Toxic Exploding Giant Zombies
Working on a build that uses Aukuna's Will, Siegebreaker and Mon'tregul's Grasp.
So far my zombies report 127k health at gem level 21 (17 + 4) with my current gear. If I force cast a new zombie I get the Toxic ground. My skeletons have around 12k health and I can spam them pretty easy to cover the ground with the toxic dot which wipes out trash mobs. The zombie toxic ground blast rares and bosses. Hard to tell how viable it will be later on, but the zombies themselves are pretty formidable with the gear I am using. The toxic ground and fire explosions are just icing on the cake. I can force the zombies to die using Infernal Legion for massive Minion Instability explosions. My testing with another character using Necro Aegis and the shield below I could get them to auto die in about 3 secs because of the negative resist. If I played around with the tree and other things, prob get them exploding less than a second after being cast. I might use the following shield with Necromantic Aegis. Casting new zombies, if the old one "dies" near me I get 2500 health instantly recovered with the current 127k health the zombies have. There is also the option to use the zombies "corpse" with it's massive health for some other spells. Thoughts? Last bumped on Oct 22, 2019, 3:32:47 AM
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