40% more Effect on your Minions
Alternate Quality 3 Exerted Attacks deal 10% increased Damage
Reave Default 10% increased Attack Speed
Alternate Quality 1 100% of Physical Damage converted to a random Element
Alternate Quality 2 20% chance to cause Bleeding
Alternate Quality 3 +2 to maximum Stages
Reckoning Default 10% increased Area of Effect
Alternate Quality 1 40% chance to Debilitate Enemies for 1 second on Hit
Alternate Quality 2 20% increased Cooldown Recovery Rate
Alternate Quality 3 20% increased Damage
Rejuvenation Totem Default 60% increased Aura Area of Effect
Alternate Quality 1 100% increased Totem Duration
Alternate Quality 2 60% increased effect of Aura
Righteous Fire Default 20% increased Burning Damage
Alternate Quality 1 10% increased Area of Effect
Alternate Quality 2 Buff Grants 20% increased Spell Damage
Riposte Default 20% increased Damage
Alternate Quality 1 20% increased Cooldown Recovery Rate
Alternate Quality 2 20% chance to gain Onslaught for 4 seconds on Hit
Scorching Ray Default 10% increased beam length
Alternate Quality 1 20% increased Skill Effect Duration
Alternate Quality 2 40% less Skill Effect Duration
40% increased Cast Speed
Scourge Arrow Default 20% increased Projectile Speed
Alternate Quality 1 Each Spore Pod fires 2 Thorn Arrows
Alternate Quality 2 20% increased Damage
Alternate Quality 3 20% chance to Poison on Hit
Searing Bond Default 20% increased totem life
Alternate Quality 1 40% increased Totem Duration
Alternate Quality 2 20% increased Damage
Alternate Quality 3 +2 to maximum number of Summoned Totems
Seismic Cry Default 10% increased Cooldown Recovery Rate
Alternate Quality 1 40% increased Warcry Speed
Alternate Quality 2 Exerted Attacks have a 40% chance to Knock Enemies Back on Hit
Alternate Quality 3 Exerted Attacks deal 10% increased Damage
Seismic Trap Default 20% increased Physical Damage
Alternate Quality 1 10% increased Area of Effect
Alternate Quality 2 20% increased Cooldown Recovery Rate
Alternate Quality 3 60% reduced Cast Speed
100% increased Damage
Shattering Steel Default 20% increased Impale Effect
Alternate Quality 1 10% increased Area of Effect
20% increased Projectile Speed
Alternate Quality 2 Fires an additional Projectile
Alternate Quality 3 30% increased Projectile Speed
Shield Charge Default 20% increased Movement Speed
Alternate Quality 1 20% increased Damage
Alternate Quality 2 20% more Damage with Hits at Maximum Charge Distance
Shock Nova Default 40% increased Shock Duration on enemies
Alternate Quality 1 Ring has 40% chance to Shock
Ring Shocks as if dealing 100% more Damage
Alternate Quality 2 20% increased Lightning Damage
Shockwave Totem Default 20% increased totem life
Alternate Quality 1 10% increased Cast Speed
20% increased Totem Placement speed
Alternate Quality 2 40% of Physical Damage Converted to Cold Damage
Alternate Quality 3 20% chance to Knock Enemies Back on hit
Shrapnel Ballista Default 20% increased Projectile Speed
Alternate Quality 1 Chains +2 Times
Alternate Quality 2 Projectiles Pierce 2 additional Targets
Alternate Quality 3 10% increased Attack Speed
Siege Ballista Default 20% increased Projectile Damage
Alternate Quality 1 Fires 2 additional Projectiles
20% reduced Attack Speed
Alternate Quality 2 20% increased Projectile Speed
Alternate Quality 3 20% chance to Impale Enemies on Hit
Sigil of Power Default 10% increased Area of Effect
Alternate Quality 1 Maximum -1 Stages
Alternate Quality 2 Buff Grants 20% chance to Shock enemies
Alternate Quality 3 10% reduced Mana Cost of your Skills while in Area
Buff Grants 20% increased Spell Damage
Siphoning Trap Default 20% increased Effect of Cold Ailments
Alternate Quality 1 20% increased Skill Effect Duration
Alternate Quality 2 Applies beams to the closest 2 Enemies
Alternate Quality 3 Regenerate 0.4% of Energy Shield per second for each affected Enemy
Smite Default 10% increased Area of Effect
Alternate Quality 1 20% increased Skill Effect Duration
Alternate Quality 2 20% increased Lightning Damage
Alternate Quality 3 Aura grants 5% increased Attack and Cast Speed
Smoke Mine Default 40% increased Area of Effect
Alternate Quality 1 20% increased Skill Effect Duration
Alternate Quality 2 Buff grants 10% increased Attack and Cast Speed
Sniper's Mark Default Cursed enemies take 5% increased Damage from Projectile Hits
Alternate Quality 1 Curse Skills have 20% increased Cast Speed
Alternate Quality 2 Hits on Cursed Enemies have an additional 40% chance to Knockback
Soulrend Default 20% increased Chaos Damage
Alternate Quality 1 20% increased Area of Effect
Alternate Quality 2 20% increased Skill Effect Duration
Alternate Quality 3 100% increased Damage with Hits
Spark Default 20% increased Projectile Speed
Alternate Quality 1 Projectiles Pierce 2 additional Targets
Alternate Quality 2 Fires 2 additional Projectiles
Alternate Quality 3 40% of Lightning Damage Converted to Chaos Damage
Spectral Shield Throw Default 40% increased Projectile Speed
Alternate Quality 1 20% increased Damage
Alternate Quality 2 10% increased Attack Speed
Alternate Quality 3 +20% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield
Spectral Throw Default 10% increased Attack Speed
Alternate Quality 1 20% increased Projectile Speed
Alternate Quality 2 Fires an additional Projectile
10% reduced Projectile Speed
Spellslinger Default Supported Skills deal 20% increased Spell Damage
Alternate Quality 1 Supported Skills have 20% chance to Freeze, Shock and Ignite
Alternate Quality 2 Supported Skills have 40% reduced Cooldown Recovery Rate
Supported Skills have Added Spell Damage equal to 40% of Damage of Equipped Wand
If two Wands are Equipped, each contributes half as much Added Damage
Spirit Offering Default 10% increased Skill Effect Duration
Alternate Quality 1 40% increased Cast Speed
Alternate Quality 2 Minions gain +20% to all Elemental Resistances
Split Arrow Default 10% increased Attack Speed
Alternate Quality 1 Fires an additional Arrow
Alternate Quality 2 20% increased Damage
Splitting Steel Default 20% increased Impale Effect
Alternate Quality 1 10% chance to inflict an additional Impale when this Skill inflcits Impale
Alternate Quality 2 10% increased Area of Effect
20% increased Projectile Speed
Alternate Quality 3 Grants Minions 40% increased Damage
Static Strike Default 20% increased Skill Effect Duration
Alternate Quality 1 20% increased Damage
Alternate Quality 2 Chains +1 Times
40% reduced Damage
Alternate Quality 3 20% increased Beam frequency
20% reduced Area of Effect
