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izParadigmzi wrote:
Well... did not read all the posts... had to laugh at main thread.
If you take the human role and place it in the category of the "warrior" role, then you have distinctively forgot about the emotional, ethical and upbringing.
Best way to explain some warrior classes maybe in the sense of types:
Amazonions
Samurai
Cowboy
Shaolin
etc
The "Warrior" model is based on that tribe / leader etc. So, you are the Chief, you design and model your characters as warriors as you see fit, but, you only have access to certain materials, just like the Romans vs Germanic tribes.
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As for your post, it seems that you and your friend like to be brutal (your words) and want to show "BRAWN" over "Brains"... Just like a Boxer fighting a Tae Kwon Do fighter. If either have to fight using the others rules of combat, they are both weak, but, if you combine both skills to one person, they can defeat a standard boxer or TKD in the ring.
This is just a game, if you want to make suggestions, then do so.
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Oh... and to your question: Don't use any skill points in the Tree of any build... I am level 11 on my Shadow using a 2 hand sword... not sure how long I will survive in hardcore... so to me, a TRUE Warrior is one that can survive as best they can with what they have.
First of all, nice name. Second of all, my persona and my friend's persona are at best interests; it doesn't have anything to do with brawns over brains, and we both would contest that we're certainly brains over brawns, personally. Him and I, we love RPG's -- any type. Hell, we love games -- preferably the ones before the 21st century. We are honest gamers who have found errors in today's niches, and we, as gamers, feel it is our right to voice our own separate opinion that doesn't involve: "We need more explosions. We need more lazers. We need more out of the ordinary stuff. We need more challenges. We need more quests. We need more, more, more." My friend and I, we aren't asking for more, really. We're just putting a thought out there for GGG to incorporate into their project or not. That's all. The Marauder simply wasn't fleshed out enough, and others do agree with my OP. My suggestions certainly aren't farfetched.
I understand that there are several types of warriors, but I also see that you hadn't applied the roots for those variations; the very roots I have mentioned hitherto.
You will never see a man faking anger, passion and relentless behavior.
You will always see a man faking love, politeness and respectful behavior. Last edited by Deceptionist#1813 on Mar 24, 2013, 7:39:47 PM
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Posted byDeceptionist#1813on Mar 24, 2013, 7:39:24 PMBanned
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ThisFrickinSite wrote:
I think that you're missing the point of the game, or more specifically, the direction of the Marauder. I have never heard anyone say that it is supposed to resemble what you'd think of as a warrior except for you.
And of course you need auras to survive Merciless, almost ever class does, and why would you complain? It is a completely magical based game and I just keep hearing you indirectly asking for less magic to be required. That would be fine if that was a good idea for all of the other classes, too, because even though less magic would be required, they would still be able to take advantage of the idea that any class can use any skills and all passive points and eventually it would just be a strait up marauder buff. Now they wouldn't even need auras (like most other builds) but they would use them anyway.
If you really want to feel like a warrior, go play Chivalry.
Whenever someone says "You're missing the point", I can't help but realize that this statement self-defeats itself, hence nobody is 100% in the know about anybody or anything, thus how could they possibly know where the point lies? They have an idea, but that point's whereabouts would be astronomical.
Please, you misunderstand me, I am not saying there needs to be less magic. I'm not saying that there should be a combat simulator. I'm not saying that there should be more. I'm not saying that Marauder needs a buff. All I'm saying is that the Marauder isn't Marauder enough; it feels like the Marauder is overshadowed by the other classes in terms of story, in terms of character, in terms of skills and in terms of experience.
You will never see a man faking anger, passion and relentless behavior.
You will always see a man faking love, politeness and respectful behavior.
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Posted byDeceptionist#1813on Mar 24, 2013, 7:44:24 PMBanned
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Deceptionist wrote:
Whenever someone says "You're missing the point", I can't help but realize that this statement self-defeats itself, hence nobody is 100% in the know about anybody or anything, thus how could they possibly know where the point lies? They have an idea, but that point's whereabouts would be astronomical.
Please, you misunderstand me, I am not saying there needs to be less magic. I'm not saying that there should be a combat simulator. I'm not saying that there should be more. I'm not saying that Marauder needs a buff. All I'm saying is that the Marauder isn't Marauder enough; it feels like the Marauder is overshadowed by the other classes in terms of story, in terms of character, in terms of skills and in terms of experience.
In that case, there isn't much that can be done past visuals, sounds, and more skill gems that will make him more of a warrior.
Cast on Crit too much fun.
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ThisFrickinSite wrote:
In that case, there isn't much that can be done past visuals, sounds, and more skill gems that will make him more of a warrior.
Whatever can be done to improve the Marauder's personality would be more than enough.
You will never see a man faking anger, passion and relentless behavior.
You will always see a man faking love, politeness and respectful behavior.
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Posted byDeceptionist#1813on Mar 25, 2013, 10:59:32 AMBanned
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