Luc's Collective Archive of Inspirational Development - Continued...

I am not saying these should be added, or that they need to be added.
Simply a public organized list of my ideas that I would like to see implemented.
/
OFFLINE-GGG THREAD LOCKED SO I CANNOT POST ANYTHING ON THE FORUM OTHER THAN BLANK DOCUMENT.

_____________________________________________________________________________________________________

Another chat section for "!"text to display over character head as in Diablo II.

MTX or unique elder item that casts the grayscale effect around the character as with elder shadows.

Implementation of a comprehensive automation play of progression for SSF - Basically, a fully functioning bot that may have features for sale. I'd prefer it not be apart of the new Leagues.

A step back from additional content and a massive overhaul of balancing. I think it's fair to say this game is currently in a ditch with very few people tall enough to climb out of.

Black and White gems that can only be placed in abyssal or white sockets. White gems are always based on divine effects, while black is always based in Unholy effects.

Divine effects- Divine damage has a percentile chance of healing you with a unique regen based on the value of your hit, or causing the damage to reflect to nearby enemies.

Unholy effects- Unholy damage has a chance to convert enemies temporarily to your side also providing a degenerative aura or empowering aura to you.

Instance timer

Kill counter

Enable Monsters remaining in act instances UI.

Hotkey to level up all gems waiting to be leveled / auto-level up gems.

5-link items vendor for 4 fusions

set mute for crime type/severity. Instead of factored on previous mutes, then magnified by 2; with no reset, no matter how much you support, play, or have been apart of the community.
Your mute system is almost classified as international terrorism.

Feature: Disallow afk players in search query via pathofexile.com/trade
_


This is a rough outline of the idea of adding small amounts of automation to leagues so that the career feels less dependent on grinding to make headway when not all people can 'no-life' it.
If you've never botted in an ARPG you don't know how good it feels to wake up with more than when you went to sleep with.
_

MTX per character allowing toggle-able walk instead of run.

Hire a professional and constantly trained team of players to highlight gameplay and produce Livestream/official path of exile tips and tricks, builds, strategies, methods, and ultimately inform even my grandmother on how to play this game.

Orb of Virtue; Gives a random % of experience to a gem.

Allow masters quests to reward random currency or items as normal quests do once they reach level 8, so it is still as rewarding.

Allow currency to be used on all monsters. Allow inventory currencies to be placed on the skills bar. /e Removed based on feedback

Kinetic blast shoots more projectiles than any skill. Kinetic Blast has a larger range than many skills. Kinetic blasts explode with AoE on each projectile. Kinetic Blast can knock-back. Is this a joke? Fix it.

Buy the program Acquisition and make an official version so people don't risk that guy stealing their accounts.

MTX - Enfuse - makes a weapon or shield visual unarmed

Place user stash AND guild stash in the Templar Laboratory.

Hide all empty tabs : Toggle on/off

League only tab for all league stack items. - vaal frags / splinters / prophecies / etc

Abyssal Gem that identifies items.

/Destroy_inventory | /Destroy_tab

Diagonal links allow a duplicate supporting gem. - 1,000% less chance to occur than a 6 link - mirror level -()Elaborated with /edit.

Marriage of accounts, allowing you and another person to share the same stash. if == true, then marry @Anubiet

Find/Search for users with duplicates of an item. "Trade Filters:\ Priority; List Users with multiple of these requirements."


Instead of consumables; maps are unlockables. Instead of maps dropping, seals drop that allow a portal to be created to the corresponding area. The mods found on the seal can be added to the area for future use. Once a seal is activated it is permanently available and can be reset and reopened as with act instances.

Flip horizontal, Flip Vertical feature added to all decorations. This would need to be added to the skins of each model before adding it to the menu-/-feature.

Threshold Jewel : Flicker Strike - Allow a non-frenzy permissive flicker strike to target anywhere; even through walls. One cast per 2sec. - Legacy version = Drop rate increased 1000x!

Actions per minute in performance statistics or in the interface as seen in starcraft remastered

Prophecy Tab - I need this as much as a currency tab in 2012.

Threshold Jewel - Charged Dash - Instead of linear travel, grow a charge surrounding area from cast position and then travel to it's last monster killed position.

Purchase Remove-only Tabs

Pandora's Box - 8=4 by 4 spaces - perform vendor recipes.

Emptying Thoughts - Aura Gem/Single Target/Spell - A monster within radius 9 at level 1 has the Goddess' beam attack actively draining their essence granting mana,life,es.

Fated Virtue Gems - Like Vaal gems, Fated gems are special in a way that they resemble the skill they are based on with different factors like faster speeds, better/different damage type, and other developer candies that require littler effort than a complete new gem. These gems only level based on completing prophecies. Perhaps in prophecy league 2, there can be an entire system for questing automation and fated virtue gems.

Ethereal belt MTX - making the character slightly invisible by lowering opacity.

Upgrade Premium stash tab to Premium quad tab

Mutation Orb - Converts a single orb to another orb.

Integrate PoEHUD to Path of Exile.
'Challenge is of the quality gay
because success requires no challenge to be rewarding.'


Allow bold to work with span color on this site.

SetPickupRadius 1-10 in 'PoE.filter'

Threshold Jewel for 'Flicker Strike' - Flicker Strike reserves 50% mana to enable autocast. - This will cause flicker strike to immediately trigger against the first enemy in range. -

My favorite pathofexile.com/trade searches menu saved to the users account.
I often times try and find gems with the same min/max level, quality, and no corruption.

