Volatile Core can be Blocked?

Source. Have not personally verified its veracity, rather impractical to go out and test on short notice, so kinda making a note with the question "is this an intended change?" attached. Feels incongruous.
Last bumped on Oct 13, 2017 6:20:20 AM
"
Completed 20 ChallengesVipermagi wrote:
Source. Have not personally verified its veracity, rather impractical to go out and test on short notice, so kinda making a note with the question "is this an intended change?" attached. Feels incongruous.


Heya Viper,

Yes, this is intended.
It is able to be Spell Blocked and Spell Dodged.
โœฎ Please contact support@grindinggear.com if you need any help! ๐Ÿธ๐Ÿ‘Œ๐Ÿ’ฏโœ”
Cheers Henry, nice to know for sure.
"
Henry_GGG wrote:
"
Completed 20 ChallengesVipermagi wrote:
Source. Have not personally verified its veracity, rather impractical to go out and test on short notice, so kinda making a note with the question "is this an intended change?" attached. Feels incongruous.


Heya Viper,

Yes, this is intended.
It is able to be Spell Blocked and Spell Dodged.


Does this apply to bearers as well, as the original poster indicated?

GGG refuses to moderate Reddit, their official forum.
TS Mine /1888382; Freeze Pulse /1864229; DW Flurry /1888466; Nuro's /1694686;
EA /1667456; Flicker /1636101; Bladefall /1517070;
Archer /1373172; SSS /1156355; HoA Wander /1096140; SRS /989279;
Wander /931658; Crit ST /658018; Static /531580
"
Completed 36 Challengessherkhan wrote:
"
Henry_GGG wrote:
"
Completed 20 ChallengesVipermagi wrote:
Source. Have not personally verified its veracity, rather impractical to go out and test on short notice, so kinda making a note with the question "is this an intended change?" attached. Feels incongruous.


Heya Viper,

Yes, this is intended.
It is able to be Spell Blocked and Spell Dodged.


Does this apply to bearers as well, as the original poster indicated?



Yes.
โœฎ Please contact support@grindinggear.com if you need any help! ๐Ÿธ๐Ÿ‘Œ๐Ÿ’ฏโœ”
"
Completed 36 Challengessherkhan wrote:
Does this apply to bearers as well, as the original poster indicated?
It's worth noting that the "Beacon" spell used for the Bearers bloodlines, as well as several other places in the game, has always been spell damage, and thus affected by mitigication to such - that isn't a change.

The change to how the Volitile nemesis mods work also changed them to be a spell that deals spell damage, rather than the corpse exploding on death with secondary damage.
Path of Exploits is dead :) Long live Path of Exploits!! - Skräcken
"
Completed 1 ChallengeMark_GGG wrote:
"
Completed 36 Challengessherkhan wrote:
Does this apply to bearers as well, as the original poster indicated?
It's worth noting that the "Beacon" spell used for the Bearers bloodlines, as well as several other places in the game, has always been spell damage, and thus affected by mitigication to such - that isn't a change.

The change to how the Volitile nemesis mods work also changed them to be a spell that deals spell damage, rather than the corpse exploding on death with secondary damage.


On the same note, does the Volatile Core always deal fire damage now?
"
Completed 36 ChallengesExelion39 wrote:
"
Completed 1 ChallengeMark_GGG wrote:
"
Completed 36 Challengessherkhan wrote:
Does this apply to bearers as well, as the original poster indicated?
It's worth noting that the "Beacon" spell used for the Bearers bloodlines, as well as several other places in the game, has always been spell damage, and thus affected by mitigication to such - that isn't a change.

The change to how the Volitile nemesis mods work also changed them to be a spell that deals spell damage, rather than the corpse exploding on death with secondary damage.


On the same note, does the Volatile Core always deal fire damage now?


Yes.
โœฎ Please contact support@grindinggear.com if you need any help! ๐Ÿธ๐Ÿ‘Œ๐Ÿ’ฏโœ”
"
Completed 1 ChallengeMark_GGG wrote:
"
Completed 36 Challengessherkhan wrote:
Does this apply to bearers as well, as the original poster indicated?
It's worth noting that the "Beacon" spell used for the Bearers bloodlines, as well as several other places in the game, has always been spell damage, and thus affected by mitigication to such - that isn't a change.

The change to how the Volitile nemesis mods work also changed them to be a spell that deals spell damage, rather than the corpse exploding on death with secondary damage.


Thanks.

Is there a list anywhere (mechanics thread?) of all the sources of unblock/dodgable secondary damage?
GGG refuses to moderate Reddit, their official forum.
TS Mine /1888382; Freeze Pulse /1864229; DW Flurry /1888466; Nuro's /1694686;
EA /1667456; Flicker /1636101; Bladefall /1517070;
Archer /1373172; SSS /1156355; HoA Wander /1096140; SRS /989279;
Wander /931658; Crit ST /658018; Static /531580
"
Completed 36 Challengessherkhan wrote:
"
Completed 1 ChallengeMark_GGG wrote:
"
Completed 36 Challengessherkhan wrote:
Does this apply to bearers as well, as the original poster indicated?
It's worth noting that the "Beacon" spell used for the Bearers bloodlines, as well as several other places in the game, has always been spell damage, and thus affected by mitigication to such - that isn't a change.

The change to how the Volitile nemesis mods work also changed them to be a spell that deals spell damage, rather than the corpse exploding on death with secondary damage.


Thanks.

Is there a list anywhere (mechanics thread?) of all the sources of unblock/dodgable secondary damage?


I don't know if it is complete but the wiki has a stub about it.

https://pathofexile.gamepedia.com/Secondary_damage

Report Forum Post

Report Account:

Report Type

Additional Info