Xbox One 3.4.3e Patch Notes

Xbox One 3.4.3e Patch Notes

  • Added three new Sulphite Capacity and eight new Flare Capacity upgrade tiers. You can now have up to 60,000 Sulphite and up to 20 Flares at a time. Note that these upgrades get expensive.
  • Added new Delve chests which spawn behind Fractured Walls. These chests contain currency as well as league-specific Unique items.
  • Added eight more encounters to "Complete Delve Encounters IV", which are not as rare as the current ones. This challenge now requires you to complete six out of fourteen encounters.
  • Increased the spawn chances of all Delve bosses.
  • Fate of the Vaal can now be found in the Timeworn Reliquary.
  • Fixed a bug introduced in 3.4.3c where the Blood Rage and Flesh Offering "..grants an additional x% increased Attack Speed" enchantments did not work.
  • Fixed a bug introduced in 3.4.0 where the Mirror Arrow skill gem incorrectly had "Increases and Reductions to Damage with Bows also apply to Minions".
  • Fixed a bug where Static Strike beam hits could not generate Power Charges on Critical Strike.
  • Fixed a bug where some Strongbox encounters in Delve did not spawn Strongboxes.
  • Fixed a bug where Kurgal, the Blackblooded could fail to detonate his obelisks if his cast speed was too great.
  • Fixed a bug where Dynamite could heal monsters in extremely deep Delves.
  • Fixed an instance crash that occurred during Harbinger and Perandus Delve encounters in extremely deep Delves.
  • Fixed a bug where Shavronne's Ball Lightning skill could be too large if she was Slowed or Frozen when casting the skill.
  • Fixed an instance crash that occurred when using The Dancing Dervish and Dominating Blow together.
  • Added a search box to the Subterranean Chart. You can now search for encounter names, rewards and depth levels.
  • Reduced the damage of the Turong's dash skill as it was dealing much more damage than intended.
  • Pitworms can now be damaged while in Darkness.
  • The "Shaped" Zana crafting options now correctly require you to have any 5 or 10 Memory Fragments before they unlock, rather than a specific set of Memory Fragments.
  • Fixed a bug where the "Defeat Ahuatotli, the Blind without gaining more than 5 stacks of Darkness Debuff" challenge would fail to complete if you had gained Darkness stacks prior to the boss encounter, such as while being escorted by the Crawler.
  • Warped Regurgitators can no longer be spectred. This prevents a bug where some spectred Warped Regurgitators spawned a zombie corpse when entering an area. This zombie corpse used an invisible Soul Mortar skill which could kill players in Hideouts.
  • Fixed a bug where Minions would sometimes stop following the player and fail to take actions when targetting nearby monsters.
  • Fixed a bug where Toxic Rain fired from a temporary source such as Mirage Archer or Ranged Attack Totem did not grant kill credit to the player if that source no longer existed when the kill occurred.
  • Fixed a bug where Smite's area of effect could be placed in the wrong location if used while targeting yourself.
  • Fixed a bug where Mjölner would not trigger Orb of Storms when you hit an enemy.
  • Fixed a bug where Rogue Exiles in the Azurite Mine had a longer attack range than intended.
  • Fixed a bug where Grandmasters could not move to a location if that action didn't also involve a skill.
Last bumped on Oct 11, 2018, 11:45:26 AM
Will there ever be a time when y’all don’t patch weekly. It’s hard enough that I play a lot on my phones wifi but to have to download a patch that is 1+ gb from my phone is rediculous every week. I mean 1+ gig for a patch every week!!
"
Agonath wrote:
Will there ever be a time when y’all don’t patch weekly. It’s hard enough that I play a lot on my phones wifi but to have to download a patch that is 1+ gb from my phone is rediculous every week. I mean 1+ gig for a patch every week!!


I feel your pain with the cellular hotspots. We update on ours, but we don't play on it. With where we live, the best service we can get is a sad 4Mbps DSL connection, unless we pay ridiculous pricing for satellite service with capped monthly bandwidth.