Steelskin Default 10% increased Cooldown Recovery Rate
Alternate Quality 1 Steelskin Buff can take 10% increased amount of Damage
Alternate Quality 2 Buff grants +20% to all Resistances
Storm Brand Default 10% increased Cast Speed
Alternate Quality 1 10% increased Area of Effect
Alternate Quality 2 20% chance to Chain an additional time
Alternate Quality 3 20% increased Effect of Shock
Storm Burst Default 10% increased Area of Effect
Alternate Quality 1 10% increased Skill Effect Duration
Alternate Quality 2 40% reduced Explosion Area of Effect
40% increased Area of Effect while Channelling
Storm Call Default 10% increased Area of Effect
Alternate Quality 1 40% reduced Cast Speed
40% increased Area of Effect
Alternate Quality 2 10% reduced Skill Effect Duration
Alternate Quality 3 5% chance for Lightning to Strike the Marker when Cast
Stormbind Default 10% increased Cast Speed
10% increased Cast Speed
Alternate Quality 1 20% increased Effect of Shock
Alternate Quality 2 Runes have 10% increased Area of Effect for each time they've been Improved
Alternate Quality 3 20% more Damage
Runes deal 60% less Damage with Hits and Ailments for each time they have been Improved
Stormblast Mine Default 10% chance to Shock enemies
10% increased Effect of Lightning Ailments
Alternate Quality 1 10% increased Area of Effect
Alternate Quality 2 20% increased effect of Aura
Alternate Quality 3 20% increased Lightning Damage
Summon Carrion Golem Default Minions deal 20% increased Damage
20% increased Minion Maximum Life
Alternate Quality 1 20% increased Buff Effect
Alternate Quality 2 Summoned Golems have 20% increased Cooldown Recovery Rate
Summon Chaos Golem Default Minions deal 20% increased Damage
20% increased Minion Maximum Life
Alternate Quality 1 20% increased Buff Effect
Alternate Quality 2 Summoned Golems have 20% increased Cooldown Recovery Rate
Summon Flame Golem Default Minions deal 20% increased Damage
20% increased Minion Maximum Life
Alternate Quality 1 20% increased Buff Effect
Alternate Quality 2 Summoned Golems have 20% increased Cooldown Recovery Rate
Summon Holy Relic Default Minions have 10% increased Area of Effect
Alternate Quality 1 60% increased Minion Maximum Life
Alternate Quality 2 Summoned Holy Relics have 20% increased Cooldown Recovery Rate
Summon Ice Golem Default Minions deal 20% increased Damage
20% increased Minion Maximum Life
Alternate Quality 1 20% increased Buff Effect
Alternate Quality 2 Summoned Golems have 20% increased Cooldown Recovery Rate
Summon Lightning Golem Default Minions deal 20% increased Damage
20% increased Minion Maximum Life
Alternate Quality 1 20% increased Buff Effect
Alternate Quality 2 Summoned Golems have 20% increased Cooldown Recovery Rate
Summon Raging Spirit Default 20% increased Minion Movement Speed
Alternate Quality 1 Minions have 20% increased Duration
Alternate Quality 2 Maximum 2 Summoned Raging Spirits
Alternate Quality 3 Minions can't be Damaged for 2 seconds after being Summoned
Summon Skeletons Default Minions deal 20% increased Damage
Alternate Quality 1 Minions can't be Damaged for 2 seconds after being Summoned
Alternate Quality 2 Minions' Attacks have 10% chance to Maim Enemies on Hit
Alternate Quality 3 100% chance to Summon a Skeleton Archer instead of a Skeleton Warrior
Summon Skitterbots Default 40% increased Minion Movement Speed
Alternate Quality 1 Minions have 20% increased Area of Effect
Alternate Quality 2 Minions have 10% increased Effect of non-Damaging Ailments on Enemies
Summon Stone Golem Default Minions deal 20% increased Damage
20% increased Minion Maximum Life
Alternate Quality 1 20% increased Buff Effect
Alternate Quality 2 Summoned Golems have 20% increased Cooldown Recovery Rate
Sunder Default 10% increased Area of Effect
Alternate Quality 1 Wave has 10% reduced delay between Areas
Alternate Quality 2 20% increased Area of Effect
Alternate Quality 3 Shockwaves have 20% reduced Area of Effect
Wave has 20% increased Area of Effect
Sweep Default 10% increased Area of Effect
Alternate Quality 1 10% increased Attack Speed
Alternate Quality 2 2% chance to deal Triple Damage
Alternate Quality 3 20% increased Knockback Distance
Tectonic Slam Default 10% increased Area of Effect
Alternate Quality 1 60% increased Burning Damage
20% chance to Ignite enemies
Alternate Quality 2 2% of Fire Damage Leeched as Life
Alternate Quality 3 20% increased Fire Damage
Tempest Shield Default 20% increased Lightning Damage
Alternate Quality 1 Chains +2 Times
Alternate Quality 2 +1% Chance to Block Attack Damage while holding a Shield
+1% Chance to Block Spell Damage while holding a Shield
Temporal Chains Default 10% increased Effect of Curse
Alternate Quality 1 Curse has 40% increased Doom gain rate
Alternate Quality 2 20% increased Curse Duration
Tornado Shot Default 20% increased Projectile Damage
Alternate Quality 1 60% of Physical Damage converted to a random Element
Alternate Quality 2 10% increased Attack Speed
Toxic Rain Default 10% increased Area of Effect
Alternate Quality 1 10% increased Skill Effect Duration
Alternate Quality 2 20% of Physical Damage Converted to Chaos Damage
Alternate Quality 3 Fires 2 additional Arrows
20% reduced Debuff Effect
Unearth Default 10% increased Cast Speed
Alternate Quality 1 20% increased Physical Damage
Alternate Quality 2 Maximum of 2 corpses allowed
Alternate Quality 3 Corpses Spawned have 40% increased Maximum Life
Vengeance Default 10% chance to Trigger this Skill when Hit
Alternate Quality 1 20% increased Cooldown Recovery Rate
Alternate Quality 2 20% increased Damage
Alternate Quality 3 40% chance to gain 1 Rage on Hit
Venom Gyre Default 20% increased Poison Duration
Alternate Quality 1 Returning Projectiles deal 20% more Damage
Alternate Quality 2 100% chance to Fire a caught Projectile when Hit
Vigilant Strike Default 40% increased Fortify duration
Alternate Quality 1 40% increased Area of Effect
Alternate Quality 2 60% increased Cooldown Recovery Rate
Alternate Quality 3 20% increased Damage
Viper Strike Default 10% increased Attack Speed
10% increased Poison Duration
Alternate Quality 1 20% of Physical Damage Converted to Chaos Damage
Alternate Quality 2 20% increased Chaos Damage
Alternate Quality 3 10% chance to also Poison a nearby Enemy when you inflict Poison
Vitality Default 40% increased Area of Effect
Alternate Quality 1 You and nearby Allies Leech 0.4% of Physical Attack Damage as Life
Alternate Quality 2 You and nearby Allies deal 20% increased Damage while on Full Life
