Delve fog algorithm is so evil

Let's see what we have here, what a weird darkness arm on my path:




That's fine I still can reach the next checkpoint:





Well, fuck you too






Last bumped on Oct 13, 2018, 9:33:57 AM
I think GGG need increase radius from where we can see in delve and add some nodes that will remove all darkness in BIIIIIG radius near that node, like lighthouse or something.

+ Add more delve bosses and challenge rare nodes so we can finally complete them and just have fun.
Delve Master Craft Service in Delve SC. My IGN: TreeOfDead
https://www.pathofexile.com/forum/view-thread/2150326 Vouch
Delve Masters 8 level Crafting All Service in one thread!
Best Delve SC Master Craft Service Delve SC in DSC!
Master Crafting Service in Delve DSC PM: TreeOfDead
Yeah I've barely got anywhere and I can see that the Subterranean Chart interface needs some improvements.
Unfortunately GGG's development cycle doesn't seem to include much in the way of polishing league content before it gets added to standard. So we are likely stuck with it.
Maybe I just have really high standards, but I wish they would put more effort into polish in this game.
Yeah, sometiems the way the fog spreads ( or the way we discover areas ) is plain weird.
Sometimes I have a bit of fog on one or two nodes, and I can see things farther .... without other nodes over there, like what the hell lol.
Old relic-builds :
SweetBreaker : thread 823111 ( facebreaker infernal blow witch ).
Sunder guardian (poisoninGaijin) : thread 1831267 [BHC] !rip
I actually had a case were i couldn't travel anymore because of fog
Tricine-sodium dodecyl sulfate-polyacrylamide gel electrophoresis
Off topic, but I'm looking at that mine chart and it reminds me of the "actual vs. trailer" video again ...
Where are all the fun nodes? Breaches, Harbingers...
Yeah some of those weapons nodes are probably Exiles, which theoretically counts as Anarchy.
But come on.
"If everyone just blindly whiteknights out of their ass, poe will never get better" - Pewzor, nailing it.
wtf sub chart :


It's like the game tried to make a trollface with the fog, but failed ...


"
Completed 12 ChallengesjohnKeys wrote:
Off topic, but I'm looking at that mine chart and it reminds me of the "actual vs. trailer" video again ...
Where are all the fun nodes? Breaches, Harbingers...
Yeah some of those weapons nodes are probably Exiles, which theoretically counts as Anarchy.
But come on.


- The delve trailer had a shit-ton of breach nodes for some reason yeah
- You can't know what nodes were the one visited from the screenshot (I'm not completely sure if all unusual nodes are in dead ends though, that might be the case )
- There are 2 city nodes in the screenshot, it's not nothing.
- the trailer's subchart was really zoomed out.
Old relic-builds :
SweetBreaker : thread 823111 ( facebreaker infernal blow witch ).
Sunder guardian (poisoninGaijin) : thread 1831267 [BHC] !rip
Last edited by Fruz on Oct 13, 2018, 3:24:10 AM
Speaking of shitty design.

My initial target was this little node:

"Oh look now I probably can get a sweet 60c fossil, just one but still.."




But the thing is, it would cost me about 30,000 sulphite:





Red line is "Chris' border wall"
Green line is where I suppose to waste my time.
No fun allowed.
Last edited by g64 on Oct 13, 2018, 4:50:32 AM
Ouch that was severe g64.

None of these issues posted here is in the known issues sticky so that doesn't look good.
https://www.pathofexile.com/forum/view-thread/1733474

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