All actions a character performs should grant experience ;
Walk'in. Break'in. Flask'in. Talk'in.

Ctrl + Q to open item search values in pathofexile.com/trade while hovering.
Ctrl + D to view the top 10 prices of the item search values also while hovering.

Tomes of permanent character improvements. This would be a league like Harbinger League with new currencies. Instead of orbs, tomes, specifically for the improvement of one character independently at a time. These tomes are found and can improve everything.
I expect GGG to make much more comprehensive interpretations of the potential.

Items that can provide bonus while in swapped weapons, say like in diablo you could use a Call to Arms to grant a Barbarian's Battle Orders to gain more life then switch back to main hand. The secondary weapon slot isn't used much by players because of the lack of.

New White Gem : Telekinesis : Tags: Melee, Ranged, Attack - Throws a physical impact at a target. Converts any weapons attack to an instantaneous impact. 88.8% weapon damage at level one.

Threshold Jewel for Telekinesis : Move adjacent to your target. I'm giving no details. Get it down word for word.

SetPetPickup = (0/1) on/off - Allows pets to automatically pickup the items that are set to be picked up. This isn't a much different advantage than stash tabs because pets can be achieved through league rewards. Navali's Monkey

Faster Trap Throwing - support gem

Overcharge - active, lightning, spell, AoE - Balances the valance in an area around you causing a 10% reduction of life per cast (caps 50% life), also dealing x lightning damage at level y.

Remove preview video links from MTX and allow preview that is not visible to other players and locked the player as when a new character is made at the start of league.

Premade characters for pvp with mtx rewards. This allows a balanced way
for all players to show their skill and reign supreme.

Tabs for character inventory above the character inventory.

Stop forcing us to race the ladder in leagues just to experience the new content. People don't play standard because you make it a trashcan for the elite. People don't want to race against the same 15 no-lifers. People don't want to start from scratch every few months.
I am one of these people and I hate new leagues but because of the design of the game I am punished for this. Add the content from new leagues to standard THEN at the end of league decide what you will keep or discard.

Diablo 2 style lobby.

Disable chat until level to hinder botters

4 slots left and 4 slots right of flasks for charms. Charms not in inventory, in charm slots. Yes. Get it down.

Energy fourth stat. Fix the damn intelligence tree. Why the hell does the bottom and left side contain a merging of int,str,dex perfectly all the way around then at the top its just all int

Visual display of Soul Capturing of bosses when divine vessel is used with a map.

Search for items people want to buy. In search of; list of items people are willing to buy the specified item for.

Chat command: /nopickup

Phantom Rush - Blue - Active Gem. Aoe Click like Flicker strike, rushes to target with a phased clone knocking back and apply a short stun.

Highlight-able select-able copy-able chat text.

New Abyssal Gem - Glitch - Description
Spoiler


Load at last point in instance after exiting the game.

75.Queue a list of commands for character as seen in Warcraft 3 and Starcraft 2.

Green Support Gem - Hone : Projectiles redirect to nearby targets mid-flight 40% less projectile damage at level 1

When hovering over a map and holding %keybind%, a small picture of the complete minimap is shown of the layout.

Private chat channel with a support team for subscribed(paying) users to answer questions about the game.

Crypto currency

MTX: Character Name Changes

Make all tabs public/private checker

Save item's drop time via advanced description

Pop in 4 maps to the map device, upon killing the boss, another map is consumed and a portal to it is created in boss arena.

Ricochet/rebound: Green: Attacks bounce upon hitting a wall up to one time. "Whilring blades bouncing off walks instead of ignore commands.

Global messages cost one speaker which can be found throughout.

Hideout Lobby Listings - "Name your Hideout + Set Hideout to Public"

Minion of the Mind - Blue - Support gem - Creates a minion that performs this skill

Deep Search : Red Gem - Used on corpses to find extra loot

Passive prediction to suggest the next ideal node.

Uber Trials award 1 extra offering if the labyrinth is completed within a certain duration varying on type.

Chat Commands: /session (Displays the elapsed time since log in.

Change all Map Symbols to depict the layout of the map.

Replace Ctrl + Click to push items with right click item.

Legacy Orb. "Randomly selects a previous patch version of a unique(**).

UI Feature: Show visible ring to show ranges, aoe and melee

Pay currency to recover experience from death.

MTX customization as seen in Spore. Modify size, color

-trivia chat channel. Award first correct answer with trivia points that may have some usability.

"Gain 10% xp from white mobs and 15% xp from magic mobs." - Amulet sister to bisco

Your Projectiles are visible on the minimap.

Join a party in Sarn Arena

"Here is a list of verified path of exile program/macros. Section of forum "Request Application; Verified Applications; Pending/Submitted Applications

Rounded corners, rolling around boundaries

Poeconomy; A statistically listing of players net worth.

Source Orb - Randomly changes the itemlevel of an item.

/labryinth : chat command : displays trials in chat.

Additional menu in Options for leagues you may enable to have a chance to appear in instances. "ALL LEAGUES"

Box of All : MTX : Allows access to one premium stash tab away from stash.

Invisible login so your status is offline.

Additional setting to premium tab items "Auto-sell return on/off" - Swaps item for currency buyout set by player.

Chaos Innoculation - "Set maximum life 1 - Chaos does not bypass Energy Shield."

Organized PvP tournaments with prizes; secondary tournaments for fun

Exclude from search mods containing: xyz

Rogue exiles in Sarn arena: PvP builds designed by GGG and used for testing builds for PvP only characters.