Void Sphere Default 10% increased Area of Effect
Alternate Quality 1 40% reduced Skill Effect Duration
40% increased Cooldown Recovery Rate
Alternate Quality 2 60% of Physical Damage Converted to Cold Damage
Alternate Quality 3 Void Sphere has 10% increased Pulse Frequency
Volatile Dead Default 10% increased Area of Effect
Alternate Quality 1 20% increased Fire Damage
Alternate Quality 2 20% increased Orb Movement Speed
Vortex Default 10% increased Area of Effect
Alternate Quality 1 20% increased Cold Damage
Alternate Quality 2 20% less Skill Effect Duration
20% increased Cooldown Recovery Rate
Alternate Quality 3 40% increased Damage when Cast on Frostbolt
Vulnerability Default Attacks Hits against Cursed Enemies have 10% chance to inflict Bleeding
Alternate Quality 1 10% increased Effect of Curse
Alternate Quality 2 Attack Hits have 10% chance to Maim Cursed Enemies for 4 seconds
War Banner Default 10% increased effect of Aura
Alternate Quality 1 60% less Skill Effect Duration
You and nearby allies gain 10% increased Accuracy Rating
Alternate Quality 2 20% increased Skill Effect Duration
Warlord's Mark Default Cursed Enemies have a 5% chance to grant an Endurance Charge when Hit
Alternate Quality 1 Cursed enemies take 4% increased Damage
Alternate Quality 2 Cursed Enemies grant 2 Rage Regenerated over 1 second when Stunned
Wave of Conviction Default 20% increased Elemental Damage
Alternate Quality 1 20% increased Area of Effect
Alternate Quality 2 20% increased Skill Effect Duration
Alternate Quality 3 20% of Physical Damage Converted to Cold Damage
Whirling Blades Default 10% increased Attack Speed
Alternate Quality 1 60% increased Damage
Alternate Quality 2 200% increased Evasion Rating while Moving
Wild Strike Default 20% increased Elemental Damage
Alternate Quality 1 20% increased Area of Effect
Alternate Quality 2 Fires 2 additional Projectiles
Alternate Quality 3 20% increased Chaining range
Winter Orb Default 10% increased Cast Speed
Alternate Quality 1 10% increased Area of Effect
Alternate Quality 2 20% increased Skill Effect Duration
Alternate Quality 3 40% increased Projectile Speed
Wintertide Brand Default +10% to Cold Damage over Time Multiplier
Alternate Quality 1 10% increased Area of Effect
Alternate Quality 2 40% increased Skill Effect Duration
40% reduced Cast Speed
Wither Default 20% increased Skill Effect Duration
Alternate Quality 1 Hindered Enemies deal 4% reduced Chaos Damage
Alternate Quality 2 100% chance to apply an additional Withered Debuff if you Cast this spell yourself
Withering Step Default 10% increased Effect of Elusive from this Skill
Alternate Quality 1 Inflicts 2 Withered Debuffs the first time each Enemy enters the Area
Alternate Quality 2 20% chance not to remove Buff on Skill use
Wrath Default 40% increased Area of Effect
Alternate Quality 1 5% increased effect of Aura
Alternate Quality 2 2% reduced Mana Reserved
Zealotry Default 40% increased Area of Effect
Alternate Quality 1 You and nearby Allies have +5% to Critical Strike Multiplier
Alternate Quality 2 You and nearby Allies Regenerate 0.40% of Life per second

Support Gems

Added Chaos Damage Support Default Supported Skills deal 10% increased Chaos Damage
Alternate Quality 1 Supported Skills Penetrate 5% Chaos Resistance
Alternate Quality 2 Supported Skills have 20% of Physical Damage Converted to Chaos Damage
Added Cold Damage Support Default Supported Skills deal 10% increased Cold Damage
Alternate Quality 1 Supported Skills have 10% increased Attack and Cast Speed
Alternate Quality 2 Supported Skills have 20% of Physical Damage Converted to Cold Damage
Added Fire Damage Support Default Supported Skills deal 10% increased Fire Damage
Alternate Quality 1 Supported Skills deal 20% reduced Fire Damage
Supported Skills have +20% to Fire Damage over Time Multiplier
Alternate Quality 2 Supported Skills have 20% of Physical Damage Converted to Fire Damage
Added Lightning Damage Support Default Supported Skills deal 10% increased Lightning Damage
Alternate Quality 1 Supported Skills have 30% increased Critical Strike Chance
Alternate Quality 2 Supported Skills have 20% of Physical Damage Converted to Lightning Damage
Additional Accuracy Support Default Supported Skills have 20% increased Accuracy Rating
Alternate Quality 1 Supported Skills have +20% to Critical Strike Multiplier
Alternate Quality 2 Supported Skills deal 4% increased Attack damage per 1000 Accuracy Rating
Advanced Traps Support Default Supported Skills deal 10% increased Trap Damage
Alternate Quality 1 Supported Skills have 20% increased Area of Effect
Alternate Quality 2 Supported Skills have 10% increased Skill Effect Duration
Ancestral Call Support Default Supported Skills have 10% increased Attack Speed
Alternate Quality 1 Supported Skills have 10% increased Area of Effect
Alternate Quality 2 Supported Skills have +4 to Melee Strike Range
Arcane Surge Support Default Supported Skills deal 10% increased Spell Damage
Alternate Quality 1 Arcane Surge grants 0% more Spell Damage
Arcane Surge grants 0% increased Cast Speed
Arcane Surge grants 0.2% of Mana Regenerated per second
Alternate Quality 2 Arcane Surge lasts 2 seconds
Archmage Support Default Supported Skills have 10% increased Mana Cost
Alternate Quality 1 Supported Skills have base Mana Cost equal to 0% of Unreserved Maximum Mana, if that value is higher
Supported Skills lose Added Lightning Damage equal to 60% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
Supported Skills gain Added Cold Damage equal to 60% of Mana Cost, if Mana Cost is not higher than the maximum you could spend
Alternate Quality 2 Supported Skills have 20% reduced Mana Cost
Arrow Nova Support Default Supported Skills have 10% increased Attack Speed
Alternate Quality 1 Supported Skills have 20% increased Projectile Speed
Alternate Quality 2 Supported Skills have 40% reduced Projectile Speed
Supported Skills deal 20% increased Damage
Ballista Totem Support Default 20% increased Totem Placement speed
Alternate Quality 1 20% increased Totem Duration
Alternate Quality 2 20% increased Totem Range
Alternate Quality 3 10% chance for Projectiles Fired by Supported Skills to Return
Barrage Support Default Supported Skills have 10% increased Attack Speed
Alternate Quality 1 Projectiles from Supported Skills Pierce 2 additional Targets
Alternate Quality 2 Projectiles Fired by Supported Skills have 100% increased Projectile spread
Blasphemy Support Default 10% increased Effect of Supported Curses
Alternate Quality 1 Supported Skills have 40% increased Area of Effect
