The beachhead map is too easy?

Before the first overhaul to the Harbinger spawn rate and Beachhead itself, the final room was way more fun and dangerous than it currently is.

In the last 60-90 seconds, you would have 3 Harbingers up summoning 6 circles of mobs at a time. A combo of physical damage/haste aura mobs and it'd get scary pretty fast.

The new "boss" harbingers are a simplistic joke compared to that.

That being said, I still like Beachhead. Sometimes it feels that the game is balanced around having flasks up, and the second they are down, you dead as shit. So, if a boss fight lasts longer than flask uptime, its too risky to even consider doing on HC. It's nice to have something to have at end game where the final encounter/boss fight isn't about flask management, but just smashing a million mobs coming out at once.
They are boring as fuck, making them hard would just make them more fatiguing and they are the only thing holding this shit tier league together for a lot of experienced players.

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