Adult Chat Filter - Togglable: System works via a comprehensive safelist of combinatorial works from an archive of permitted speech. Free text chat if disabled.

Skill Gem: Oblivion/Fatality; has a chance to instantly kill non-unique bosses

Monsters should not be selectable via toggle in options.

Text command show people who is in Sarn Arena.

Text command: /mailbox - Shows a list of messages sent to you between your last logging.

Phase Run works like windwalk in warcraft 3; Making the character temporarily invisible, not invulnerable, and increases damage of all 'attacks', not just melee.

Text command: /turn_in - Swaps the current selected full divination stack to the item.

Gain experience for each kill in Sarn Arena while you have the shrine or king of the hill

Skill gem: Bomb Arrow - Fires an arrow at targeted location and explodes on target-spot.

Apply a slight movement speed reduction when monsters approach.

With the allowance of two accounts online, the ability to select your character as a follower.

Text Command: /tradewith player | Spans across areas.

Chat messages open Chat Box. Clicking out of Chat box does not stop text input to chatbox.

Damage on players and monsters causes reduced movement, attack, and cast speed; Monsters and players

1v1PvP Selects at random the next current rank above yours. If player is offline for x hours, they are played by an AI if there is no available PvP challenger.

Unlockable content.

Terrain Machinarium; where

Enviornment functionality; objects like flameblast hit targets around corners, rebounding when moving against obstacle - anti-stuck.

100% cast speed 100% less skill effect duration weapon.

A GGG made live streamed bot that plays the game for others to learn and enjoy

Gain Vaal souls over time in Sarn Arena.

Unity Support gem: Performs linked gems in sequential order.

Dark Shrines perform a visual cycling of it's possible selections; allowing skill to achieve your desired result.

Find Feature, and highlightivity in chat.

Isometric freerunning to scale objects such as buildings or large path blockers.
2018/11/08 22:06:07 : Become the nightmare.
2018/11/08 22:06:08 : Omnimmortal has been slain.
Last edited by Demonification on Dec 8, 2018, 9:54:17 PM
Last bumped on Mar 13, 2019, 12:34:46 PM
This thread has been automatically archived. Replies are disabled.
Feels like I've answered this post before (comprehensively). Is there a reason you had to post it again in a new thread?
I am not saying these should be added, or that they need to be added.
Simply a public organized list of my ideas that I would like to see implemented.

_____________________________________________________________________________________________________

Another chat section for "!"text to display over character head as in Diablo II.

MTX or unique elder item that casts the grayscale effect around the character as with elder shadows.

Implementation of a comprehensive automation play of progression for SSF - Basically, a fully functioning bot that may have features for sale. I'd prefer it not be apart of the new Leagues.

A step back from additional content and a massive overhaul of balancing. I think it's fair to say this game is currently in a ditch with very few people tall enough to climb out of.

Black and White gems that can only be placed in abyssal or white sockets. White gems are always based on divine effects, while black is always based in Unholy effects.

Divine effects- Divine damage has a percentile chance of healing you with a unique regen based on the value of your hit, or causing the damage to reflect to nearby enemies.

Unholy effects- Unholy damage has a chance to convert enemies temporarily to your side also providing a degenerative aura or empowering aura to you.

Instance timer

Kill counter

Enable Monsters remaining in act instances UI.

Hotkey to level up all gems waiting to be leveled / auto-level up gems.

5-link items vendor for 4 fusions

set mute for crime type/severity. Instead of factored on previous mutes, then magnified by 2; with no reset, no matter how much you support, play, or have been apart of the community.
Your mute system is almost classified as international terrorism.

Feature: Disallow afk players in search query via pathofexile.com/trade
_


This is a rough outline of the idea of adding small amounts of automation to leagues so that the career feels less dependent on grinding to make headway when not all people can 'no-life' it.
If you've never botted in an ARPG you don't know how good it feels to wake up with more than when you went to sleep with.
_

MTX per character allowing toggle-able walk instead of run.

Hire a professional and constantly trained team of players to highlight gameplay and produce Livestream/official path of exile tips and tricks, builds, strategies, methods, and ultimately inform even my grandmother on how to play this game.

Orb of Virtue; Gives a random % of experience to a gem.

Allow masters quests to reward random currency or items as normal quests do once they reach level 8, so it is still as rewarding.

Allow currency to be used on all monsters. Allow inventory currencies to be placed on the skills bar. /e Removed based on feedback

Kinetic blast shoots more projectiles than any skill. Kinetic Blast has a larger range than many skills. Kinetic blasts explode with AoE on each projectile. Kinetic Blast can knock-back. Is this a joke? Fix it.

Buy the program Acquisition and make an official version so people don't risk that guy stealing their accounts.

MTX - Enfuse - makes a weapon or shield visual unarmed

Place user stash AND guild stash in the Templar Laboratory.

Hide all empty tabs : Toggle on/off

League only tab for all league stack items. - vaal frags / splinters / prophecies / etc

Abyssal Gem that identifies items.

/Destroy_inventory | /Destroy_tab

Diagonal links allow a duplicate supporting gem. - 1,000% less chance to occur than a 6 link - mirror level -()Elaborated with /edit.

Marriage of accounts, allowing you and another person to share the same stash. if == true, then marry @Anubiet

Find/Search for users with duplicates of an item. "Trade Filters:\ Priority; List Users with multiple of these requirements."