10% reduced Effect of Supported Curses
Alternate Quality 2 Supported Skills have 2% reduced Mana Reserved
Blastchain Mine Support Default Supported Skills have 10% increased Mine Throwing Speed
Alternate Quality 1 Supported Skills have 20% reduced Mana Reserved
Alternate Quality 2 Mines from Supported Skills have 20% increased Detonation Speed
Blind Support Default Supported Skills have 20% increased Blinding duration
Alternate Quality 1 Supported Skills have 10% chance to Blind enemies on hit
Alternate Quality 2 Supported Skills have 40% increased Critical Strike Chance against Blinded Enemies
Block Chance Reduction Support Default Supported Skills have 5% reduced Enemy Block Chance
Alternate Quality 1 Supported Skills have 40% increased Overpowered Effect
Blood Magic Support Default Supported Skills have 10% reduced Mana Cost
Alternate Quality 1 Supported Skills have 1% reduced Mana Reserved
Alternate Quality 2 Supported Skills Deal 60% increased Damage when on Low Life
Bloodlust Support Default Supported Skills deal 10% increased Melee Damage against Bleeding Enemies
Alternate Quality 1 Supported Skills have 10% chance to Crush for 2 seconds on Hit
Alternate Quality 2 Supported Skills have 10% chance to refresh Bleeding Duration on Hit
Bonechill Support Default Supported Skills have 20% increased Chill Duration on Enemies
Alternate Quality 1 Supported Skills deal 10% increased Cold Damage
Alternate Quality 2 Supported Skills have 10% increased Effect of Chill on Enemies
Brutality Support Default Supported Skills deal 10% increased Physical Damage
Alternate Quality 1 Supported Attacks have 10% chance to cause Bleeding
Alternate Quality 2 Supported Skills Overwhelm 5% Physical Damage Reduction
Burning Damage Support Default Supported Skills deal 10% increased Burning Damage
Alternate Quality 1 Supported Skills have 20% increased Ignite Duration on Enemies
Alternate Quality 2 Supported Skills have 40% increased Effect of non-Damaging Ailments on Enemies
Cast On Critical Strike Support Default Supported Skills have 20% increased Attack Critical Strike Chance
Supported Skills have 20% increased Spell Critical Strike Chance
Alternate Quality 1 Supported Skills deal 20% more Attack Damage
Alternate Quality 2 Supported Skills have 10% increased Attack Speed
Cast on Death Support Default Supported Skills have 60% increased Area of Effect while Dead
Alternate Quality 1 Supported Skills have +100% to Critical Strike Chance while Dead
Alternate Quality 2 Supported Skills have 60% increased Skill Effect Duration while Dead
Cast on Melee Kill Support Default Supported Skills deal 10% increased Attack Damage
Supported Skills deal 10% increased Spell Damage
Alternate Quality 1 Supported Skills deal 60% increased Attack Damage
Alternate Quality 2 Supported Skills have 20% increased Cooldown Recovery Rate
Cast when Damage Taken Support Default Supported Skills deal 10% increased Damage
Alternate Quality 1 Supported Skills have 20% increased Skill Effect Duration
Alternate Quality 2 20% more Damage required to Trigger
Cast when Stunned Support Default Supported Skills deal 10% increased Damage
Alternate Quality 1 Supported Skills have 20% increased Skill Effect Duration
Alternate Quality 2 20% chance to Trigger Supported Spells when you are Stunned, or
Block a Stunning Hit
Cast while Channelling Support Default Supported Channelling Skills deal 10% increased Damage
Supported Triggered Spells deal 10% increased Damage
Alternate Quality 1 Supported Skills have 10% increased Attack and Cast Speed
Alternate Quality 2 Supported Skills have 10% increased Effect of non-Damaging Ailments on Enemies
Chain Support Default Supported Skills have 20% increased Projectile Speed
Alternate Quality 1 Supported Skills have 20% increased Chaining range
Alternate Quality 2 Projectiles Fired by Supported Skills have 80% chance not to Pierce Enemies
Chance to Bleed Support Default Supported Attacks deal 10% increased Damage with Bleeding
Alternate Quality 1 Supported Attacks have 20% increased Bleeding Duration
Alternate Quality 2 Supported Skills have 20% more Added Damage
Chance to Flee Support Default Supported Skills have 20% chance to Cause Monsters to Flee
Alternate Quality 1 Supported Skills have 10% reduced Cast Speed
Charged Mines Support Default 10% increased Mine Damage
Alternate Quality 1 10% chance to gain a Frenzy Charge when a Mine from Supported
Skills is Detonated targeting an Enemy
10% chance to gain a Power Charge when a Mine from Supported
Skills is Detonated targeting an Enemy
Alternate Quality 2 Supported Skills have 4% increased Projectile Speed per Frenzy Charge when used by a Mine
Charged Traps Support Default Supported Skills deal 10% increased Trap Damage
Alternate Quality 1 Supported Skills have 10% chance to gain a Power Charge when your Trap is triggered by an Enemy
Supported Skills have 10% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy
Alternate Quality 2 Supported Skills have 10% increased Trap Trigger Radius per Power Charge
Close Combat Support Default Supported Skills deal 10% increased Melee Damage
Alternate Quality 1 40% increased Effect of Combat Rush granted by Supported Skills
Alternate Quality 2 20% increased Damage to Close Range Enemies
Cluster Traps Support Default Supported Skills deal 10% increased Trap Damage
Alternate Quality 1 Supported Skills have 10% increased Trap Throwing Speed
Alternate Quality 2 Supported Skills have 40% reduced Trap Spread
Cold Penetration Support Default Supported Skills deal 10% increased Cold Damage
Alternate Quality 1 Supported Skills have 10% chance to Freeze
Alternate Quality 2 Supported Skills have 20% increased Effect of Cold Ailments
Cold to Fire Support Default Supported Skills deal 10% increased Cold Damage
Supported Skills deal 10% increased Fire Damage
Alternate Quality 1 Supported Skills have 10% of Cold Damage Converted to Fire Damage
Alternate Quality 2 Supported Skills deal 60% increased Damage with Poison
Combustion Support Default Supported Skills deal 10% increased Fire Damage
Alternate Quality 1 Ignites from Supported Skills deal Damage 5% faster
Alternate Quality 2 Supported Skills deal 20% increased Fire Damage
Ignites from Supported Skills deal Damage 10% slower
Concentrated Effect Support Default Supported Skills deal 10% increased Area Damage
Alternate Quality 1 Supported Skills have 10% less Area of Effect
Alternate Quality 2 Supported Skills have 10% reduced Enemy Stun Threshold
