Evasion and Damage Reflection questions
You hit the monster for some amount of damage, affected by the monster's mitigation. 20% of the damage it actually took is reflected back to you, and affected by your mitigation.
Reflected damage is the same kinds of damage as your initial hit. If you hit with a spell, then the reflected damage is unevadable and only blockable by spell block. If you hit with an attack, it's evadable and regularly blockable, etc. | |
"The thing reflecting, at least for now. There's certainly an argument to be made for switching it to having the attacker evade their own accuracy. Damage reflection (currently) doesn't and can't do anything other than damage. No on-hit or other effects of any kind. But the reflection system for damage is going to be redone at some point. Last edited by Mark_GGG on Mar 24, 2013, 10:07:46 PM
| |
"But that's not true, and never has been. Leech is also calculated from the damage that's actually dealt, not some theoretical number of what the damage would have been if it wasn't mitigated. | |
" "No on both counts. Taking damage (usually) causes life to be removed, but leech and reflect both care about the damage taken, not the amount of life removed. Against the 'cannot die' aura, the monster still takes damage, but the effect of taking that damage is prevented from removing the last life - that doesn't change the value of damage taken. Similarly for taking more damage than you have life - if a monster with 300 life takes 400 damage, then it still took 400 damage, it just stopped losing life at 300 because it ran out. |