Doryani'S Prototype with Wild Strike or any skill who convert physical to lightning

Hello, i'm with a little problem that maybe i think is a bug with the new Unique armour.

When using this armour Doryani's Prototype with wild strike and a claw Touch of Anguish with 269 DPS gives to me so much less damage them a imperial claw with 229 DPS with this random stats:


Imperial Claw
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Claw
Quality: +20% (augmented)
Physical Damage: 53-126 (augmented)
Elemental Damage: 2-62 (augmented)
Critical Strike Chance: 6.00%
Attacks per Second: 1.89 (augmented)

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+46 Life gained for each Enemy hit by Attacks (implicit)
--------
+12 to Intelligence
17% increased Physical Damage
Adds 14 to 27 Physical Damage
Adds 2 to 62 Lightning Damage
18% increased Attack Speed
+13 Life gained on Kill
+18 to Accuracy Rating

And for the record, the stats of Touch of Anguish:

Touch of Anguish
Imperial Claw
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Claw
Quality: +20% (augmented)
Physical Damage: 83-254 (augmented)
Critical Strike Chance: 8.16% (augmented)
Attacks per Second: 1.60
Weapon Range: 11
--------

+46 Life gained for each Enemy hit by Attacks (implicit)
--------
Adds 44 to 147 Physical Damage
30% increased Cold Damage
36% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain an additional time while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze
--------

Look like to me that Doryanni ability "Deals No Non-Lightning damage" is removing stats before it gets converted by wild strike. Don't know but wish that to be checked. Thanks (or i'm not getting something here.)
Last bumped on Jun 24, 2020, 2:48:11 PM
Just to tell, the Imperial Claw give to me 5k more DPS, from 39k to 44k.
It does not belong to tech support . Look lile not a bug


Deal no non-lightning, double negative

So it is not suitable for wildstrike since now you deal zero physical damage, and no damage to convert to the second part

You can check the datamine of that unique mod

But I guess how it work is add a zero multiplier for non lightning damage


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edit note: fix some typo and misspelling
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Last edited by neohongkong#0222 on Jun 24, 2020, 4:15:13 AM
also you can test aof with the same skill

it should behave the same even you hsve combat focus to force only fire
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I was checking in game this, without doriany, the physical damage remains at the skill summary, but at the end, wild strike with both combat focus, deals no physical damage, so the statement of "Deal no non-lightning damage" is not true for this case, actually, no physical damage were done. Some sort of miss programing i think...
more information is required here post a PoB link if you've got one or make your characters public, on a hunch you are scaling a bunch of flat damage and the first claws attack speed is making it superior to the touch of anguish.

The conversion order should be fairly simple, Phys > Lightning > discard non-lightning
"
Draegnarrr wrote:
more information is required here post a PoB link if you've got one or make your characters public, on a hunch you are scaling a bunch of flat damage and the first claws attack speed is making it superior to the touch of anguish.

The conversion order should be fairly simple, Phys > Lightning > discard non-lightning



Except Wild Strike deal both phys (convert to lightning) and lightning.

With the chest and phys sword. Without other conversion and added lightning damage, default attack would deal no damage.

The gem damage convert and no non-lightning damage mod, you can try to check which one is earlier
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Last edited by neohongkong#0222 on Jun 24, 2020, 5:24:00 AM
They don't tend to screw stuff like this up it has a set order, its no different to avatar of fire so the answer will lie in either the tooltips being notoriously unreliable and OP is using those as the benchmark, or non identical scaling because those claws aren't really that similar
I will make a short video showing my point. As well, during tests yesterday, i removed one of the combat jewels and wild strike was choosing fire and dealing damage with it.
without the armour, without any additional support links, the weaker claw gives some sort of 5.5k DPS while touch gives to me 6,1k. When equiping the armour, the damage of the weaker claw gives to me 3,5k and the touch 1,5k (It's a claw that its base DPS is physical, pure physical. The only benefit for the touch to DPS is it's high base crit and attack speed.

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