Controlled Destruction Support Default Supported Skills deal 10% increased Spell Damage
Alternate Quality 1 Supported Skills have 60% reduced Critical Strike Chance
Supported Skills have 10% chance to Freeze, Shock and Ignite
Alternate Quality 2 Supported Skills have 10% chance for Damage with Hits to be Lucky
Culling Strike Support Default Supported Skills have 10% increased Attack Speed
Supported Skills have 10% increased Cast Speed
Alternate Quality 1 Supported Skills deal 60% increased Damage with Hits against Enemies that are on Low Life
Alternate Quality 2 Recover 2% of Life when Supported Skills Cull an Enemy
Damage on Full Life Support Default Supported Skills deal 10% increased Damage
Alternate Quality 1 Supported Skills Leech 0.5% of Attack Damage Leeched as Life
Alternate Quality 2 Supported Skills deal 40% increased Damage with Hits and Ailments against Enemies that are on Full Life
Deadly Ailments Support Default Supported Skills deal 10% increased Damage over Time
Alternate Quality 1 Supported Skills have 20% increased Duration of Ailments on Enemies
Alternate Quality 2 Supported Skills deal 60% less Damage with Hits
Supported Skills have +10% to Damage over Time Multiplier
Decay Support Default Supported Skills deal 10% increased Chaos Damage
Alternate Quality 1 Supported Skills have 10% increased Skill Effect Duration
Alternate Quality 2 Supported Skills have 10% of Physical Damage Converted to Chaos Damage
Efficacy Support Default Supported Skills deal 10% increased Damage over Time
Alternate Quality 1 Supported Skills have 10% increased Skill Effect Duration
Alternate Quality 2 Supported Skills have 10% reduced Mana Cost
Elemental Army Support Default Minions from Supported Skills have +2% to all maximum Elemental Resistances
Alternate Quality 1 Minions have 10% increased Area of Effect
Alternate Quality 2 Minions from Supported Skill Leech 0.4% of Elemental Damage as Life
Elemental Damage with Attacks Support Default 10% increased Elemental Damage with Attack Skills
Alternate Quality 1 Supported Skills have 5% chance to Freeze, Shock and Ignite
Alternate Quality 2 0.5% of Elemental Damage Leeched as Mana
Elemental Focus Support Default Supported Skills deal 10% increased Elemental Damage
Alternate Quality 1 Supported Skills have 10% increased Area of Effect
Alternate Quality 2 Supported Skills have a 20% Chance to Avoid Interruption from Stuns While Using this Skill
Elemental Penetration Support Default Supported Skills deal 10% increased Elemental Damage
Alternate Quality 1 Supported Skills have 10% increased Effect of non-Damaging Ailments on Enemies
Elemental Proliferation Support Default 10% increased Duration of Elemental Ailments on Enemies
Alternate Quality 1 Supported Skills have 20% increased Area of Effect
Alternate Quality 2 Supported Skills deal 20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
Empower Support Default This Gem gains 100% increased Experience
Alternate Quality 1 60% reduced Strength Requirement
Endurance Charge on Melee Stun Support Default Supported Skills have 20% increased Stun Duration on Enemies
Alternate Quality 1 Supported Skills deal 2% increased Damage per Endurance Charge
Alternate Quality 2 Supported Skills deal 20% increased Damage if you've lost an Endurance Charge in the past 8 seconds
Energy Leech Support Default Supported Skills deal 10% increased Damage while Leeching Energy Shield
Alternate Quality 1 Supported Skills deal 10% increased Damage while on Full Energy Shield
Alternate Quality 2 Supported Skills have 40% increased Maximum Recovery per Energy Shield Leech
Enhance Support Default This Gem gains 100% increased Experience
Alternate Quality 1 60% reduced Dexterity Requirement
Enlighten Support Default This Gem gains 100% increased Experience
Alternate Quality 1 60% reduced Intelligence Requirement
Faster Attacks Support Default Supported Skills have 10% increased Attack Speed
Alternate Quality 1 Supported Skills have 10% increased Cooldown Recovery Rate
Alternate Quality 2 Bleeding inflicted by Supported Skills deals Damage 10% faster
Faster Casting Support Default Supported Skills have 10% increased Cast Speed
Alternate Quality 1 Supported Skills have 10% increased Cooldown Recovery Rate
Alternate Quality 2 Ignites from Supported Skills deal Damage 10% faster
Faster Projectiles Support Default Supported Skills have 10% increased Attack Speed
Supported Skills have 10% increased Cast Speed
Alternate Quality 1 Projectiles have 60% chance to Return to you from final Target
Alternate Quality 2 Supported Skills have 10% increased Projectile Speed
Supported Skills deal 10% increased Projectile Damage
Feeding Frenzy Support Default Feeding Frenzy base Duration is 1 second
Alternate Quality 1 Minions from Supported Skills recover 1% of Life on Hit
Alternate Quality 2 Supported Skills have 10% increased Minion Movement Speed
Fire Penetration Support Default Supported Skills deal 10% increased Fire Damage
Alternate Quality 1 Supported Skills deal 60% increased Burning Damage
Alternate Quality 2 Supported Skills Destroy Ignited Corpses on Kill
Fist of War Support Default Supported Skills have 10% increased Area of Effect
Alternate Quality 1 Supported Skills have 20% reduced Attack Speed
Supported Skills deal 60% increased Damage
Alternate Quality 2 Ancestrally Boosted Slams have 10% reduced Enemy Stun Threshold
Fork Support Default Supported Skills deal 10% increased Projectile Damage
Alternate Quality 1 Projectiles from Supported Skills have 20% chance for an additional Projectile when Forking
Alternate Quality 2 Projectiles from Supported Skills Pierce an additional Target
Fortify Support Default Supported Skills deal 10% increased Attack Damage
Alternate Quality 1 Supported Skills have 4% increased Fortify Effect
Alternate Quality 2 Hits from Supported Skills Overwhelm 5% of Physical Damage Reduction while you have Fortify
Generosity Support Default Supported Skills have 40% increased Aura Area of Effect
Alternate Quality 1 Non-Curse Auras from Supported Skills have 5% increased Effect
Alternate Quality 2 Supported Skills have 100% increased Aura Area of Effect
Supported Skills have 10% increased Mana Reserved
Greater Multiple Projectiles Support Default Supported Skills have 10% increased Attack Speed
Supported Skills have 10% increased Cast Speed
Alternate Quality 1 Supported Skills have 20% reduced Mana Cost
Supported Skills have 10% increased Projectile Speed
Alternate Quality 2 Projectiles Fired by Supported Skills have 20% increased Projectile spread
