Vacuum Pickup
Basically I have realized that half of my problem with this recent league is that I feel pushed to just keep moving because of the time limit on delirium, the content feels balanced enough but that timer feels so out of place to normal poe content, and don't have the time to pick things up until I've finished the map, then I have to spend time going back through the map to pick things up, now for background, I go for a very strict filter, anything that shows up, I would pickup. So here is my suggestion
Allow a customizable vacuum pickup feature, where if you walk within a certain range of an item that dropped that matches your filter, then it instantly goes into your inventory, no more spending several minutes in each map just picking things up. By customizable I would suggest integrating it to the item filter itself, so you could instead of putting (for instance) Show Class = "Currency" you could use Vacuum Class = "Currency" anything that players matches would still show, but also be immediately vacuumed into the inventory when they get close. Last bumped on May 29, 2020, 8:57:42 PM
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Wont ever happen
They've talked about looting many times and they said seeing items on the ground and manually picking them up, is a bit part of what makes POE feel rewarding A Vacuum loot button would remove the tedious part of looting, and would make loot feel less important. As well as bots would obviously use it, and in turn make even more currency at faster rates than they already do. Which would result in the economy of POE, the thing Chris Wilson cares the most about, being ruined for every league. GGG has no real reason to implement it For the people that complain about their hands hurting after clicking a ton, they should use a stricter loot filter. Or stop playing PC games, CSGO isnt going to add aimbot because people get hand problems by slamming their wrists around the desk. FPS games arent going to implement a TRIGGER BOT to click for you, because your hands hurt after clicking in FPS games... No the solution is, you stop playing Just because some people are getting physical repercussions from gaming, doesnt mean the devs should change the game for everyone. 99.99% of items in POE should be hidden/removed from the game tbh The excuse of - "I play ssf, so I need to loot more" Then thats your choice, to click more Most players who are playing in trade league, like myself, have so many things hidden I barely loot anything per map. Last edited by Bloomania#2606 on May 26, 2020, 5:21:42 PM
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Well, a compromise would be creating a keybind that pick ups everything that is not filtered out in a 20(?) Aoe Radius around your character. It would first attempt to pick everything that uses 1 inv slot, then 2, then 3, etc.
This way you still would have to press buttons and walk in the overall direction where the loot is. But would solve many of the looting problems we have nowadays. |
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" Wonderful how you show up to my suggestion post to tell me to quit, without even acknowledging what I said in the post I said that my problem was that I have to spend too much time going back through the map to pick things up, because the delirium content timer is out of place from the normal content, I've never been forced to move so fast I can't actually pick things up because of the possible loot, As I mentioned, I use a very strict filter, I'm not some chaos recipe farmer Besides, the economy is already so fucked up it's laughable. Besides all that even if I did have the exact problem you described you could have easily just walked away, or said calmly and politely that you disagree, instead of pretty much just saying "Oh you have a minor issue with the game and you wanted to share a solution you thought of? Quit the game, just stop playing goddammit" What are you even talking about? "Just because" the players have a problem with the game doesn't mean the devs should solve it? Do you even know what the point of a game is? It's literally for the players. Besides the fact that comparing an auto pickup feature to an aim-bot is incredibly reductive and you know it, picking up items literally isn't part of the combat of the game, me being able to pick up scrolls of wisdom instead of filtering them out isn't going to somehow allow me to autocrit enemies, it's about enjoying an aspect of the game which provides literally no enjoyment, and is just monotonous, so that I, and many others, can enjoy the game better. Not to mention plenty of games in this genre DO implement auto pickup features like diablo and grim dawn, this isn't like some genre wide no no or something like an aim-bot is for fps (Also btw a bunch of single player fps' offer aim assist ;) ) If you don't want to use an auto-pickup feature, then don't. Last edited by AlexisGrimm#6710 on May 26, 2020, 6:50:28 PM
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Then what happens if your inventory is full? What happens when there isn't enough space on the ground to drop the items that you hoovered up when your inventory is full.? What about the lag/calculation issues that would surely arise from above?
Sorry, just all kinds of NO on this. "Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning."
