Blood rage - client crash

I have started using Blood Rage on my melee Ele hit character InsanityConfirmed. My client started to crash all of a sudden. No warning, no windows debugging, no window freeze, just the process gets killed

Client settings:
all high
DX11
Multithreding Enabled
Texture filter - 16x
Antialising - Off
Vsync off
Dynamic resolution off


Operating System: Windows 10 Pro 64-bit (10.0, Build 16299)
Processor: AMD Ryzen 5 1600 Six-Core Processor (12 CPUs), ~3.2GHz
Memory: 8192MB RAM
Available OS Memory: 8144MB RAM
Page File: 8398MB used, 4352MB available
DirectX Version: DirectX 12

can post full DXdiag somewhere if needed
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

I SUPPORT FLASK MACROS
3.13 was the golden age. Down the drain we go.
Last bumped on Jul 22, 2018, 11:13:19 AM
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Looks like the crashes are not related to blood rage directly, but the size of the pack you hit.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me.

I SUPPORT FLASK MACROS
3.13 was the golden age. Down the drain we go.

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