Greater Volley Support Default Supported Skills deal 20% increased Projectile Damage
Alternate Quality 1 20% increased distance between Firing Points
Alternate Quality 2 Supported Skills have 20% increased Projectile Speed
Hextouch Support Default 10% increased Effect of Supported Curses
Alternate Quality 1 Supported Skills deal 20% increased Damage with Hits and Ailments per Curse on Enemy
Alternate Quality 2 10% reduced Effect of Supported Curses
Supported Skills have 40% increased Curse Duration
High-Impact Mine Support Default Supported Skills have 10% increased Mine Throwing Speed
Alternate Quality 1 Supported Skills have +5% to Critical Strike Multiplier
Alternate Quality 2 Supported Skills have 10% reduced Enemy Stun Threshold
Hypothermia Support Default Supported Skills have 30% increased Chill Duration on Enemies
Alternate Quality 1 Supported Skills have +20% chance to Freeze Enemies which are Chilled
Alternate Quality 2 Enemies Frozen by Supported Skills have -4% to Cold Resistance
Ice Bite Support Default Supported Skills deal 20% increased Damage with Hits against Frozen Enemies
Alternate Quality 1 Supported Skills deal 2% increased Damage per Frenzy Charge
Alternate Quality 2 Supported Skills have 20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Ignite Proliferation Support Default Supported Skills deal 10% increased Fire Damage
Alternate Quality 1 Supported Skills have 10% increased Area of Effect
Alternate Quality 2 Supported Skills have 10% chance to Ignite
Immolate Support Default Supported Skills deal 10% increased Fire Damage
Alternate Quality 1 Supported Skills have 10% increased Area of Effect
Alternate Quality 2 Supported Skills have 10% chance to Ignite
Impale Support Default Supported Attacks have 10% increased Impale Effect
Alternate Quality 1 Supported Attacks have 10% chance to Impale Enemies on Hit
Alternate Quality 2 Supported Skills have 5% chance to inflict an additional Impale on Enemies they Impale
Impending Doom Support Default 10% increased Area of Effect
Alternate Quality 1 Curse Skills have 40% reduced Skill Effect Duration
Alternate Quality 2 +1 Cooldown Use
25% less Damage per 5 Doom on Hex
Increased Area of Effect Support Default Supported Skills deal 10% increased Area Damage
Alternate Quality 1 Supported Skills have 10% increased Attack and Cast Speed
Alternate Quality 2 Supported Skills have 10% increased Area of Effect
Increased Critical Damage Support Default Supported Skills have +15% to Critical Strike Multiplier
Alternate Quality 1 Supported Skills have 20% increased Critical Strike Chance
Alternate Quality 2 Supported Skills have +30% to Damage over Time Multiplier for Ailments from Critical Strikes
Increased Critical Strikes Support Default Supported Skills have 20% increased Critical Strike Chance
Alternate Quality 1 Supported Skills have +5% to Critical Strike Multiplier
Alternate Quality 2 Supported Skills have 10% chance to gain a Power Charge on Kill
Increased Duration Support Default Supported Skills have 10% increased Skill Effect Duration
Alternate Quality 1 Supported Skills have 20% reduced Mana Cost
Supported Skills have 10% reduced Skill Effect Duration
Alternate Quality 2 Supported Skills have 20% increased Duration of Ailments on Enemies
Infernal Legion Support Default Minions from Supported Skills take 20% reduced Fire Damage
Alternate Quality 1 Minions from Supported Skills take 10% of their Maximum Life as Fire Damage per second
Alternate Quality 2 Minions from Supported Skills deal 30% increased Burning Damage
Infused Channelling Support Default Gain Infusion after Channelling a Supported Skill for -0.4 seconds
Alternate Quality 1 10% increased Effect of Infusion
Alternate Quality 2 Infusion grants 0.5% of Life Regenerated per second
Innervate Support Default Supported Skills have 30% increased Shock Duration on Enemies
Alternate Quality 1 Innervation lasts 2 seconds
Alternate Quality 2 4% chance to gain Innervation when you Shock a Unique Enemy with Supported Skills
Inspiration Support Default Supported Skills have 20% increased Inspiration Charge Duration
Alternate Quality 1 Supported Skills have 20% increased Critical Strike Chance
Alternate Quality 2 Supported Skills have 10% reduced Mana Cost
Intensify Support Default Supported Skills deal 10% increased Area Damage
Alternate Quality 1 Supported Skills have 10% increased Area of Effect
Alternate Quality 2 Lose Intensity 40% faster while moving
Alternate Quality 3 Lose Intensity 20% slower while moving
Iron Grip Support Default Supported Skills deal 10% increased Projectile Damage
Alternate Quality 1 Supported Skills have 10% reduced Attack Speed
Supported Skills deal 40% increased Damage
Alternate Quality 2 Supported Skills have 10% increased Projectile Speed
Iron Will Support Default Supported Skills deal 10% increased Spell Damage
Alternate Quality 1 Supported Skills have 10% reduced Cast Speed
Supported Skills deal 40% increased Damage
Alternate Quality 2 Supported Skills have 10% increased Projectile Speed
Item Rarity Support Default 10% increased Rarity of Items Dropped by Enemies Slain from Supported Skills
Alternate Quality 1 Supported Skills have 2% chance for Coin Shower on Kill
Knockback Support Default Supported Skills have 10% chance to Knock Enemies Back on hit
Alternate Quality 1 Supported Skills deal 10% increased Damage
Alternate Quality 2 Supported Skills have 40% increased Knockback Distance
Less Duration Support Default Supported Skills have 10% less Skill Effect Duration
Alternate Quality 1 Supported Skills have 10% increased Attack and Cast Speed
Alternate Quality 2 Bleeding inflicted by Supported Skills deals Damage 10% faster
Lesser Multiple Projectiles Support Default Supported Skills have 10% increased Attack Speed
Supported Skills have 10% increased Cast Speed
Alternate Quality 1 Supported Skills have 20% reduced Mana Cost
Supported Skills have 10% increased Projectile Speed
Alternate Quality 2 Projectiles Fired by Supported Skills have 20% increased Projectile spread
Lesser Poison Support Default Supported Skills deal 10% increased Damage with Poison
Alternate Quality 1 Supported Skills have 4% chance to gain a Frenzy Charge on Killing an Enemy affected by at least 5 Poisons
Alternate Quality 2 Supported Skills deal 20% increased Damage with Hits
Life Gain on Hit Support Default +10 Life gained for each Enemy hit by Attacks from Supported Skills
Alternate Quality 1 Supported Skills deal 40% increased Damage when on Full Life
Alternate Quality 2 +2 Mana gained for each Enemy hit by Attacks from Supported Skills