Instead of consumables; maps are unlockables. Instead of maps dropping, seals drop that allow a portal to be created to the corresponding area. The mods found on the seal can be added to the area for future use. Once a seal is activated it is permanently available and can be reset and reopened as with act instances.

Flip horizontal, Flip Vertical feature added to all decorations. This would need to be added to the skins of each model before adding it to the menu-/-feature.

Threshold Jewel : Flicker Strike - Allow a non-frenzy permissive flicker strike to target anywhere; even through walls. One cast per 2sec. - Legacy version = Drop rate increased 1000x!

Actions per minute in performance statistics or in the interface as seen in starcraft remastered

Prophecy Tab - I need this as much as a currency tab in 2012.

Threshold Jewel - Charged Dash - Instead of linear travel, grow a charge surrounding area from cast position and then travel to it's last monster killed position.

Purchase Remove-only Tabs

Pandora's Box - 8=4 by 4 spaces - perform vendor recipes.

Emptying Thoughts - Aura Gem/Single Target/Spell - A monster within radius 9 at level 1 has the Goddess' beam attack actively draining their essence granting mana,life,es.

Fated Virtue Gems - Like Vaal gems, Fated gems are special in a way that they resemble the skill they are based on with different factors like faster speeds, better/different damage type, and other developer candies that require littler effort than a complete new gem. These gems only level based on completing prophecies. Perhaps in prophecy league 2, there can be an entire system for questing automation and fated virtue gems.

Ethereal belt MTX - making the character slightly invisible by lowering opacity.

Upgrade Premium stash tab to Premium quad tab

Mutation Orb - Converts a single orb to another orb.

Integrate PoEHUD to Path of Exile.
'Challenge is of the quality gay
because success requires no challenge to be rewarding.'


Allow bold to work with span color on this site.

SetPickupRadius 1-10 in 'PoE.filter'

Threshold Jewel for 'Flicker Strike' - Flicker Strike reserves 50% mana to enable autocast. - This will cause flicker strike to immediately trigger against the first enemy in range. -

My favorite pathofexile.com/trade searches menu saved to the users account.
I often times try and find gems with the same min/max level, quality, and no corruption.

All actions a character performs should grant experience ;
Walk'in. Break'in. Flask'in. Talk'in.

Ctrl + Q to open item search values in pathofexile.com/trade while hovering.
Ctrl + D to view the top 10 prices of the item search values also while hovering.

Tomes of permanent character improvements. This would be a league like Harbinger League with new currencies. Instead of orbs, tomes, specifically for the improvement of one character independently at a time. These tomes are found and can improve everything.
I expect GGG to make much more comprehensive interpretations of the potential.

Items that can provide bonus while in swapped weapons, say like in diablo you could use a Call to Arms to grant a Barbarian's Battle Orders to gain more life then switch back to main hand. The secondary weapon slot isn't used much by players because of the lack of.

New White Gem : Telekinesis : Tags: Melee, Ranged, Attack - Throws a physical impact at a target. Converts any weapons attack to an instantaneous impact. 88.8% weapon damage at level one.

Threshold Jewel for Telekinesis : Move adjacent to your target. I'm giving no details. Get it down word for word.

SetPetPickup = (0/1) on/off - Allows pets to automatically pickup the items that are set to be picked up. This isn't a much different advantage than stash tabs because pets can be achieved through league rewards. Navali's Monkey

Faster Trap Throwing - support gem

Overcharge - active, lightning, spell, AoE - Balances the valance in an area around you causing a 10% reduction of life per cast (caps 50% life), also dealing x lightning damage at level y.

Remove preview video links from MTX and allow preview that is not visible to other players and locked the player as when a new character is made at the start of league.

Premade characters for pvp with mtx rewards. This allows a balanced way
for all players to show their skill and reign supreme.

Tabs for character inventory above the character inventory.

Stop forcing us to race the ladder in leagues just to experience the new content. People don't play standard because you make it a trashcan for the elite. People don't want to race against the same 15 no-lifers. People don't want to start from scratch every few months.
I am one of these people and I hate new leagues but because of the design of the game I am punished for this. Add the content from new leagues to standard THEN at the end of league decide what you will keep or discard.

Diablo 2 style lobby.

Disable chat until level to hinder botters

4 slots left and 4 slots right of flasks for charms. Charms not in inventory, in charm slots. Yes. Get it down.

Energy fourth stat. Fix the damn intelligence tree. Why the hell does the bottom and left side contain a merging of int,str,dex perfectly all the way around then at the top its just all int

Visual display of Soul Capturing of bosses when divine vessel is used with a map.

Search for items people want to buy. In search of; list of items people are willing to buy the specified item for.

Chat command: /nopickup

Phantom Rush - Blue - Active Gem. Aoe Click like Flicker strike, rushes to target with a phased clone knocking back and apply a short stun.

Highlight-able select-able copy-able chat text.

New Abyssal Gem - Glitch - Description
Spoiler


Load at last point in instance after exiting the game.

75.Queue a list of commands for character as seen in Warcraft 3 and Starcraft 2.

Green Support Gem - Hone : Projectiles redirect to nearby targets mid-flight 40% less projectile damage at level 1

When hovering over a map and holding %keybind%, a small picture of the complete minimap is shown of the layout.

Private chat channel with a support team for subscribed(paying) users to answer questions about the game.

Crypto currency

MTX: Character Name Changes

Make all tabs public/private checker

Save item's drop time via advanced description

Pop in 4 maps to the map device, upon killing the boss, another map is consumed and a portal to it is created in boss arena.

