Iron Will

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Balance & Design
Last edited by Rory on Mar 29, 2012, 11:53:31 PM
Last bumped on Jul 21, 2016, 4:37:16 PM
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1% spell damage for every 5 points of strength you have. If you couldn't see in the increase it's likely that your strength was low enough, or the base damage low enough, that it didn't make a difference to the spell.
Oh, yes, that too.
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UnDeaD_CyBorG wrote:
It's really mostly viable on higher levels and/or qualities.
I still think it's somewhat annoying that having a bunch of bonuses that affect the same thing, but individually are too small for an actual effect, don't stack to form one that would.
They do. All increases to a stat add together and area applied as one.
The bonus is increased damage, which means it stacks additively with all other increases to the same damage. that 13% bonus is stacking with all %increased cold/spell/elemental/projectile damage you have.
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Zindax wrote:
Weapon elemental damage is not spell damage?
No, it's weapon damage. spells don't use weapons.
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Zindax wrote:
Weapon elemental damage is elemental damage and elemental damage is spell damage.
the underlined part is incorrect. elemental damage and spell damage are two unrelated categories that have some overlap. Some spells do spell damage that is elemental, some attacks do weapon damage that is elemental. Being elemental has nothing at all to do with being a spell.
Roughly, yes.

Fire trap is a magic explosion of fire. It is a spell, and deals spell damage.

Bear trap is a non-magical physical item. It does not deal spell damage. It is technically a spell, because there are only two kinds of skills - spells and attacks, and it's not an attack (it doesn't deal damage based on a weapon).
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Sneakypaw wrote:
The damage of the Bear Trap is done by the trap and not by you (that's why you can use it with AB).
True
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Sneakypaw wrote:
And since the trap is not categorized as an ally
false
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Sneakypaw wrote:
and is not effected by your aura the damage of the bear trap doesn't get any extra cold damage from Hatred.
It's not affected by your arua, but you are. And the trap, like all traps, gets the skill from you, and uses it as though you did. You'rea ffected by hatred, so your skill, used by the trap, is as well. it can't work otherwise.
Traps (and totems) can't be affected by auras because they don't benefit from them - they're using your skills, so having the aura improve their skills does nothing.
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dudiobugtron wrote:
Totems would benefit a lot from defensive auras.
Yes, and that's planned for the future. But there's no way to distinguish them at the moment, so all auras are disabled for totems/traps/mines

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