Winter Orb nerf.... is a buff? Wut?

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RPGlitch wrote:
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LowBudget780 wrote:

The normal way to play Worb is to channel the skills between packs, you and your buddies on reddit just think otherwise because you watched streamers/racers stack duration and never channel while they plowed through yellow maps. If anything this is a buff for that playstyle as well which is hilarious.

Maybe, lay off the hate threads before you get yourself on probation?

WUT?
Way to antagonize another out of the blue, good job ...

*sigh*


Fact is : Worb's 'nerf' isn't quite a nerf.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jun 5, 2019, 10:35:55 PM
I think the winterorb change was made to address an issue with winorb solo dps/survivability(in essence they buffed this) and to adjust the clear speeds for trash mobs(they nerfed this).

As a low entry level speed farmer winter orb was busted, but single target dps took WAY too much investment for players not grouping. I think the winter orb changes were warranted.
The 'real' big nerf for WOrb is the elementalist's beacon of ruin nerf if anything, imho.


That's probably going to actually have a negative ( positive for the game though ) impact on its clearspeed.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
I don't get how it isn't nerfed. +2 verses 290 top end damage is less of a buff as the 6% glacial hammer meme.

It says 50% less damage except while channeling, then you do the same as before but you are not channeling 100% of the time.

I'm not too sure on the duration stuff, but it seems now that duration investments from other sources are now less effective? Is the duration stuff the cause of it being interpreted as buff?

Please correct me if i'm wrong on the duration stuff cuz I have no idea how the durations and stacks and stuff used to work.

Did op think it didn't scale with cast speed before?
You realize it always scaled with cast speed before, right? I didn't even play worb and I knew that...
Last edited by biyte#7917 on Jun 6, 2019, 12:32:38 AM
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biyte wrote:
Did op think it didn't scale with cast speed before?
You realize it always scaled with cast speed before, right? I didn't even play worb and I knew that...

Stacking speed did ... but not projectile frequency.
From my understanding, if you have +100% cast speed, it's the same frequency as before.
If you have less, it's less, if you have more .... then the projectile frequency is higher.
Duration wise, it seems to me that it just scales less with increased duration bonuses, and is easier to keep at low stacks ( which means that to clear white/blue mobs' packs, you likely need to stop less to channel and refresh the stacks ).
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
I don't get it, was projectile frequency additive with cast speed before instead of multiplicative?
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Miská wrote:
Who cares what the projectile speed is while channeling. You will NEVER want to channel near anything that needs to die.

Oh and I love how easy OP makes it seems to get 100-300% MORE cast speed just like that.



Well then... let's see how easy it is for 100% cast-speed:

Passives for Trickster:
6% from 'Coordination'
12% from the 'Nimbleness' node-chunk.
5% from 'Lucidity'
5% from 'Retribution'
4% from 'Light of Divinity'
13% from 'Precision'
12% from the witch starter-nodes in the area.
12% from the trickster starter-nodes in the area.
5% from 'Frost Walker'
12% from 'Singular Focus'

For a grand total of:
81% with the nodes at lvl 90

Oh right, we forgot jewels!
3-stat Jewels are roughly 8-9 Cast-speed + Life
We got 3 jewels at lvl 90 which are another 24%.

New total:
105%

Oh well, Old WO achieved.

Oh, we forgot the ascendancy:

Small nodes 16%, 3 shrouds 18%, 'Swift Killer' frenzy generation for 4 charges another 16%

Now we got:
155% !

But here comes more!
Since Cast-speed now is basically a DPS-multiplier for WO (which before did jack-shit besides comfort) we can focus on it on our weapons.
2 wand each 25%
Another 50% onto it!

Want more?

7% cast after crit from the styg-belt slot.
13% amulet, 7% ring, shaped gloves 14%

All of them aren't too hard to get, they are in the line of progression. We'll EASILY get 200% cast-speed, which is DOUBLE DPS WITHOUT CHANNELING.
Oh well.. that means 4 TIMES!!! DPS while channeling.

Good nerf.

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biyte wrote:

Did op think it didn't scale with cast speed before?
You realize it always scaled with cast speed before, right? I didn't even play worb and I knew that...


It did only for achieving the highest stage. WO did shoot a bit faster with more stages (unlike now). This by no means did quadruple the damage from Stage 1 as we'll easily achieve now.

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biyte wrote:
I don't get it, was projectile frequency additive with cast speed before instead of multiplicative?


A bit different from both your suggestions:
It was non-existent.
GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease.
Everything fixed but still broken.
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Kulze wrote:
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Miská wrote:
Who cares what the projectile speed is while channeling. You will NEVER want to channel near anything that needs to die.

Oh and I love how easy OP makes it seems to get 100-300% MORE cast speed just like that.



Well then... let's see how easy it is for 100% cast-speed:

Passives for Trickster:
6% from 'Coordination'
12% from the 'Nimbleness' node-chunk.
5% from 'Lucidity'
5% from 'Retribution'
4% from 'Light of Divinity'
13% from 'Precision'
12% from the witch starter-nodes in the area.
12% from the trickster starter-nodes in the area.
5% from 'Frost Walker'
12% from 'Singular Focus'

For a grand total of:
81% with the nodes at lvl 90



Ahh so what you are saying is that you only need to spend 50 mandatory points into cast speed + make your jewels cast speed to get on the same level as pre nerf WO?

You're right, doesn't sound like a nerf at all.

I don't think the change to WO was that bad. But pretending it was a massive buff is just ridiculous.
Last edited by Miská#0911 on Jun 6, 2019, 6:44:45 AM
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Miská wrote:
"
Kulze wrote:
"
Miská wrote:
Who cares what the projectile speed is while channeling. You will NEVER want to channel near anything that needs to die.

Oh and I love how easy OP makes it seems to get 100-300% MORE cast speed just like that.



Well then... let's see how easy it is for 100% cast-speed:

Passives for Trickster:
6% from 'Coordination'
12% from the 'Nimbleness' node-chunk.
5% from 'Lucidity'
5% from 'Retribution'
4% from 'Light of Divinity'
13% from 'Precision'
12% from the witch starter-nodes in the area.
12% from the trickster starter-nodes in the area.
5% from 'Frost Walker'
12% from 'Singular Focus'

For a grand total of:
81% with the nodes at lvl 90



Ahh so what you are saying is that you only need to spend 50 mandatory points into cast speed + make your jewels cast speed to get on the same level as pre nerf WO?

You're right, doesn't sound like a nerf at all.

I don't think the change to WO was that bad. But pretending it was a massive buff is just ridiculous.


And saying you don't want to channel with a channeling skill isn't?
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
"
Xavathos wrote:


And saying you don't want to channel with a channeling skill isn't?


You missed the point like usual.

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