[Even 4 Years Later]: Why Is This Still A Thing?!!

Last bumped on Jun 1, 2020, 5:07:20 AM
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Exile009 wrote:


tHeRe nEeD To bE BaD gEmS sO YoU CaN ApPrEcIaTe tHe gOoD OnEs! -ggg, probably.
Last edited by dachoppa on May 29, 2020, 2:18:29 PM
Edit: wth second time i got a different url? O.o
"Now all that's left is for you getting on your knees."
if you know thanks me:) i'm dying to find out x'D
Last edited by satanttin on May 29, 2020, 3:23:19 PM
Well, at least the wiki is accurate:
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This gem is basically a relic from when the game was much different. Currently the unreliable effect of what fleeing does and it not working when it would be useful, namely on bosses or scary rares, cause this gem to be obsolete in most cases.

Source: https://pathofexile.gamepedia.com/Chance_to_Flee_Support
When was the last time I used this gem ?
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6_din_49 wrote:
Well, at least the wiki is accurate:
"
This gem is basically a relic from when the game was much different. Currently the unreliable effect of what fleeing does and it not working when it would be useful, namely on bosses or scary rares, cause this gem to be obsolete in most cases.

Source: https://pathofexile.gamepedia.com/Chance_to_Flee_Support


But this gem was never useful though. Like even in 2012 closed beta who used this??? Especially during an era where a 6L wasn't even a thing for most people.
We had the same skill in Diablo2 (Necromancer passive tree IIRC).
During all my years of D2, I've never used it (or maybe 1 point as a prerequisite for the next skills of the branch). It was probably the most annoying skill to be used in the game anyway :)
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FNX_Heroes wrote:
We had the same skill in Diablo2 (Necromancer passive tree IIRC).
During all my years of D2, I've never used it (or maybe 1 point as a prerequisite for the next skills of the branch). It was probably the most annoying skill to be used in the game anyway :)


I remember Diablo 3 had legendary weapons that were good, except it made monsters flee and I never used those weapons because of it. Truly a useless ability that's persisted in ARPGs
If wouldn't be such a bad gem if the game was different and you had to do crowd control to avoid getting overrun. Then it would make sense to separate the normal monsters from the rare to deal with it alone.

But it would still need to have a damage modifier. I suggested several years ago it should do +x % more damage.
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yamface wrote:
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6_din_49 wrote:
Well, at least the wiki is accurate:
"
This gem is basically a relic from when the game was much different. Currently the unreliable effect of what fleeing does and it not working when it would be useful, namely on bosses or scary rares, cause this gem to be obsolete in most cases.

Source: https://pathofexile.gamepedia.com/Chance_to_Flee_Support


But this gem was never useful though. Like even in 2012 closed beta who used this??? Especially during an era where a 6L wasn't even a thing for most people.


As someone who didn't play back then but has watched videos, yeah, this seems like it would've been a fine addition in the 2011 beta days, but it actually wasn't added until mid-2012 when the game was too fast (despite being way, way, way slower than now).

It's probably a gem they had the idea for but then took too long to implement in a way they were satisfied with.

The theory, at least, seems to be that back then, you wanted to be able to focus fire a rare surrounded by white mobs, and so you make the white mobs flee which gives you more dps time on the rare (rather than kiting time, since kiting was necessary even for single packs back in 2011).

But yeah, by the time it was implemented it was already a noobs-only gem, everyone with a half-decent build didn't have an interest in it.
Last edited by codetaku on May 30, 2020, 11:34:44 AM

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