ZiggyD Betrayal Syndicate Guide!

https://www.youtube.com/watch?v=S4u2PV9dgeg (20 mins)

In addition, here's some use additional insights culled from all the comments so far -

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You can indeed just walk away and nothing will happen

Red lines mean you seem to have a higher chance to straight up remove that member of the syndicate from the current organization (I have Vagan and Leo rivalry, Vagan has offered 3 times to eliminate Leo for me) but it also means there is a chance that the rival may show up to HELP YOU.

Be careful and don't raid your safehouses back to back. I did 3 in a row and now I dont get any more Betrayal events in any zones or maps. Bug has been reported to their forums.

Execute = make rewards better. Anything that gives intelligence = progress towards being able to pick up the rewards.

There is one betray situation where the deal is to let free of all prisoners under interrogation. So far its been the best option as the intelligence reward exactly matches the number of turns times the intelligence awarded per faction

There's a point at 8:44 where you say that the rewards seem to change, but they actually change based on the rank as well as which division they're in ; The rewards for each person are consistently the same but they do depend on the division, which is why it might look like they're randomly re-rolled.

Leader gets two crafting benches or strongboxes whereas the underlings get one. So if a rank 3 is the leader you essentially double his potential rewards.

Every syndicate member has 4 reward types depending on which branch of the syndicate they belong.

If you leave a completed safe house without doing it you're fine until you run into another encounter for that division. So if you have transportation safe house unlocked and you run into another reverse escort (the transportation betrayal encounter) and complete it, you will lose safe house progress. So you can delay doing a safe house, but if you delay it hoping to rank up a couple of more people in that division you have to gain more intelligence to unlock the safe house again.
Last edited by Exile009 on Dec 9, 2018, 4:50:07 AM
Last bumped on Feb 13, 2019, 6:13:18 PM
I've got It That Fled i research at rank 3-stars. How do I move him UP into the safehouse?
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kdetlor wrote:
I've got It That Fled i research at rank 3-stars. How do I move him UP into the safehouse?


Imprison the dude whose the leader is generally the easiest.
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Draegnarrr wrote:
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kdetlor wrote:
I've got It That Fled i research at rank 3-stars. How do I move him UP into the safehouse?


Imprison the dude whose the leader is generally the easiest.


Yeah, okay, that's useful information... NOT.

The leaders very, very seldom appear. The lower their rank, the less likely they are to appear, meaning if you get a 1 star into the leadership position all of the others can be three stars for hours before you get the ever so slight chance that the leader will appear in an encounter.

If you can (and it is VERY difficult) set up rivalries everywhere.
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
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BlaqWolf wrote:


Yeah, okay, that's useful information... NOT.

The leaders very, very seldom appear. The lower their rank, the less likely they are to appear, meaning if you get a 1 star into the leadership position all of the others can be three stars for hours before you get the ever so slight chance that the leader will appear in an encounter.

If you can (and it is VERY difficult) set up rivalries everywhere.


8...fucking...hours...to get 3-s Rin into Research to complete a challenge.

Same shit with It That Fled. NO other members gave me this issue...
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BlaqWolf wrote:
Yeah, okay, that's useful information... NOT.


A guy tries to help, and you spit sarcasm in his face. Fantastic.
Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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Red lines mean you seem to have a higher chance to straight up remove that member of the syndicate from the current organization (I have Vagan and Leo rivalry, Vagan has offered 3 times to eliminate Leo for me) but it also means there is a chance that the rival may show up to HELP YOU.

This part I'm pretty sure is flat out wrong (at least the removal part). You need the members to be Trusted (Green Line) to get a Betrayal option, not Red. It is correct that Red lines do make them show up to help you.
Last edited by GoldDragon32 on Feb 13, 2019, 6:14:31 PM

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