how dodge/evasion works ?
im fairly certain ive seen her flameblast spell blocked on a number of occasions.
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so this post is old but i went back and tested stuff.
Looks like i was wrong for flameblast in pvp. Flameblast seems to hit just fine or be block/dodged just fine as well. And i was partially right for atziri. FOr whatever reason her flameblast seems to have two components or two damage effects. The pop can be block but there is a second hit that seems can not be blocked or dodge. /shrug.. Last edited by remiIafo on Apr 23, 2018, 3:56:25 PM
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All her skills can be blocked/dodged.
Atziri's FB doesn't have two components, but she often uses 2 skills at a time (which overlap and FB overshadows the other being visually dominant). I guess you blocked/dodged one of the attacks, but defenses failed with the other. It would never happen if block/dodge scaled up to 100%, believe me. Just test it more intensively and you'll see. Preferably with max block (82%) for greater effect. This is a buff © 2016
The Experts ™ 2017 | |
"This is definitely not true. And there is no concept of "ground damage" in PoE. "No, Flameblast deals spell damage. The mechanic which is likely throwing people off here is that Atziri has two versions of her main skills - a regular version, and an empowered/vaal version. Each use of the regular skill adds a vaal soul to her empowered/vaal version of that same skill. So each time she uses her regular flameblast, her super-vaal-flameblast gains a soul. Her super vaal flameblast is different from the regular one in that it creates a flameblast on each player in the instance, and one centered on her location, at the same time. It also can't be dodged (but can be blocked), and I think has fire pen in addition to higher damage. The difference between the two versions of her skills used to be better known, but I suspect with more people doing her solo these days, the most obvious visual difference between the two is gone, so people don't pick up on it as much. | |
" Huh, I never realized that was how empowered flameblast worked. I just always knew it as "double flameblast". Also the vaal soul mechanic is actually really interesting, I never realized it worked that way. And yes, it does indeed have penetration | |
In double-checking this stuff with Rory I learned there's also a mechanic where the soul cost of one of her empowered vaal skills is lowered based on which of her reflections you kill in the split phase, allowing her to cast that one more often from then on.
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" That's interesting. Does it mean that game doesn't treat dodge/block the same way in terms of mechanically equal sources of generic nonentropic damage "avoidance" ? Are certain skills/attacks/hits coded to interact with one, but ignore the other? This is a buff © 2016 The Experts ™ 2017 Last edited by torturo on Apr 24, 2018, 5:58:58 AM
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" How could this POSSIBLY be true? Did you mean "cant be EVADED?" How can a Spell damage hit not be dodgeable? Phase acrobatics literally says "chance to dodge spell damage". I am sorry but this overturns everything I thought I knew about how spell dodge works. Edit:edited for clarification. Last edited by Larloch1821 on Apr 25, 2018, 7:27:40 PM
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"Of course they aren't treated the same way - they're fundamentally very different things. Evasion and Dodge avoid Hits - the (usual) process is to test evasion/dodge against something you're trying to hit, and if that check passes, move on to damage calculation for that hit. Block is part of that damage calculation. Block doesn't avoid Hits, Block is a chance to remove damage (but not interruption it would cause) from a hit. Part of damage calculation is to check the defender's block chance, and if they block it, zero out the damage and set a flag on the hit to say it was blocked. The hit still happens. "In exactly the same way as, for example, Lightning Strike projectiles always hit (can't be evaded/dodged) if the melee attack hits an enemy. Specific skills can have special behaviour that's different to the general case. Ususally dealing spell damage to something is done after checking dodge, Atziri's super-special-empowered-vaal-flameblast doesn't do that check. While it probably wasn't your intention to mislead, I'd appreciate it if you edited you post to break up the two parts you quoted from me, or added an elipsis orsometihng to indicate those two lines didn't actually follow each other. I've been around these forums long enough to know that in a month or two, someone's going to see that quote, not see the source post and take it as me saying that flameblast in general can't be dodged. I'd prefer to avoid the proliferation of that kjind of misinformation, even accidentally. Last edited by Mark_GGG on Apr 25, 2018, 9:12:45 PM
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Huh, TIL. Now this makes me wonder. In the uber elder fight the invincible boss can't proc on hit effects, so I would assume it invulnerability is some sort of 100% avoidance. Would that perhaps mean that one could exploit worms+lightning strike to deal damage to the invulnerable one?
Curious gotta try that after maintenance. Also edited my post, sorry for the confusion. |
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