Today the team is deploying a small patch for the PC version of Path of Exile that includes many bug fixes, a visual improvement to the Abyss cracks, a unique item and associated Divination Card and more. We've compiled the patch notes for today's news for you to view.

Edit: Unfortunately, this patch has been delayed due to some last minute issues found during the Quality Assurance process. We intend to deploy this tomorrow with those problems fixed. We apologise for the inconvenience.

  • Added one unique item and an associated Divination Card.
  • The Volatile Dead Helmet enchantment that destroyed additional corpses was destroying more corpses than was originally intended. The enchantment will now only be available from the Eternal Labyrinth and all existing versions of this enchantment will be changed so that Volatile Dead can only destroy up to 1 additional corpse, down from 2/3 additional corpses.
  • Null Portals encountered in Elder-influenced maps have had their life reduced.
  • The number of Kitava's Heralds that can be spawned at once by Null Portals has been reduced.
  • Fixed a bug where Elder Guardian areas could be created at the wrong level.
  • Fixed a bug where players could be capped on Elder- and Shaper-influenced areas, and would have their progress prevented.
  • Fixed a bug where the Echoes of Witchcraft Prophecy could trigger and be consumed without being completable. This prophecy will no longer appear for characters above level 18.
  • Further improvements have been made to the visibility of Abyss cracks.
  • The bounding box for Abyssal Depths entrance has been reduced in size.
  • Fixed an issue where large rats had the incorrect attack length set. This results in a nerf of damage to the Swarming Rat and Overgrown Rat monsters.
  • Improved the visuals of Ancestral Call when used with Ancestral Protector.
  • Fixed a bug where Body Swap could be used to get past quest blocking objects.
  • Fixed a bug where Molten Strike with gloves with an "on hit" enchantment cause desync.
  • Fixed a bug where maps could roll the same mod type twice.
  • Fixed a bug where Strongboxes would not spawn in Lookout maps.
  • Physical Thorns and Elemental Thorns are no longer affected by multiple projectile mods on maps.
  • Fixed a bug with unconnected rooms in the Lava Chamber map.
  • Reduced the frequency with which Quetzerxi could emit lightning projectiles.
  • Fixed a bug with the Lightning Thorns used by Shavronne of Umbra, Prodigy of Darkness, and Gisale, Thought Thief. It both returned lightning damage when hit and also used the new implementation.
  • Fixed a bug where the Labyrinth Darkshrine that gives an extra unique item would not work.
  • Fixed a bug where Spike Traps in the Labyrinth could behave inconsistently.
  • Fixed a bug where the dynamic resolution would sometimes use incorrect profiling information and cause artefacts in resolution adjustment.
  • Fixed various issues with Act 7 quests.
  • Fixed a bug with the display of the Act 9 Storm Blade quest.
  • Fixed a bug where the rewards for the Storm Blade quest would not generate correctly.
  • Fixed a bug with the Imp Haste microtransaction.
Posted by 
on
Grinding Gear Games
"
Hey Bex, you've got two platforms now that have patch notes releasing. It would be great if you could put an X3.1.1c for Xbox patch notes, or somehow differentiate between the two. I'm always super confused about who is getting what. It's been months, and frankly I'm disappointed with how the xbox has been handled / treated thus far.


We have two separate patch note forums to make it a little bit clearer as to which platform is getting what patch. I can understand that posting it in the news without specifying PC or Xbox One could have been confusing. I will add a note to the news post to make this clearer. Sorry about that!
Last edited by Bex_GGG on Dec 19, 2017, 7:58:25 PM

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