I wouldn't mind a friendly notice on patch size to be included with the patch notes since we can see them before the servers go down. Not that it matters much, just a personal request.
...narf
Awesome! The more Delve the better! Sweeeeet patch.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

Annnnnd

Wrecker of Days' One-Stop-Shop: Stress-Free Builds (& Filters): 1-Button, HC SSF, Item Freedom: https://www.pathofexile.com/forum/view-thread/3467875
"
"
Agonath wrote:
Will there ever be a time when y’all don’t patch weekly. It’s hard enough that I play a lot on my phones wifi but to have to download a patch that is 1+ gb from my phone is rediculous every week. I mean 1+ gig for a patch every week!!


I feel your pain with the cellular hotspots. We update on ours, but we don't play on it. With where we live, the best service we can get is a sad 4Mbps DSL connection, unless we pay ridiculous pricing for satellite service with capped monthly bandwidth.

I wouldn't mind a friendly notice on patch size to be included with the patch notes since we can see them before the servers go down. Not that it matters much, just a personal request.



what i dont get is every single patches and fixes are all about "numbers"

to this day i am still wondering why converting a file to text format...changing the code line and script line then reconverting the file to its original format "think of config files .cfg" would take 1 to 3 GB.

let me be clear here ggg...

it takes on average 835,596 pages of word documents to reach 1GB.

yet you come up with a list of 54 lines of correction fixes
.....for 3gb ????

please tell me.. wtf are you putting in our PCs and Xboxes? lol

"
h311raiser69 wrote:


what i dont get is every single patches and fixes are all about "numbers"

to this day i am still wondering why converting a file to text format...changing the code line and script line then reconverting the file to its original format "think of config files .cfg" would take 1 to 3 GB.

let me be clear here ggg...

it takes on average 835,596 pages of word documents to reach 1GB.

yet you come up with a list of 54 lines of correction fixes
.....for 3gb ????

please tell me.. wtf are you putting in our PCs and Xboxes? lol



Have you even seen code? It is vastly more complex for games then say this website. Which for this page, if you wanted to know looks like:
view-source:https://www.pathofexile.com/forum/2235237.
That is even shortened and referencing several other support pages / documents.

But if you really want to get into programming code specifically Xbox related, try http://www.xbdev.net/tuts/tuts.php.
Xbox Gamertag - Corrison
Mixer - https://mixer.com/Corrison
Last edited by Corrison on Oct 9, 2018, 7:46:29 PM

and i've worked on mods for elder scrolls and skinning texturing on pc
and sound modding for xbox games by opening xbox game files.

i know how big these codes are. and if its to change a dmg number... it isn't 600mb.
Yee yee you're all coders... seriously stop complaining about everything. This is FULL free online game and you complaining about your internet connection problems? Really? Shame on you!
Hookay that minion bug fix has been around a long time I appreciate the fix. The instance crashing when loading into delves is still CTD 2/20 times. Still playable but could this be looked into? Thank you very much.
"
h311raiser69 wrote:

and i've worked on mods for elder scrolls and skinning texturing on pc
and sound modding for xbox games by opening xbox game files.

i know how big these codes are. and if its to change a dmg number... it isn't 600mb.


Not all formats are the same and not all patch processes are simply updating an XML sheet... GGG may push a fully compiled patch as they do out of choice, for QC purposes or due to concerns that are other than just "change teh number."

And, if it's compiled, what do you expect to happen? They're supposed to just send a "dmg value" to your XBox and it decompiles the local data files, inserts the new value, then recompiles it all back into code right on your console and dumps the cached patch values while you're watching a Twitch stream or something?

Considering the scope of every patch, including the fact that it's an XBox version of the game, I'm not surprised at the sizes of the patch. And, I would think that PoE is somewhat unique among console games, getting content upgrades every 90 days and very frequent patches. Most users are probably not used to that sort of behavior for a console game.

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