"Your mother was a hamster and your father smelt of elderberries!" |
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" Most of what you just specified isn't a problem in other similar games to Path of Exile, that have implemented this feature, see diablo or grim dawn, grim dawn is a better example since it has a similar inventory system, and actually includes auto-pickup for a great deal of things. In the end this games do not suffer any sort of lag due to vacuum pickup, nor is there any confusion of what is to happen when your inventory becomes full. I'm almost wondering if you are confused as to what I'm talking about, I'm not referring to the game storing everything that drops until the end of the map where it drops it all at once, I'm talking about things happening as they always have, except when you walk near something that is set to vacuum, it goes straight to your inventory. The devs have already touched on the problems with the prior, multiple times, i'm aware. As for the full inventory complaint, personally my inventory rarely fills up during a single map, if your inventory is full however, and an item cannot be picked up, then it won't be, simple as that. As for lag, this doesn't ever seem to be a problem in other games with this sort of feature. Not to mention that I can't imagine this would be any sort of drastic increase to calculations either way. It's not like it requires extra work on drop simulation, or the storage of items, in any case as long as it was well implemented I doubt it could be any worse on performance than manually picking up the items. Once again, it would be a completely optional feature, for instance something you include in your item filter which is already an incredibly customizable system, so if you personally don't want it, then you wouldn't have to use it. |
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" I have a hard time believing you have a strict filter set up but can't find the time to pick up the few items that do show up. Anyway ggg have already stated that they believe vacuuming loot goes against the core philosophy of arpg gameplay, which is why they only do it when there's no other reasonable way to interact with specific content. If you look at your suggestion, it's so drastic and different from existing design patterns ggg have put out for the past 10 years. |
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" Sorry you can't believe me, nothing much I can say about that. Besides the fact that the only times I've filled my inventory at end game this league were in blighted maps and five stage deliriums. As far as I know they've only talked about the sort of vacuuming already in the game, like how certain rewards from delirium only drop at the end, or how incursions works and IIRC their complaints about it are on a more technical stance than anything from a design standpoint, once again this is not what I propose if you could link me to something where the devs directly talk about what I'm referring to I'd be glad to read it. But I'll explain what I'm talking about a little further in the meantime. What I mean is that things would drop on the ground as normal, then if they meet a criteria, for instance set by your item filter, and if you moved close enough to them, they would automatically be placed in your inventory. As for whether or not it is core to arpg's is not up for argument as multiple other arpgs do use this, to good effect, whether or not it is something that would work for path of exile specifically is what we're talking about. Last edited by AlexisGrimm#6710 on May 26, 2020, 11:08:51 PM
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poe is also the best arpg by a large margin. Sure you can say that's subjective but the playerbase numbers speak to that as well. So poe is doing a lot of things right that most other arpgs aren't, and this popularity is all despite the glaring problems with the game like trade and performance. So, I'm a little hesitant on using other arpgs as shining examples to push suggestions, at least not as the sole reason.
I know what you meant by your version of vacuuming. I just think your vacuum suggestion isn't all that different in the scope of ggg's terms and why they push back this kind of design. From my interpretation of their rejection of the original vacuuming, it looks like they don't want loot awarded to you in any convenient way. Having loot spread across the area in varying degree of value and having to work to pick them up has a charm in interaction that's not there if you just suck it up or have it all drop in 1 spot. Also I think this is more of a problem with delirium's core mechanic than anything else. The only reason why everyone feels rushed in the first place is because of the fog. |
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" Yes of course the time limit set on delirium is the core problem with the most recent league, it's very out of place compared to other poe content, most of which only have time constraints when they are self contained, and even then their time constraints were usually easily enough to complete them if you were setup well enough, but with delirium there is no container, every single map becomes a timer, that is exceptionally tight. I feel it's a tad dishonest to say that the other arpgs are worse than poe and thus we shouldn't consider features from them just because they worked. I mean can you honestly say that vacuum pickup was the cause of diablo 3's eventual demise? grim dawn is actually a fairly good arpg, even if it lacks some of the customization and depth of path of exile, it still holds up fairly well as an enjoyable game, with a fair polish, and some very good quality of life features like this one, and I can't imagine that the vacuum pickup of components (Which is something vaguely similar to poe currency items) reduces the game in any way. I can only think of one actual "issue" someone can take up with a well implemented vacuum filter, and that would be that it would affect the cost of materials that a lot of people normally hide, like scrolls. It would be unlikely that anyone would have a reason to sell or buy scrolls at that point I suppose. Honestly I personally feel like this is one of the ways path of exile falls behind, (other than trade and performance, which I still hold out hope they will one day fix up) I personally don't find any sort of charm in picking things up manually and I'm sure there are others that agree with me, especially when it directly interferes with combat. |
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