Life Leech Support Default Supported Skills deal 10% increased Damage while Leeching Life
Alternate Quality 1 Supported Skills deal 40% increased Damage when on Full Life
Alternate Quality 2 Supported Skills have 100% increased Maximum Recovery per Life Leech
Lightning Penetration Support Default Supported Skills deal 10% increased Lightning Damage
Alternate Quality 1 Supported Skills have 10% chance to Shock
Alternate Quality 2 Supported Skills have 20% increased Effect of Lightning Ailments
Maim Support Default Supported Skills deal 10% increased Physical Damage
Alternate Quality 1 Supported Skill have 20% increased Effect of Maim
Alternate Quality 2 Supported Skills have 10% chance to inflict Bleeding on Maimed Enemies
Mana Leech Support Default Supported Skills deal 10% increased Damage while Leeching Mana
Alternate Quality 1 Supported Skills have 10% increased Damage for each 200 Mana you have Spent Recently
Alternate Quality 2 +4 Mana gained for each Enemy hit by Attacks from Supported Skills
Meat Shield Support Default Minions from Supported Skills have 5% additional Physical Damage Reduction
Alternate Quality 1 Minions from Supported Skills deal 5% more Damage to Enemies that are Near you
Alternate Quality 2 Minions from Supported Skills have +8% Chance to Block Attack Damage
Melee Physical Damage Support Default Supported Skills deal 10% increased Melee Physical Damage
Alternate Quality 1 Supported Skills have +2 to Melee Strike Range
Alternate Quality 2 Supported Skills Overwhelm 5% Physical Damage Reduction
Melee Splash Support Default Supported Skills have 10% increased Area of Effect
Alternate Quality 1 Supported Skills deal 20% increased Melee Damage
Alternate Quality 2 Supported Skills deal 40% more Damage to surrounding targets
Minefield Support Default Supported Skills have 10% increased Mine Throwing Speed
Alternate Quality 1 Supported Skills have 4% chance to throw up to 1 additional Mine
Alternate Quality 2 Supported Skills can have up to 4 additional Remote Mines placed at a time
Minion Damage Support Default Minions from Supported Skills deal 10% increased Damage
Alternate Quality 1 Minions from Supported Skills have 3% chance to deal Double Damage
Alternate Quality 2 Minions from Supported Skills deal 40% increased Damage with Ailments
Minion Life Support Default Supported Skills have 15% increased Minion maximum Life
Alternate Quality 1 Minions Regenerate 1% of Life per second
Alternate Quality 2 Minions from Supported Skills deal 20% increased Damage while on Full Life
Minion Speed Support Default Supported Skills have 10% increased Minion Movement Speed
Alternate Quality 1 40% reduced Minion Duration
Alternate Quality 2 Minions from Supported Skills have 20% increased Cooldown Recovery Rate
Mirage Archer Support Default Supported Skills deal 10% increased Attack Damage
Alternate Quality 1 Mirage Archer lasts -2 seconds
Mirage Archer fires 2 additional Projectiles with Supported Skills
Alternate Quality 2 Supported Skills have 20% increased Skill Effect Duration
Multiple Totems Support Default 20% increased Totem Placement speed
Alternate Quality 1 20% increased Totem Duration
Alternate Quality 2 10% increased Totem Damage
Multiple Traps Support Default Supported Skills have 20% increased Trap Trigger Area of Effect
Alternate Quality 1 Supported Skills can have up to 2 additional Traps placed at a time
Alternate Quality 2 Supported Skills have 4% chance to throw an additional Trap
Multistrike Support Default Supported Skills deal 10% increased Melee Physical Damage
Alternate Quality 1 Supported Skills have 20% reduced Attack Speed
Supported Skills have 20% increased Area of Effect per Repeat
Alternate Quality 2 Supported Skills have 10% increased Attack Speed
Nightblade Support Default Supported Skills have 20% increased Critical Strike Chance
Alternate Quality 1 20% increased Effect of Elusive from Supported Skills
Alternate Quality 2 100% increased Critical Strike Chance against Enemies on Full Life
Onslaught Support Default Supported Skills have 10% increased Attack and Cast Speed
Alternate Quality 1 20% increased Onslaught duration
Alternate Quality 2 Supported Skills have 20% increased Attack and Cast Speed during Onslaught
Physical to Lightning Support Default Supported Skills deal 10% increased Lightning Damage
Supported Skills deal 10% increased Physical Damage
Alternate Quality 1 Supported Skills have 10% of Physical Damage Converted to Lightning Damage
Alternate Quality 2 Enemies Shocked by Supported Skills take 10% increased Physical Damage
Pierce Support Default Supported Skills deal 10% increased Projectile Damage
Alternate Quality 1 Projectiles from Supported Skills Pierce 2 additional Targets
Alternate Quality 2 Projectiles from Supported Skills that have Pierced deal 40% increased Damage
Pinpoint Support Default Supported Skills deal 10% increased Projectile Damage
Alternate Quality 1 Lose Intensity 20% slower while moving
Alternate Quality 2 Lose Intensity 20% faster while moving
Point Blank Support Default Supported Skills deal 10% increased Projectile Damage
Alternate Quality 1 Supported Skills have 40% chance to Knock Enemies Back with Hits at Close Range
Alternate Quality 2 Projectiles from Supported Skills Pierce all Targets within 20 units
Poison Support Default Supported Skills deal 10% increased Damage with Poison
Alternate Quality 1 Supported Skills have 20% chance to Poison on Hit
Alternate Quality 2 Poisons from Supported Skills deal Damage 10% faster
Power Charge On Critical Support Default Supported Skills have 20% increased Critical Strike Chance
Alternate Quality 1 Supported Skills have 20% chance to gain a Power Charge on Critical Strike
Alternate Quality 2 Supported Skills deal 2% increased Damage per Power Charge
Predator Support Default Minions from Supported Skills deal 10% increased Damage
Alternate Quality 1 Debuff applies -4% to all Resistances
Alternate Quality 2 Minions from Supported Skills have 30% increased Critical Strike Chance against the Prey
Minions from Supported Skills have +15% to Critical Strike Multiplier against the Prey
Pulverise Support Default Supported Skills deal 10% increased Area Damage
Alternate Quality 1 Supported Skills have 10% increased Area of Effect
Alternate Quality 2 Supported Skills have 10% less Attack Speed
Supported Skills deal 20% more Melee Area Damage
Rage Support Default Supported Skills deal 10% increased Attack Damage
