Kitava is the most unpleasant and awful boss fight I've ever been subjected to.
I seriously cannot think of a worse fight I've played in a video game. His short telegraphs between AoE spams are frequently off screen, due to his size. His damage is absurd, and his AoE spam is far too often unavoidable. It's difficult to farm gear to fight him without access to maps. There is no waypoint anywhere near the arena, for no reason as far as I can tell. His entire arena is the exact shade of dark red, making attacks almost impossible to discern from the ugly haze of gore. The twin gods Innocence and Sin do nothing in the fight, yet take up visual space in the arena and add to the clutter and confusion. His heralds do almost as much damage as he does, and far more frequently.
Tl;dr: the final boss the whole game built up to felt like a frustrating and pointless waste of energy. His spamming of tremendous AoE damage feels awful to die to, his arena is visually cluttered and flat-out ugly, and it's a huge disappointment after the bosses of acts 6-9. Last bumped on Aug 18, 2017, 4:27:44 PM
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I agree 120%, not just on Kitava but ALL the new act bosses. they are vastly over tuned for NO REASON. please next time just BALANCE THE GAME. you know, play it yourselves. play melee, and tell me how many times you die trying to kill the new bosses that NEVER STOP ATTACKING and that have all the aoes in the world. going from act 4 boss to act 5 boss is like trying to do maps at level 60 pre 3.0.
you need to stop balancing the game around RANGED and balance the game around MELEE, then reduce range characters damage. the point of playing range is to be safe, not be safe and have MORE damage then melee. honestly it's beyond me how GGG failed to balance the new content when they have a start and end point and ALL THEY HAD TO DO WAS FILL IN THE EMPTY SPACE. look at Malachai, his room is a cluster f, but hes doable. the next boss shouldn't attack twice as often and do twice as much damage and have 4 times the hp. Kitava needs to step it down a lot, there is no reason for a PROGRESSION boss to start the END GAME should be as hard as Shaper. it's like GGG expects people to have perfectly rolled level 50-60 gear to do the boss fights. no ones going to spend 20C to deck their character out just to replace it 5-6 levels later. there should be no need for that, that's what you do at the start to the end of end game. the difficulty curve is nice until after Malachai, then the curve stops being a curve and goes 90 degrees upwards and never stops until you get to maps which then it gets cut in half it resume it's curve. all you had to do to find this is just take the damage values/attack speed of monsters and then plot the points. it's not hard, and it should of been done LONG LONG ago. another thing that should change is the way stats are rolled on gear, you shouldn't be able to roll terribly low tiers on high level pieces of gear. keep it between 3 tiers, but have it weighted towards the lower ones, then balance the game around having either the lowest tier or the middle tier at that level. this way you KNOW for a fact what players SHOULD have, thus making it easier to balance the game. this will keep prices on the market the same, because it still takes a huge investment or being really lucky to get the "perfect" rolls, but also allows players to have a good starting point for the higher level gear they are finding. anyway totally went off topic but this is the suggestion forums. there is my suggestion for fixing this problem that has been around pre 3.0 and still persists in 3.0. Poe is a great game, but the balancing team needs to change or get their engine moving. these problems shouldn't still be around after a major update that changes 2/3 of the leveling process. |
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"Have you tried the bosses with melee? Other than Kitava's minion phases which are more dangerous than himself, melee plays just fine. The bosses are designed so that you have to try as melee and be more engaging than just standing in front of them and holding RMB, and it's the ranged characters that are an after thought. |
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I have played it as ranged and it wend fairly well. When Piety, the high priest and Malachai were the end game bosses I had much more problems killing them. I don't think the bosses are overtuned but that the community must learn the mechanics of the bosses again. There are more bosses so more mechanics have to be learned.
My only complaint is the size of some area's you have fight within. For example the Brine boss area becomes really small at one point and then the lightning strike comes which is hard to avoid with so much going on. But generally things are fairly fine with the bosses. | |
Dunno, some of low tier map bosses are way worse. I didn't find Kitava hard, just too long and boring due to inflated HP.
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Most bosses are quite easy with decent melee builds.
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" Yep Act 5-7 was really nicely balanced for melee (Infernal blow / Molten Strike Chieftain) Just failed Act 7 boss because i didn't switch to chaos gear even though all lazers were purple, totally my fault >.< |
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" yes i have played melee, first character died a absurd amount of times and i stopped caring after a while. if i go get a bow and play ranged i bet i could play one handed and have zero deaths. like it's not even a absurd claim to say that. the game was balanced around players getting hit only once or twice, not being in melee and getting hit by everything. this is why most bosses hit you for 99% of your hp. they do HUGE hits because they only get a few chances to really hit you. which is part of the PROBLEM, also before you even say anything about using fortify or AA, those are OPTIONS and SHOULD not be required to progress through the freaking story line. i had a very long message typed out, and then i hit the back key and i lost everything i said, so ill just leave it short. " your playing a leech build with slayer so YES IT'S EASY FOR YOU. " you don't even have a character IN END GAME harbinger. yes it matters, if you where in standard and you had 100 ex then you can buy anything and everything you need to level. another thing, i don't know how your in act 5-7 when your only level 24, unless your profile has not updated in the last 24 hours. |
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I think the problem with moves being telegraphed off screen is the biggest issue.
Distinct Audio cues might help that. GGG basically always overtunes the last boss. |
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I haven't been able to go to Kitava act 10 boss fight, but I have been able to do acts 1-9 so far, and i'm currently in oriath on part 2. The game was a little hard for the first week I was playing, but i realized a few days ago I need to stop playing headfirst building my character. I needed to actually look at character builds and determine what would be a good build to try and do. So I looked at a few builds on the forums and on youtube. There is a build that a POE youtuber came out with recently, his name is LiftingNerd Gaming. He's a cool guy, very entertaining and likeable. The point being he made a build video and a forum guide for a duelist build. It uses ancestral warchief totems, and it's very noob friendly. The big thing you have to worry about is making sure your gear is okay-good enough for your place in the game. I love the build. All i have to do is pull out my two hander and place totems near monsters, run around, kite monsters into the totems and the totems do all the killing for me. If I want to be mobile I just switch weapon sets with my weapon swap key to my brightbeak and prismatic eclipse, which have leap slam linked to my brightbeak, and I just leap slam to my destination. It's very noob friendly, and easy to play. I suggest finding a noob friendly build if the bosses are very hard to defeat, that or try to upgrade your gear. As far as i know, characters like witch and shadow are not that great to play for new players, since they have very few life nodes on their skill tree areas, so the survivability of your character isn't great.
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