Regarding the shield node changes.

According to the Patch Notes

Many passive skills which previously only provided defensive bonuses while using a shield now also grant increased physical attack damage and damage with ailments while holding a shield.

Only 2 shield nodes that had defensive attributes got offensive ones added at the cost of lower defenses. Either I am missing something or 2 is considered many.
Last bumped on Dec 9, 2017, 2:39:07 PM
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jeekudo92 wrote:
According to the Patch Notes

Many passive skills which previously only provided defensive bonuses while using a shield now also grant increased physical attack damage and damage with ailments while holding a shield.

Only 2 shield nodes that had defensive attributes got offensive ones added at the cost of lower defenses. Either I am missing something or 2 is considered many.


Nodes that had offensive bonuses now also give offensive bonuses to not only physical bonuses but now elemental and chaos aswell.

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