Volatile Dead not damaging enemies when out of LoS.

I have started noticing this bug in the Chamber of Sins and in the Weaver's Chambers in act 2.
When a Volatile Dead orb is spawned and moves to a monster that is not in direct Line of Sight from the original spawn point it will explode on the enemy but not deal damage.

Steps to reproduce:
Create Volatile Dead orbs in a room with an adjacent room separated with a narrow door.
The orbs will move to attack enemies in the adjacent room.
The orbs will explode and won't deal damage.
Last bumped on Dec 11, 2017, 4:04:20 AM
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This is in the Known Issues sticky thread. :)
“Please understand that imposing strong negative views regarding our team on to other players when you are representing our most helpful forum posters is not appropriate.” — GGG 2022

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I'm not 'Sarno' on Discord. I don't know who that is.
Oops, I didn't see it there! It has been fixed now though, so great!

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