Poe already scraped the infinite dungeon ... hears why
"You nailed it. PoE was always the game having more options (not necessarly all of them are good) and feeling less limited. Yet GGG likes to put many things on rails to get a hand on the plenty options they created. They also never do large tests (aka beta server). So they never know, if their ideas scale when being played massively. Let's see how things turn out and hope for the best. However, my hopes are not too high though. It depends a lot how good the new content blends into the whole thing. In past, GGG has shown that it is difficult to achieve that in PoE. Let's explore new playstyles - Play it your own way, not just like the others. Quality management is one of the most underrated success factors in every business... Last edited by Synopse on Aug 12, 2018, 8:40:31 AM
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I fucked up the quote part : but im responding to this
The original version of PoE had a lot more challenge and was slower paced. The Delve dungeon may bring some of that back. If it works out and ends up being part of the core game, it will give people more options for how THEY want to play their end game. More choices means a better game IMO. There have been a lot of people asking for an infinite dungeon over the years. I'm looking forward to this next league. [/quote] It could and i hope that you are correct . The problem with the maelstrom was that people just rushed past it to get to the loot bomb , it was scraped in favor of farming fellshire and vaal construct ... and that's saying something . I feel that taking the current state of Poe into account the chance that pushing deep into this delve will be pointless to most in favor of speed running to the "optima" loot / exp potential position , then repeat . If you use the greater rift system for eg. very few people push as far as they can with the character they have , 90 % of the time you farm the "easy" part of rifts for loot only it becomes a min/max loot farm that negates all risk especial on HC mode . Only G rift pushing happens when you are trying to level up gems or going for your "high score" this is the VAST minority of the time spent with that content . Edit: qoute fuck up Just a sec let me grab a beer...@#*@ Ok how did I die this time Learn the rules, it's the only way to exploit them. Last edited by SirSid on Aug 12, 2018, 12:47:02 PM
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I prefer to play in daylight maps than dark, poorly lit spaces. I like seeing the details of the well designed spaces my guy is traversing.
"Gratitude is wine for the soul. Go on. Get drunk." Rumi
US Mountain Time Zone | |
"This! Let's explore new playstyles - Play it your own way, not just like the others.
Quality management is one of the most underrated success factors in every business... | |
" well as chris said - it's something the XP racers can consider doing once they hit 100. they are the ones most likely to have the time to push this leaderboard as well |
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"Let's see... 2x Nycta's Lantern, Incandescent Heart, Voll's Vision, 2x Lori's Lantern, Sunblast and Marylene's Fallacy, that'd be +202% light radius. I think that's more that 1 screen. The only thing left is to make a build which will work with all that gear :D | |
The effect didn't need to be darkness for it to be successful. It could have been any obscuring method at all. Any gas / smoke effect would have worked perfectly and still allowed for a well lit area. Thematically it could have been storylined as rampant uncontained magical energies or whatever. It could have been a unique ground effect or even a combination of effects. Perhaps an animated encroaching magically corrupt environment? Held off by wardstones instead of "light" against the darkness. Vines and other vegetation or even mineral formations that "grow" and expand to fill the area unless the wards are there would have allowed for a well lit environment, whether it was above ground or below. In fact, doing this would have likely allowed for more variety within the areas themselves. The different environments that already exist within the game could be freely mixed and matched with blended border edges. Barriers could then be walls, thick trees, rocky cliffs, etc. instead of limited to underground features alone.
Not that the dark theme will dissuade me from playing it, heh. Just throwing a few ideas counter to the darkness required concept out into the forum mix. ^_^ | |
I hate Lab and everything it represents, I can tolerate low tier maps, but frankly, they put me off the game, not as much as Labs, but some. I love exploring the actual game world, finding new things and secrets and items etc. I like to play in a game world that was created to be explored and exploited.
I am super excited to see the Delve concept make it into a modern ARPG, it is long overdue. Only question that remains is whether GGG will make it compelling in the mechanics and details of exploration and exploitation. Cheers 0/
Sibcoe ------------- | |
Calm down, its new. New things come and GO in POE, try it out.
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Spoiler
" 2. If your expectations are too high, lower it. If you're build fails, try again, and again, and again until you get better. If you are one of those players that want rewards and constant gratification, with 0 effort, then no one will change it. You will search for best builds regardless. Unless you have a solution for a perfect balance, things will stay as they are regardless if it's delve or not. |