State of Cyclone
" Ok, so let me start by telling you that cyclone still is the best melee skill since when it was released. Yes, all the other melee skills are way worse Gives streamers & friends queue priority and leaves supporters who spent hundreds $ packs in the 100k queue.
GGG: Don't you guys follow streamers? | |
" You only need "a few k" (and the "more damage while moving") to finish off stranglers that somehow survived your initial barrage of whirling attacks. It's not like white monster health points scale to the millions in PoE. Bleeding is very enjoyable on cycloners just for this reason: Some monsters just die while following you, you don't have to turn around to hit them again. It's not about the DpS, it's about QoL. 3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
|
|
" Movement speed reduces the time it takes to reactive the skill. The faster you move the sooner you can reactivate the skill again. With high movement speed and high attack speed while keeping the cursor right next to your character, on a single target you can get more DPS than listed. You can easily test this by fighting a large hp boss with and without using high movement speed from gear, flasks, onslaught, blood rage, ect. You might do less dmg for the first hit of each activation but that doesn't matter. Chroniccomplainerreviews.wordpress.com
Your source for quality honest reviews to save you time and money! | |
" all phys melee skills scale with those gloves, and yet they only become this thing with cyclone, because cyclone is the only used melee skill thats so shit it needs them. " if uve ever played a sunder build u should know. Frost blades garbage single target, ok well cyclone isnt actually that much better, which is my whole problem with it. When he was a killer single target it didnt matter than it was a bad clearer without going ham on every possible aoe scaling going. cyclones as a single target is eclipsed by good single target melee skills like flurry and molten strike. " well its significantly better than cyclone without aoe scaling. If I went slayer with reave and then used an inc aoe gem and got amplify and used the gloves would it be an awful lot better at clearing than it is by default? Yes absolutely. Do I need to do any of those things to simply play reave and have it feel good enough? No, I can just vaal reave and go without being tied to any ascendacy, any particular passive location, any item or any dps reducing gem. What happens if I just play default cyclone without any of these things? Its so terrible that by the end of 1 map I give up and switch to something else like earthquake, its unplayable, despite being my favourite skill in terms of loving the spinning moving thing of it its so bad I cant even bring myself to play it because I can get the same single target ability out of a skill thats 100% more effective at killing packs in a variety of maps. " its an ascendancy that gives aoe. slayer is as tanky as a 75/75 block gladiator who can use an aegis, surrender or elder/shaper shield? seriously? come on mate. cyclone is garbage in open maps, yes, and theres a ton of open maps. A skills power shouldnt assume u play one shaped map thats great for that skill, its absolutely relevant. Whats irrelevant is talking about how good cyclone is purely from the perspective of playing a tight corridor map. Cyclone without aoe scaling is significantly worse than a skill you said is garbage without aoe scaling, and youre saying here its garbage in probably over 50% of maps. Yes, this is the problem with cyclone, and my point is that when it had killer single target damage none of that stuff mattered because it did something really well and people enjoyed that feeling of devastating power against a single monster and the tactile nature of being able to short spam it. |
|
" Reactivating the skill does not do anything? The only scenario where it would increase your DPS is if you managed to reactivate it faster than your individual hits come out. And since the first hit is also reduced by 50% you would need to reactive even faster. I can guarantee you that you CANNOT re-activate the skill faster than you hit with it and if you did it would probably cost you around 500 mana per second. Once channeling, the skill always attacks at the same pace, so reactivating it does not do anything. It just changes the direction in which you are going. Last edited by Player089 on Jan 12, 2018, 7:46:57 AM
| |
" Thats not what data shows. Many people have the same opinion as me, and I notice an increase in the rate at which boss or tanky rares hp decreases when I activate a quicksilver flask. " Chroniccomplainerreviews.wordpress.com Your source for quality honest reviews to save you time and money! Last edited by Jgizle on Jan 12, 2018, 8:34:48 PM
| |
https://pastebin.com/JcgiUmEm Here's my current cycloner.
Idk what OP is on about but I used your cookie cutter slayer cyclone build. When I put in AOE support i clear everything in one spin with out thinking. i'm getting around 804k dps with conc effect so bosses are no problem. Cyclone doesn't feel clunky or slow either.. Unless of course you're trying to spin through the whole map and not leap slam. Gotta grind em all.
| |
"how to use your link. I see only coded program or what the heck is it. | |
" Path of Building uses that loadout. Fake Temp League Elitists LUL
|
|
"got it thanks. |