Alternate Quality 1 Supported Skills have 10% increased Attack Speed while you have at least 20 Rage
Alternate Quality 2 20% chance to gain 1 Rage when you use Supported Skills
Ruthless Support Default Supported Skills deal 10% increased Attack Damage
Alternate Quality 1 Supported Skills have 10% increased Attack Speed
Alternate Quality 2 Ruthless Blows with Supported Skills deal 20% more Melee Damage
Supported Skills have 20% reduced Attack Speed
Second Wind Support Default Supported Skills have 5% increased Cooldown Recovery Rate
Alternate Quality 1 Supported Skills have 10% reduced Cooldown Recovery Rate
Supported Non-Instant Skills have +1 Cooldown Use
Alternate Quality 2 Regenerate 1% of Life over 1 second when you use Supported Skills
Shockwave Support Default Supported Skills deal 10% increased Melee Damage
10% increased Melee Damage
Alternate Quality 1 Supported Skills have 10% increased Area of Effect
10% increased Area of Effect
Alternate Quality 2 10% increased Cooldown Recovery Rate
Slower Projectiles Support Default Supported Skills deal 15% increased Projectile Damage
Alternate Quality 1 Supported Skills deal 10% increased Projectile Damage to nearby Enemies
Alternate Quality 2 Projectiles Fired by Supported Skills have 60% chance not to Pierce Enemies
Spell Cascade Support Default Supported Skills have 10% increased Area of Effect
Alternate Quality 1 Supported Skills deal 10% increased Damage
Alternate Quality 2 Supported Skills have 20% increased Area of Effect
Supported Skills have 100% increased delay between affected Areas
Spell Echo Support Default Supported Skills deal 10% increased Spell Damage
Alternate Quality 1 Supported Skills have 10% increased Cast Speed
Alternate Quality 2 Supported Skills deal 20% less Damage
Final Repeat of Supported Skills deals 60% more Damage
Spell Totem Support Default 20% increased Totem Placement speed
Alternate Quality 1 20% increased Totem Duration
Alternate Quality 2 20% increased Totem Range
Stun Support Default Supported Skills have 30% increased Stun Duration on Enemies
Alternate Quality 1 Supported Skills have 4% chance to double Stun Duration
Alternate Quality 2 Recover 1% of Life when you Stun an Enemy with Supported Skills
Summon Phantasm Support Default 10% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions
from Supported Skills, deal a Killing Blow
Alternate Quality 1 60% increased non-Minion Damage
Alternate Quality 2 Supported Skills have 10% increased Skill Effect Duration
Swift Affliction Support Default Supported Skills deal 10% increased Damage over Time
Alternate Quality 1 Supported Skills have 5% increased Attack and Cast Speed
Supported Skills have 10% increased Projectile Speed
Alternate Quality 2 You and Enemies have 20% increased Movement Speed while inflicted with an Ailment from Supported Skills
Swift Assembly Support Default Supported Skills have 10% increased Mine Throwing Speed
Supported Skills have 10% increased Trap Throwing Speed
Alternate Quality 1 Supported Skills have 40% reduced Trap Duration
Alternate Quality 2 Supported Skills have 2% increased Mine Throwing Speed per Frenzy Charge
Supported Skills have 2% increased Trap Throwing Speed per Frenzy Charge
Swiftbrand Support Default Supported Skills have 5% increased Activation frequency
Alternate Quality 1 Supported Skills have 20% more Attached Duration
Supported Skills have 20% less Detached Duration
Alternate Quality 2 Supported Skills have 20% more Activation Frequency if 75% of Attached Duration expired
Trap Support Default Supported Skills have 10% increased Trap Throwing Speed
Alternate Quality 1 Supported Skills deal 10% increased Damage
Alternate Quality 2 Supported Skills have 20% increased Trap Trigger Area of Effect
Trap and Mine Damage Support Default Supported Skills deal 10% increased Damage
Alternate Quality 1 Supported Skills have 10% reduced Mana Cost
Supported Skills have 10% reduced Mana Reserved
Alternate Quality 2 Supported Skills deal 2% increased Damage per Power Charge
Unbound Ailments Support Default Supported Skills have 10% increased Duration of Ailments on Enemies
Alternate Quality 1 Supported Skills deal 20% increased Damage with Ailments
Alternate Quality 2 Supported Skills deal 30% increased Damage while you are affected by an Ailment
Unleash Support Default Supported Skills deal 10% increased Spell Damage
Alternate Quality 1 Supported Skills have 20% increased Cast Speed
Supported Skills have 10% reduced Seal gain frequency
Alternate Quality 2 Supported Skills have 50% increased Seal gain frequency while you are Channelling
Supported Skills have 100% reduced Seal gain frequency while you are not Channelling
Urgent Orders Support Default Supported Skills have 10% increased Warcry Speed
Alternate Quality 1 Supported Skills have 20% reduced Cooldown Recovery Rate
Supported Skills have 10% increased Buff Effect
Alternate Quality 2 Supported Skills have minimum of 10 Power
Vicious Projectiles Support Default Supported Skills deal 10% increased Physical Damage
Alternate Quality 1 Supported Skills have 10% chance to Poison on Hit
Supported Attacks have 10% chance to cause Bleeding
Alternate Quality 2 Supported Attacks have 10% chance to Impale Enemies on Hit
Vile Toxins Support Default Supported Skills deal 20% increased Damage with Poison
Alternate Quality 1 Supported Skills have 10% increased Poison Duration
Alternate Quality 2 Poisons from Supported Skills deal Damage 5% faster
Void Manipulation Support Default Supported Skills deal 10% increased Chaos Damage
Alternate Quality 1 Supported Skills have 5% increased Area of Effect
Supported Skills have 5% increased Attack and Cast Speed
Alternate Quality 2 Supported Skills have 0.4% of Chaos Damage Leeched as Life
Volley Support Default Supported Skills deal 20% increased Projectile Damage
Alternate Quality 1 20% increased distance between Firing Points
Alternate Quality 2 Supported Skills have 10% increased Area of Effect
Withering Touch Support Default Supported Skills deal 10% increased Chaos Damage
Alternate Quality 1 Supported Skills have 20% increased Skill Effect Duration
Alternate Quality 2 Supported Skills have a 20% Chance to apply an additional stack of Wither​
Posted by 
on
Grinding Gear Games
ty ggg

Guess it's time to reevaluate my gem setups
7,000+ hours and I'm just now figuring out how to PoE so easy.
Last edited by ImPump on Sep 17, 2020, 12:41:13 AM
pog
Pog
sweet jesus yes
You make my ochinchin go doki doki.

POGGERS
Nice
Pog
WOAH!
no spell slinger aq :(

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