What unique item do you think is the most worthy of a fated version on 3.2?

Worthy or has the most potential

i would make a fated version called

Chaber Chober

from



to

ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
Last edited by Sexcalibure on Feb 12, 2018, 7:34:21 PM
Last bumped on Feb 18, 2018, 10:48:20 PM
Oh man, so many i wanted to have a fated version, lets start with:

-Voll`s Protector - Its already good item for late game on some builds, could be better, giving an extra power charge, since we lost 1 with the FoO.

-Asenath`s Mark - Great for leveling, maybe having some more defenses for late game, or adding 10% inc int
Last edited by HoockBr on Nov 19, 2017, 5:47:04 PM
fated veil of the night

original
(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero


fated
(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
1% reduced elemental damage taken every "x" armor
1% reduced elemental damage taken every "x" evasion




original redbeak
100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
+2 Life gained for each Enemy hit by Attacks


fated
100% increased Damage when on Low Life
50% increased Physical Damage
Adds 1 phys dmg to melee attacks (global) every 30 life reserved
10% increased Attack Speed
+(20-30) to maximum Life
+2 Life gained for each Enemy hit by Attacks



original gorebreaker (lv 10 base )
(300-360)% increased Physical Damage
20% reduced Attack Speed
(10-20)% reduced Enemy Stun Threshold
(30-50)% increased Stun Duration on Enemies
Extra gore

fated (lv 20 base)
(300-360)% increased Physical Damage
20% reduced Attack Speed
(10-20)% reduced Enemy Stun Threshold
(30-50)% increased Stun Duration on Enemies
melee attacks made with this weapon gain str*0.5 as phys damage when hitting stuned enemys.
Extra gore






self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

I don't know why a fated bones of ullr doesn't exist
To Do List:
-Add Better Minion Supports
-Add More Permanent Minions
GoreFleshSummoner | Low Life Zombie n' Specter Summoner
Summoner Gear: https://www.pathofexile.com/forum/view-thread/1633760
"
Enzari wrote:
I don't know why a fated bones of ullr doesn't exist
Gray would be happy
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
Last edited by Sexcalibure on Nov 19, 2017, 7:41:23 PM
Lioneye's Glare Should be nerfed back to the way it was and the Far Shot benefit should be added to a fated version. So the current version would be a fated item. It's simply to good right compared to rare bow. Hoepfully this would make it a bit less accessible.
Voltaxic Rift.

Original:
Adds 1 to (275-325) Lightning Damage
(10-15)% increased Attack Speed
60% of Lightning Damage Converted to Chaos Damage
10% chance to Shock
Your Chaos Damage can Shock

Fated:
Adds 1 to (375-425) Lightning Damage
(10-15)% increased Attack Speed
100% of Lightning Damage Converted to Chaos Damage
10% chance to Shock
Your Chaos Damage can Shock
Can only be used with Attacks
Fated Kaoms Heart

-500 life
-Has no sockets
-Damage you take cant exceed 70% of your total max life. (prevents one shot, from same hit)
Last edited by HoockBr on Nov 19, 2017, 7:20:11 PM
"
HoockBr wrote:
Fated Kaoms Heart

-500 life
-Has no sockets
-Damage you take cant exceed 70% of your total max life. (prevents one shot, from same hit)
i proposed such mod once... never again... i got as much hate as if i killed a baby with a shovel
ZiggyD is the Labyrinth of streamers, some like it, some dont, but GGG will make sure to push it down ur throat to make you like it
"
caboom wrote:
fated veil of the night

original
(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero


fated
(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are Zero
1% reduced elemental damage taken every "x" armor
1% reduced elemental damage taken every "x" evasion




Heh, one of em I'd say if Veil of the Night too, but I'd go in this direction with it:

fated
(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are inverted
Resistance penalties from Kitava's Afflication are negated.



So any +resist modifiers you get would become -resist, and any -resist you get would become +resist, outside of Kitava's Afflictions. (changes to max resist would remain the same, not getting inverted).
Last edited by Shppy on Nov 19, 2017, 8:26:08 PM

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