Evasion progress

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Archangel591 wrote:
Good to know. But sometimes there is an animation.
There is no animation for evading. There is for blocking, but it won;'t play unless the hit would have stunned you.

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Archangel591 wrote:
Got hit
Didn't get hit
Got hit, but Blocked
Got hit, but Evaded
That last one makes no sense in terms of PoE (and, to be fair, in language in general). If you evaded, then you didn't get hit. That's what evading is.

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Archangel591 wrote:
Here it seems a bit more complicated. As I understand blocking animation only happens when the hit was supposed to stun. Is it the same with evasion animation? It must be a stunning hit?
The blocking animation only plays if the hit would have stunned. This is because otherwise blocking can be a bad thing as it would interrupts your casting animation, etc. This way you're only interrupted if the hit would interrupt you anyway.

There is no evasion animation in the game, and without significant changes, I believe there can't be. The client doesn't know if you evaded.

The reason for this is that if you evade, no damage package is sent form the server - when the client reaches the point it would apply damage, it checks whether it's received a package form the server, and if not it doesn't apply damage. However, the package may have just been delayed due to lag, in which case when it arrives the client will realise that damage should already have been dealt, and apply it. There's no way for the client to know if you evaded, or if you were hit and the package didn't get in right on time, so it can't play an animation based on evading since it doesn't know if you did.

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