Blight Physical Bears and Lightning Wheel Skeletons

Lightning Wheel Skeletons: they ignore the lane completely and go straight to the pump.

Physical Bears: they are imune to crowd control towers: they ignore chill, slow, minion, stun, all towers in general.

Fix this ASAP!!!
"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."

"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG
Last bumped on Sep 26, 2019, 11:17:51 AM
This thread has been automatically archived. Replies are disabled.
"
frostzor27 wrote:
Lightning Wheel Skeletons: they ignore the lane completely and go straight to the pump.

Physical Bears: they are imune to crowd control towers: they ignore chill, slow, minion, stun, all towers in general.

Fix this ASAP!!!


Can Confirm Lightning Wheel Skeletons Ignore pathing routes.

Edit: I also find these little guys are getting stuck on routes/towers near end of blights preventing the blight from ending. This is forcing players to have to hunt them down to end the blight.

Physical Damage Bears however do "not" ignore chill modifiers from Cold Towers. Slow & Stun are part of the "Physical Based Tower" Meaning they "do" ignore these mods as they are immune to physical tower debuffs. (Functions Normally)

Edit: I've noticed the bear will occasionally slip through and ice cage. (Cold Tower) If this is what you were referring to my apologies). But as far as the cold tower its self the chill effect is functional.
Last edited by DemonicSlayer2015#3472 on Sep 26, 2019, 10:03:56 AM
"
DemonicSlayer2015 wrote:
"
frostzor27 wrote:
Lightning Wheel Skeletons: they ignore the lane completely and go straight to the pump.

Physical Bears: they are imune to crowd control towers: they ignore chill, slow, minion, stun, all towers in general.

Fix this ASAP!!!


Can Confirm Lightning Wheel Skeletons Ignore pathing routes.

Edit: I also find these little guys are getting stuck on routes/towers near end of blights preventing the blight from ending. This is forcing players to have to hunt them down to end the blight.

Physical Damage Bears however do "not" ignore chill modifiers from Cold Towers. Slow & Stun are part of the "Physical Based Tower" Meaning they "do" ignore these mods as they are immune to physical tower debuffs. (Functions Normally)

Edit: I've noticed the bear will occasionally slip through and ice cage. (Cold Tower) If this is what you were referring to my apologies). But as far as the cold tower its self the chill effect is functional.


It seens there's a bug with the bears. They are physical type, so they must ignore stun from physical tower.

However they ARE ignoring minions and other types of block like player minions, totems, and the player. If they are imune to minions they should be put in the minion type... Wich would allow them to be stunned by physical tower :(

If the chill affect them, the slow is so minimun you can barely notice. I don't see their speed reduced at all.
"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."

"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG
"
frostzor27 wrote:
"
DemonicSlayer2015 wrote:
"
frostzor27 wrote:
Lightning Wheel Skeletons: they ignore the lane completely and go straight to the pump.

Physical Bears: they are imune to crowd control towers: they ignore chill, slow, minion, stun, all towers in general.

Fix this ASAP!!!


Can Confirm Lightning Wheel Skeletons Ignore pathing routes.

Edit: I also find these little guys are getting stuck on routes/towers near end of blights preventing the blight from ending. This is forcing players to have to hunt them down to end the blight.

Physical Damage Bears however do "not" ignore chill modifiers from Cold Towers. Slow & Stun are part of the "Physical Based Tower" Meaning they "do" ignore these mods as they are immune to physical tower debuffs. (Functions Normally)

Edit: I've noticed the bear will occasionally slip through and ice cage. (Cold Tower) If this is what you were referring to my apologies). But as far as the cold tower its self the chill effect is functional.


It seens there's a bug with the bears. They are physical type, so they must ignore stun from physical tower.

However they ARE ignoring minions and other types of block like player minions, totems, and the player. If they are imune to minions they should be put in the minion type... Wich would allow them to be stunned by physical tower :(

If the chill affect them, the slow is so minimun you can barely notice. I don't see their speed reduced at all.


The chill effect is there it is hard to notice but it does slow them down slightly :). The minion thing i didn't comment on because i have personally never noticed if they actually stopped them or not (blights get chaotic xD) and can't really argue without facts xD.

Report Forum Post

Report Account:

Report Type

Additional Info