Ricochet/rebound: Green: Attacks bounce upon hitting a wall up to one time. "Whilring blades bouncing off walks instead of ignore commands.

Global messages cost one speaker which can be found throughout.

Hideout Lobby Listings - "Name your Hideout + Set Hideout to Public"

Minion of the Mind - Blue - Support gem - Creates a minion that performs this skill

Deep Search : Red Gem - Used on corpses to find extra loot

Passive prediction to suggest the next ideal node.

Uber Trials award 1 extra offering if the labyrinth is completed within a certain duration varying on type.

Chat Commands: /session (Displays the elapsed time since log in.

Change all Map Symbols to depict the layout of the map.

Replace Ctrl + Click to push items with right click item.

Legacy Orb. "Randomly selects a previous patch version of a unique(**).

UI Feature: Show visible ring to show ranges, aoe and melee

Pay currency to recover experience from death.

MTX customization as seen in Spore. Modify size, color

-trivia chat channel. Award first correct answer with trivia points that may have some usability.

"Gain 10% xp from white mobs and 15% xp from magic mobs." - Amulet sister to bisco

Your Projectiles are visible on the minimap.

Join a party in Sarn Arena

"Here is a list of verified path of exile program/macros. Section of forum "Request Application; Verified Applications; Pending/Submitted Applications

Rounded corners, rolling around boundaries

Poeconomy; A statistically listing of players net worth.

Source Orb - Randomly changes the itemlevel of an item.

/labryinth : chat command : displays trials in chat.

Additional menu in Options for leagues you may enable to have a chance to appear in instances. "ALL LEAGUES"

Box of All : MTX : Allows access to one premium stash tab away from stash.

Invisible login so your status is offline.

Additional setting to premium tab items "Auto-sell return on/off" - Swaps item for currency buyout set by player.

Chaos Innoculation - "Set maximum life 1 - Chaos does not bypass Energy Shield."

Organized PvP tournaments with prizes; secondary tournaments for fun

Exclude from search mods containing: xyz

Rogue exiles in Sarn arena: PvP builds designed by GGG and used for testing builds for PvP only characters.

Adult Chat Filter - Togglable: System works via a comprehensive safelist of combinatorial works from an archive of permitted speech. Free text chat if disabled.

Skill Gem: Oblivion/Fatality; has a chance to instantly kill non-unique bosses

Monsters should not be selectable via toggle in options.

Text command show people who is in Sarn Arena.

Text command: /mailbox - Shows a list of messages sent to you between your last logging.

Phase Run works like windwalk in warcraft 3; Making the character temporarily invisible, not invulnerable, and increases damage of all 'attacks', not just melee.

Text command: /turn_in - Swaps the current selected full divination stack to the item.

Gain experience for each kill in Sarn Arena while you have the shrine or king of the hill

Skill gem: Bomb Arrow - Fires an arrow at targeted location and explodes on target-spot.

Apply a slight movement speed reduction when monsters approach.

With the allowance of two accounts online, the ability to select your character as a follower.

Text Command: /tradewith player | Spans across areas.

Chat messages open Chat Box. Clicking out of Chat box does not stop text input to chatbox.

Damage on players and monsters causes reduced movement, attack, and cast speed; Monsters and players

1v1PvP Selects at random the next current rank above yours. If player is offline for x hours, they are played by an AI if there is no available PvP challenger.

Unlockable content.

Terrain Machinarium; where

Enviornment functionality; objects like flameblast hit targets around corners, rebounding when moving against obstacle - anti-stuck.

100% cast speed 100% less skill effect duration weapon.

A GGG made live streamed bot that plays the game for others to learn and enjoy

Gain Vaal souls over time in Sarn Arena.

133...
2018/11/08 22:06:07 : Become the nightmare.
2018/11/08 22:06:08 : Omnimmortal has been slain.
Last edited by Demonification on Nov 18, 2018, 10:31:17 PM
Turns out I apparently either didn't submit it or it failed for some reason. Not the first time this happened. Here's the full reply copied from the other thread (good thing they keep drafts):

"
1nsolus wrote:
Fight the army of market manipulation bots that ensure 24/7 that all endgame items are at least 1ex. Also, items that you see publicized in build guides tend to triple in price after the video's release, that's fine.

I think a good solution would be for each item to have a tag or serial number. When an item is traded between players, it may not be traded again within a specific, pre-determined, amount of time (30 days?). And may NEVER be traded to an account originating from the same IP address. At the very least, this would provide a few hoops for the manipulators to jump through, potentially enough to dissuade some who have less motivation.

If I hadn't lucked out and picked an off meta build that's very cheap and very strong at moderate gear levels....I would have quit the game in about a week. Thanks to my luck, though, I'm now 100% hooked and in for the long haul :). Great game.


I don't see anything wrong with selling items for their real value. Earlier this week I discovered that the divination cards were massively underpriced or Shavronne's Wrappings massively overpriced, so I flipped a few, the better rolls for over 100% profit. However, people, who wanted the item and were obviously too lazy to get the necessary cards, could buy it from me, and the people selling the cards at a price they chose instead of turning them into the item got money.

It's impossible to buy up common items to resell them at a higher price, and for rare ones, people will start to farm or craft them until you're out of money because you're making it more efficient.

I'm not sure what part you were referring to.

Other than that, flipping increases the fluidity of the market. People get currency and goods faster and in greater quantities than they would on their own, and in fact, flipping improves prices.

