exception: resolving (art/textures)

Another error regarding art/textures
TEXT reads:

"":Resolving
Art/Textures/Environment/Act3/temple_pillarcrumbled_colour.dds FAILED

Image to crash text
https://imgur.com/a/8x68w

Something is going on with this new update.... there has been so many crashed it's not even funny.
Last bumped on Feb 20, 2018, 4:08:19 PM
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Bump b4 patch we were golden now same problems
I started playing 1 week b4 abyss and had 0 problems. Got to act 5
I started abyss got to act 5, 3.1 patched again, aet tezture fails up the yin yang
I haven't gotten anymore crashes as of late. I believe they fixed the majority of it?
Or me just installing the game to my SSD and changing some GPU settings then re-enabling my CPU's internal GPU might have fixed it... NOT SURE xd
I am still getting these constantly for various textures from menus to armor to particle effects to the actual world textures. can't even get through the login menu half the time and when i do i don't even make it out of town before it crashes.
Last edited by juice10 on Dec 14, 2017, 4:50:13 AM
I got some funkiness too currently playing a support build and its a real pain in the ass relooking for a group that not further ahead
Bump, found another error upon searching for something in Dried lake in ACT4...

https://imgur.com/hIDrd8W
Last edited by Ignixioum on Dec 26, 2017, 3:24:23 PM
I've got another bug crash report to put here!

https://imgur.com/a/gnY4j

Hopefully something is taken from it I don't have anything else for it.

It appears that someone has a specific micro transaction outfit or something within the server where I am loading in, I loaded in and within 7 seconds it crashed me.

This is weird.
Last edited by Ignixioum on Feb 19, 2018, 4:28:23 PM
That error message is E_OUT_OF_MEMORY; it is returned by the DirectX layer to PoE when given a command to do something graphical. The reference to the source is just where PoE detected the problem.

If you are running the DirectX 9 client, switch to DX11. Ensure your drivers are up to date, and if you have any overlays (eg: reshade, rive stats server, etc) that might get in the rendering path, disable them.

I'd also be interested if you could grab listdlls, and run it against PoE after you complete a map or zone, then post the results here.

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