How to spot a downward trend... POE will struggle in the year ahead.

The constant requirement to have another +1 tab of required junk per league every league makes me want to play less and less.

It's not about the cost of stash tabs, I own most of the special ones and dozens of blank ones. It's when i get back from a map and have to sort my one page of character held loot into FIFTEEN DIFFERENT FUCKING TABS.

really. couple years from now every single item you pick up will go into a different tab when you get back to down, you'll be spending 90% of your time sorting things like some sort of factory worker.
other thread like bla and every league blubb
i dont think poe2 will even come out.

poe is in competition with all entertainement, not just other arpgs.

any game that comes out and requires time investement and has a progression system is in direct competition.

poe also did not have the growth that the whole gaming industrie had.

in my opinion the highpoint of the game is allready past, now is a spiral down to poe2 which itself builds on past prime poe.

The last Fortress is the official game forums, but that doesn`t change the reality...
There are plenty games dead years ago which are still available to be played and for some reason are running and sustaining those servers..
Examples:
Cabal online, Turf battles, Voyage century online

Played them all, some were the shiz like 5 years ago or so, they went up for like 1 year and then dropped significantly another year.. Anyone barely knows about these games these days and I truly can not understand who the hell even play them these days... But the servers are running and the games seems to be alive. Of course half of the actual player base are Bots or alt accounts... Maybe even launched by the developers themselves, to increase the apparent player count and to make the empty world a little more crowded...

All three of these were quite interesting, Turf battles had a pretty interesting and wast world to explore, coming from Lineage 2 era the game looked interesting enough. Cabal online have a beautiful battle animations and a descent PVP mode. VCO is really nice game with traveling and sailing merged with RPG game style, actually a lot of potential there.

They all have the same thing in common. The community that spends thousands of $ to keep these games alive. There are barely any new players, only the old staff with thousands of money poured in to those accounts, and they simply do not leave because the money they put in them is insane... Some of those people are actually ill, have some sort of disability, or other illness and these games are the retreats for them and huge part of their lives.

POE is coming to the same state quite fast, and these whine threads you see here are made only by the very little % of the players that actually leave the game. These posts are made by players that actually care, but they simply unable to do anything and they look for approval from others on their views. The majority simply do not care and just go the same way they came...


I think there is another reason why people leave. The reason is behind the general POE idea and the leagues. A lot of newer generation audience doesn`t know what Diablo 2 or 3 is and what is the idea of different leagues.
They come from the games like WoW or Lineage II and they think of league as a server, they simply dont get the idea of the race. And the amount of new content and complexity kills them internally when they simply want to chill melting those mobs...
So a huge player base just gets disappointed. There many many games that deliver the same fun factor than this one, but the amount of share work and understanding needed to reach the goal in POE is X times bigger compared to any other video game.


"
Tolerantzdestr0yer wrote:
well looking at the steam charts it looks like he is right though

I disagree. Click "All" and look at the graph history. There is a pattern of spikes and drops. The playerbase remains quite solid.
"It's a harsh, difficult world. You have to be prepared for it. We're not babying the players."
- Chris Wilson - Producer, Lead Designer @ Grinding Gear Games
Spoiler
"
430714 wrote:
The last Fortress is the official game forums, but that doesn`t change the reality...
There are plenty games dead years ago which are still available to be played and for some reason are running and sustaining those servers..
Examples:
Cabal online, Turf battles, Voyage century online

Played them all, some were the shiz like 5 years ago or so, they went up for like 1 year and then dropped significantly another year.. Anyone barely knows about these games these days and I truly can not understand who the hell even play them these days... But the servers are running and the games seems to be alive. Of course half of the actual player base are Bots or alt accounts... Maybe even launched by the developers themselves, to increase the apparent player count and to make the empty world a little more crowded...

All three of these were quite interesting, Turf battles had a pretty interesting and wast world to explore, coming from Lineage 2 era the game looked interesting enough. Cabal online have a beautiful battle animations and a descent PVP mode. VCO is really nice game with traveling and sailing merged with RPG game style, actually a lot of potential there.

They all have the same thing in common. The community that spends thousands of $ to keep these games alive. There are barely any new players, only the old staff with thousands of money poured in to those accounts, and they simply do not leave because the money they put in them is insane... Some of those people are actually ill, have some sort of disability, or other illness and these games are the retreats for them and huge part of their lives.

POE is coming to the same state quite fast, and these whine threads you see here are made only by the very little % of the players that actually leave the game. These posts are made by players that actually care, but they simply unable to do anything and they look for approval from others on their views. The majority simply do not care and just go the same way they came...


I think there is another reason why people leave. The reason is behind the general POE idea and the leagues. A lot of newer generation audience doesn`t know what Diablo 2 or 3 is and what is the idea of different leagues.
They come from the games like WoW or Lineage II and they think of league as a server, they simply dont get the idea of the race. And the amount of new content and complexity kills them internally when they simply want to chill melting those mobs...
So a huge player base just gets disappointed. There many many games that deliver the same fun factor than this one, but the amount of share work and understanding needed to reach the goal in POE is X times bigger compared to any other video game.


this. People don't realize that in many cases one whale is worth more than hundreds of players - if not more. If I remember correctly even Chris said that ~10-15k playerbase is enough for them to stay afloat and today steam covers that alone - which is not the whole playerbase.
Looks like there is enough whales in those numbers.
Add FOMO of mtxs and challenges etc. and you keep addicts coming back. You see them all around the forum, complaining each league how the game is bad, how they quit but still each league you see same people with 40 challenges complete and rows of supporter packs under their belt.

Every game has their doomsayers following and PoE is no different. Unfortunately PoE isn't going anywhere but it's always amusing reading them threads.

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