For instance transmutes aren't listed on poe.ninja anymore and can't be selected as buyouts in premium tabs from the drop-down, but it still works as notes. I bought (I haven't bothered flipping currency this league yet) transmutes for about half their buying price by selling chaos for transmutes instead. This took a few hours, because basically nobody looks for that anymore, but I can't be bothered to pick up low currency when a few chaos orb equivalent of purchase will get me through the rest of the league.

When flipping was possible by drop-down / poe.ninja, buying and selling prices were much closer.

Now to the OP:
Spoiler

3. So you want to get loot for logging in without actually playing? Go play browser games.

4. I'm not sure what you mean about people having to climb out of ditches in terms of balance, but the game has gotten a lot easier and good items a lot more affordable since I started to play. If anything, rather than talking about ditches, they're constantly raising the ceiling.

5-7. I believe the whole holy / chaos thing has been mostly covered in 3.4. I would still like some non-DoT chaos spells, but it has gotten better.

11. While we're at it, make sure gems waiting for levelup aren't hidden by other UI elements if several of the gems need to be kept at lower level to account for mana costs or upcoming gear switches to lower attributes. If you enable auto leveling, enable setting a max level to level to.

14. Do you not want trade messages when afk? Because I do, especially for niche items that don't sell easily. If I'm lucky, potential buyers will still be online and in need of the item.

15. Even trade leagues are grinding, just grinding for currency instead of divination cards.

Self-found characters can transfer to trade leagues anytime, and I don't think they should make them permanent. It seems very restrictive. I don't play SSF though.

17. People are streaming and making guides etc. (I'm sure you will even find some for beginners, but widening the playerbase is difficult. Also, due to the simplicity of the playstyle of most builds, streams are naturally not as interesting to the general public as other games. I don't think that will ever change though.

18. People will spam it on Empower and nothing else (20q vaal skills perhaps).

19. Not entirely random though. We don't want mirrors dropping from master rotations.

21. I believe some of this has been fixed. Otherwise, KB doesn't hit much more often than some other abilities.

22. No, you. Slightly more seriously though, people have to buy premium stashes and GGG doesn't have to buy a shop manager.

25. Display at least one empty tab of each kind, so you can move or name them if you need.

26. Some of those are in the Fragment tab.

27. Why abyssal? White is fine, like the portal gem.

29. Useless power creep that would require significant work to be accessible to only a few people.

30. Cute, but increases risks of scams.

31. Unless priced differently (in which case the vendor is likely to have a reason for doing so) identical items are listed in sequence for me.

33. Removes a considerable amount of grind and trade. Not going to happen. I personally don't approve either.

34. Sounds like a major pain to implement the paths they block, rather than just displaying them differently.

35. Not through walls, and why immediately legacy?

39. You do, by purchasing a tab of the same kind. I would have originally preferred not overriding them.

40. Not sure what the point is.

42. More powercreep.

45. People trying to spawn exalts.

48. and 57. If you mean automatic pickup of items or currency, no. I like choosing.

49. Just start flickering yourself at the first sign of enemies. Making it automatic would be quite detrimental to people who know what they're doing.

50. Definitely. Managing them with bookmarks is tedious. Also filter mods to filter by by availability bases on other filters (and previously selected mod filters). I hate when I have to try five times because the mod combinations I thought of don't give results because it's impossible rather than nobody selling that.

51. Flasks would put Pathfinder at a considerable advantage. I don't care about the rest.

53. No. Having the freedom to switch to other characters and builds is one of the main features. Being looked into a single character or having older characters be arbitrarily stronger is not a good idea.

54. There are people who use them for generation of charges or movement speed, and I recently posted about increasing the damage of Viper Strike with Quill Rain Barrage in weapon swap. Most people just don't think about it and don't like to swap weapons.

55. Why weapon damage instead of spell damage? I would like some more physical spell builds. Sounds like Spectral Throw.

56. Sounds like Flicker Strike.

59. I don't fully understand what you mean, but the interpretations that I can think of are bad ideas.

61. People will complain about balance between PvP premakes and it will take away building your character, which is a main aspect of the game.

62. That's what stash tabs are for.

63. I believe a lot of people like to start over. However it is true that standard feels a little too dry compared with league.

65. Not going to help.

66. Delve is sufficiently taxing in numbers of hotkeys and flasks sufficiently powerful.

67. I don't see how the extremes of bottom left and right are less invested in str and dex than the top in int.

69. I agree. Instead of rushing for the buy with live search, I would rather have a buyer message me instead.

72. Certainly useful. The current chat does little.

73. Does not fit the setting of the game.

74. Just finish the instance, it doesn't take long.

75. It's an Action RPG. Queuing a single ability to make ideal use of the time would be acceptable to me. More like the predictive action window in MMORPGs rather than the queue in RTS though.

76. Projectile skills certainly need that buff./sarcasm


77. Exploring maps is part of the game.

78. I would subscribe. Maybe I would cost them more than I would pay for that though. I'm a very curious person.

80. Would be great to recycle characters in standard whose builds were balanced away.

81. Upgrade them to premium.

83. I'm sure map chainers would approve. I'm not certain.

84. Very terrain limited. Instead make a skill that gets a damage bonus from bouncing off terrain or allies. That works for minions and totems, so not dependent on parties.

87. So a moving Spell Totem. I'm pretty sure there's a reason they stand still despite the fun you could have with moving ones.

