Alongside working on our upcoming 3.10.0 expansion, our team has been working on various improvements to Path of Exile, such as new features for Item Filters. We've prepared a preview today to give you an idea of what to expect.
Improved socket matching
Improvements to "HasInfluence" for map items'HasInfluence' parameter is now usable with 'Shaper' and 'Elder' for map items.
Added "AreaLevel" conditionAreaLevel
Added condition for number of corrupted implicit modsCorruptedMods
Added "Mirrored" conditionMirrored
Added "Continue" commandA "Show" or "Hide" block may now use "Continue" to indicate that filter rule matching should not stop when an item matches this block. This can be used to easily apply visuals in a generic way, e.g.
ItemLevel < 70
Show Rarity >= Rare
ItemLevel >= 70
This will hide all items dropped below level 70, unless they have 6 sockets, in which case the blue effect plays. Items at level 70 or higher will all show, and also play the blue effect if they have 6 sockets. In addition, level 70+ rares and uniques will have a larger font, regardless of sockets.
Note that if an item matches a Hide block that Continues, then later matches a Show block, it will use the most recently matched Show or Hide flag, and thus show. If an item matches and Continues and then never matches any further blocks, it will also show or hide based on the most recently matched block.
If you set a minimap icon, sound, or effect then use Continue, you can disable it in a later block using:
"AnyEnchantment" now only recognises Labyrinth enchantments
We're planning to deploy these changes as soon as possible so you can update your filters in order to prepare for the expansion release in March.
on Feb 11, 2020, 6:48:31 PM
Grinding Gear Games
You can actually use higher numbers in your filter if you really want, but nothing drops with more than two corrupted implicits atm. Those unique gloves have to be manually crafted.
on Feb 11, 2020, 8:52:10 PM
Grinding Gear Games