General Gem Discussion

Is the Ballista Totem Support's duration not being affected by increased skill duration working as intended?
Boring new skills for 3.10 that dont add anything to the game.

Even a milk carton falling over is more interesting. Wake me up when something for melee comes out.
GGG refuses to buff Melee and gives every surivability tool to Spell/Ranged/Minion Builds because they dont play the game or at least melee themself.
[Removed by Support]
-The Truth
Can you add Kinetic Bold thread/post, so I can give my kinetic feedback?
GGG, where the heck are posts for new gems?
Close down the "Feedback" section. Stop pretending you care about feedback outside of reddit.

[3.10] Double DoT Toxic Rain Trapper: pathofexile.com/forum/view-thread/2723890
[3.10] The Forgotten Gem - Stormbind Hierophant: pathofexile.com/forum/view-thread/2852182
1,5 month later... still no recent gems added.

Do you even still care about feedback at this point?
Close down the "Feedback" section. Stop pretending you care about feedback outside of reddit.

[3.10] Double DoT Toxic Rain Trapper: pathofexile.com/forum/view-thread/2723890
[3.10] The Forgotten Gem - Stormbind Hierophant: pathofexile.com/forum/view-thread/2852182
i love you GGG for the great work again !

the new skills are very fun to play (generals cry and earth ehattering is in so cool idea and give me a lot ways to building), the chieftain feels like an monster , the rework is realy amazing.

finaly 2 handed melee is strong, smooth and feels like an big boy.

thanks for it !

have fun in harvest all.


Last edited by chrisbasaki on Jun 20, 2020, 5:43:38 PM
"
Ydoum wrote:
1,5 month later... still no recent gems added.

Do you even still care about feedback at this point?


Hmmm...


Anyway, since there is no other place to put it, here is my feedback on Penance Brand:

I've been having a lot of fun playing penance brand. It is very dynamic in terms of how it can be built. However, I've found what I believe is the ultimate reason why I will be looking for something else, energy stacking.

Penance brand builds up energy stacks until it has reached 20 of them. At this point, it will pulse with damage until it expires, culminating in a big explosion. The explosion will remove all energy stacks. The removal of stacks makes it difficult and sometimes clunky to fight bosses with.

Consider the case that I have entered the boss room and placed my brands on the floor. The fight starts, energy starts building up, the pulsing starts, the first brand expires and blows up, all of the energy is reset, and then the second brand blows up. The first brand has 'stolen' the energy that the second brand had been making, resulting in the second brand dealing very little damage with it's final blast.

And that is just the first actions of the fight. The offset of the brand's expiration has been defined by my cast time. As the fight continues, I am not able to constantly cast the brands, and as such, this offset becomes greater and greater. In a longer fight, I will start to notice that I am no longer generating pulses at all. This is because each brand is expiring and removing the energy that the next brand is trying to build up. I will find myself casting brand recall in the corner and waiting for them all to expire, so that I can recast them onto a boss with a smaller offset between them.

It is possible to cast brand recall and get the full 20 stack explosion from both brands. The downside of this is that doing so would lend itself to ignoring half of the skill's mechanics.

Overall, it's a fun skill that would be made better if the energy stacks behaved differently. Maybe even give a node on the tree that reduces my max brands from 3 to 2.

Last edited by LowestOne on Jun 28, 2020, 9:40:06 PM

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