88. Loot nerf to all explosion and corpse consuming builds.

89. That sounds VERY, VERY difficult. I previously mentioned that in another thread where it might have gone under, but I suggest integrating build planning and guides instead. New players should be shown cheap simple builds particularly suited for beginners, rather than failing 1-10 characters before getting the trick. Experienced players can plot their leveling tree stepwise and add notes to remember optional choices for defence and offence etc.. This would take some UI work, but nothing on the level of an AI predicting builds in a reference frame as complex as poe.

90. Lab runners get pure profit for no investment? Isn't that a whole Delve / sulphite argument again?

92. Doesn't appear to be feasible with their current size.

93. This isn't changeable in options? Please don't change it without making it an option though.

94. Reliquary keys exist already. They're so rare, that anything with a similar effect will be similarly unaffordable.

95. I wholeheartedly agree. Especially for Spell Cascade.

102. Sounds expensive to manage.

104. This is very subjective, because it's almost impossible to find the exact value of an item, and even the currencies are subject to huge fluctuations and can't be used as a standard.

105. Ilvl 86 shaped base? Sounds great. Item level restrictions exist for a reason. You shouldn't be able to circumvent them.

107. Unique drops shouldn't be changed though. Other than that, this sounds like Legacy league.

108. No.

109. Appreciated whenever I don't want to talk to people, but need to relieve stress.

110. Good idea, increases trading speed, helps against scams.

111. I don't see the difference?

112. Doesn't sound like a good idea with the lack of balance.

113. Please let us construct complex search filters with boolean algebra (and, not, or). A maximum count is fine.


Feels like this took an hour. Please limit yourself in the future, and open single threads for single ideas to discuss them independent of each other. The lack of replies is because of this.
"
Turns out I apparently either didn't submit it or it failed for some reason. Not the first time this happened. Here's the full reply copied from the other thread (good thing they keep drafts):

"
1nsolus wrote:
Fight the army of market manipulation bots that ensure 24/7 that all endgame items are at least 1ex. Also, items that you see publicized in build guides tend to triple in price after the video's release, that's fine.

I think a good solution would be for each item to have a tag or serial number. When an item is traded between players, it may not be traded again within a specific, pre-determined, amount of time (30 days?). And may NEVER be traded to an account originating from the same IP address. At the very least, this would provide a few hoops for the manipulators to jump through, potentially enough to dissuade some who have less motivation.

If I hadn't lucked out and picked an off meta build that's very cheap and very strong at moderate gear levels....I would have quit the game in about a week. Thanks to my luck, though, I'm now 100% hooked and in for the long haul :). Great game.


I don't see anything wrong with selling items for their real value. Earlier this week I discovered that the divination cards were massively underpriced or Shavronne's Wrappings massively overpriced, so I flipped a few, the better rolls for over 100% profit. However, people, who wanted the item and were obviously too lazy to get the necessary cards, could buy it from me, and the people selling the cards at a price they chose instead of turning them into the item got money.

It's impossible to buy up common items to resell them at a higher price, and for rare ones, people will start to farm or craft them until you're out of money because you're making it more efficient.

I'm not sure what part you were referring to.

Other than that, flipping increases the fluidity of the market. People get currency and goods faster and in greater quantities than they would on their own, and in fact, flipping improves prices.

For instance transmutes aren't listed on poe.ninja anymore and can't be selected as buyouts in premium tabs from the drop-down, but it still works as notes. I bought (I haven't bothered flipping currency this league yet) transmutes for about half their buying price by selling chaos for transmutes instead. This took a few hours, because basically nobody looks for that anymore, but I can't be bothered to pick up low currency when a few chaos orb equivalent of purchase will get me through the rest of the league.

When flipping was possible by drop-down / poe.ninja, buying and selling prices were much closer.

Now to the OP:
Spoiler

3. So you want to get loot for logging in without actually playing? Go play browser games.

4. I'm not sure what you mean about people having to climb out of ditches in terms of balance, but the game has gotten a lot easier and good items a lot more affordable since I started to play. If anything, rather than talking about ditches, they're constantly raising the ceiling.

5-7. I believe the whole holy / chaos thing has been mostly covered in 3.4. I would still like some non-DoT chaos spells, but it has gotten better.

11. While we're at it, make sure gems waiting for levelup aren't hidden by other UI elements if several of the gems need to be kept at lower level to account for mana costs or upcoming gear switches to lower attributes. If you enable auto leveling, enable setting a max level to level to.

14. Do you not want trade messages when afk? Because I do, especially for niche items that don't sell easily. If I'm lucky, potential buyers will still be online and in need of the item.

15. Even trade leagues are grinding, just grinding for currency instead of divination cards.

Self-found characters can transfer to trade leagues anytime, and I don't think they should make them permanent. It seems very restrictive. I don't play SSF though.

17. People are streaming and making guides etc. (I'm sure you will even find some for beginners, but widening the playerbase is difficult. Also, due to the simplicity of the playstyle of most builds, streams are naturally not as interesting to the general public as other games. I don't think that will ever change though.

18. People will spam it on Empower and nothing else (20q vaal skills perhaps).

19. Not entirely random though. We don't want mirrors dropping from master rotations.

21. I believe some of this has been fixed. Otherwise, KB doesn't hit much more often than some other abilities.

22. No, you. Slightly more seriously though, people have to buy premium stashes and GGG doesn't have to buy a shop manager.

25. Display at least one empty tab of each kind, so you can move or name them if you need.

26. Some of those are in the Fragment tab.

27. Why abyssal? White is fine, like the portal gem.

29. Useless power creep that would require significant work to be accessible to only a few people.

30. Cute, but increases risks of scams.

31. Unless priced differently (in which case the vendor is likely to have a reason for doing so) identical items are listed in sequence for me.

