xbox crash fix recommendation

since 99 percent of deaths are coming from lag and crashes, one way to reduce the amount of deaths due to unfair locking in place effects and lessen the chaos of the syndicate and other encounters GGG can alter the encounters to NEVER spawn the electrocution or explosion 1 shot phantoms that appear After hitting or killing certain units, as their already impossible to see in the huge mess of bodys and clouds. Also, and most importantly GGG has said the monster packs that don't die until a specific unit is killed or cause the final unit of the monster pack to increase in stats as their surrounding monsters are killed one by one, is a major cause of lag and crashes and were being looked at to be altered already. Removing these mechanics from the big pack size fights will not change the difficulty, but allow for less jamming up of the system that causes lag server wide and crashes in individual instances, as well as the locking into place effect and rubberbanding. PLEASE SUPPORT THIS POST so GGG has something to go on for fixing the major issue with xbox!
Last edited by Yuroj344 on Jan 4, 2019, 5:49:17 PM
Last bumped on Jan 4, 2019, 5:47:05 PM

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