33. Removes a considerable amount of grind and trade. Not going to happen. I personally don't approve either.

34. Sounds like a major pain to implement the paths they block, rather than just displaying them differently.

35. Not through walls, and why immediately legacy?

39. You do, by purchasing a tab of the same kind. I would have originally preferred not overriding them.

40. Not sure what the point is.

42. More powercreep.

45. People trying to spawn exalts.

48. and 57. If you mean automatic pickup of items or currency, no. I like choosing.

49. Just start flickering yourself at the first sign of enemies. Making it automatic would be quite detrimental to people who know what they're doing.

50. Definitely. Managing them with bookmarks is tedious. Also filter mods to filter by by availability bases on other filters (and previously selected mod filters). I hate when I have to try five times because the mod combinations I thought of don't give results because it's impossible rather than nobody selling that.

51. Flasks would put Pathfinder at a considerable advantage. I don't care about the rest.

53. No. Having the freedom to switch to other characters and builds is one of the main features. Being looked into a single character or having older characters be arbitrarily stronger is not a good idea.

54. There are people who use them for generation of charges or movement speed, and I recently posted about increasing the damage of Viper Strike with Quill Rain Barrage in weapon swap. Most people just don't think about it and don't like to swap weapons.

55. Why weapon damage instead of spell damage? I would like some more physical spell builds. Sounds like Spectral Throw.

56. Sounds like Flicker Strike.

59. I don't fully understand what you mean, but the interpretations that I can think of are bad ideas.

61. People will complain about balance between PvP premakes and it will take away building your character, which is a main aspect of the game.

62. That's what stash tabs are for.

63. I believe a lot of people like to start over. However it is true that standard feels a little too dry compared with league.

65. Not going to help.

66. Delve is sufficiently taxing in numbers of hotkeys and flasks sufficiently powerful.

67. I don't see how the extremes of bottom left and right are less invested in str and dex than the top in int.

69. I agree. Instead of rushing for the buy with live search, I would rather have a buyer message me instead.

72. Certainly useful. The current chat does little.

73. Does not fit the setting of the game.

74. Just finish the instance, it doesn't take long.

75. It's an Action RPG. Queuing a single ability to make ideal use of the time would be acceptable to me. More like the predictive action window in MMORPGs rather than the queue in RTS though.

76. Projectile skills certainly need that buff./sarcasm


77. Exploring maps is part of the game.

78. I would subscribe. Maybe I would cost them more than I would pay for that though. I'm a very curious person.

80. Would be great to recycle characters in standard whose builds were balanced away.

81. Upgrade them to premium.

83. I'm sure map chainers would approve. I'm not certain.

84. Very terrain limited. Instead make a skill that gets a damage bonus from bouncing off terrain or allies. That works for minions and totems, so not dependent on parties.

87. So a moving Spell Totem. I'm pretty sure there's a reason they stand still despite the fun you could have with moving ones.

88. Loot nerf to all explosion and corpse consuming builds.

89. That sounds VERY, VERY difficult. I previously mentioned that in another thread where it might have gone under, but I suggest integrating build planning and guides instead. New players should be shown cheap simple builds particularly suited for beginners, rather than failing 1-10 characters before getting the trick. Experienced players can plot their leveling tree stepwise and add notes to remember optional choices for defence and offence etc.. This would take some UI work, but nothing on the level of an AI predicting builds in a reference frame as complex as poe.

90. Lab runners get pure profit for no investment? Isn't that a whole Delve / sulphite argument again?

92. Doesn't appear to be feasible with their current size.

93. This isn't changeable in options? Please don't change it without making it an option though.

94. Reliquary keys exist already. They're so rare, that anything with a similar effect will be similarly unaffordable.

95. I wholeheartedly agree. Especially for Spell Cascade.

102. Sounds expensive to manage.

104. This is very subjective, because it's almost impossible to find the exact value of an item, and even the currencies are subject to huge fluctuations and can't be used as a standard.

105. Ilvl 86 shaped base? Sounds great. Item level restrictions exist for a reason. You shouldn't be able to circumvent them.

107. Unique drops shouldn't be changed though. Other than that, this sounds like Legacy league.

108. No.

109. Appreciated whenever I don't want to talk to people, but need to relieve stress.

110. Good idea, increases trading speed, helps against scams.

111. I don't see the difference?

112. Doesn't sound like a good idea with the lack of balance.

113. Please let us construct complex search filters with boolean algebra (and, not, or). A maximum count is fine.


Feels like this took an hour. Please limit yourself in the future, and open single threads for single ideas to discuss them independent of each other. The lack of replies is because of this.


Thanks for your comment! I have look through it and respect your opinions.
As with the first thing I wrote, this is more of a public archive of my ideas for the game to inspire any Devs if they ever need ideas, rather than a discussion of ideas.
2018/11/08 22:06:07 : Become the nightmare.
2018/11/08 22:06:08 : Omnimmortal has been slain.
Unless you add five every day, I would suggest you post them individually and link this thread instead of bumping it.
Bump
130.
2018/11/08 22:06:07 : Become the nightmare.
2018/11/08 22:06:08 : Omnimmortal has been slain.
Last edited by Demonification on Nov 18, 2018, 10:14:29 PM
"Damage on players and monsters causes reduced movement, attack, and cast speed; Monsters and players"

Do not give GGG another reason to make that gamestyle rely on not getting hit making the whole defence pointless.

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