Bleed Bugs + Lioneye's Falll jewel bugs {Major bugs}
"These definitely do work functionally. There is a known limiteation of the character screen where it can only display global bleeding chance, not chances that are restricted by things like weapon type. I suspect this might be contributing to your confusion. "This is correct behaviour. The ailment stat is limited only to "two-handed weapons", not to "two handed melee weapons". This means that it (a) already works with bows, and (b) doesn't fall into the category of things Lioneye's Fall can affect, since it isn't a modifier specific to melee, nor to melee weapon types. "I have tested this in game, and this modifier is definitely working correctly, applying to the correct weapon types with or without lioneye's fall. I'd need to know a lot more details of how you were testing this to understand why you're not seeing them apply. Last edited by Mark_GGG on Aug 14, 2017, 11:17:33 PM
| |
"I have identified the bug. The stats for ailment damage which are supposed to check whether you have a two-handed weapon or a one-handed weapon are currently backwards - the ones which are supposed to be for two-handed weapons are mistakenly checking for one-handed weapons, and vice versa. This will be fixed in an upcoming patch. Thanks for your help in tracking this down. Last edited by Mark_GGG on Aug 16, 2017, 1:37:37 AM
| |
"They're two-handed. They've always been two handed. Ailments applied by them should be affected by the new modifiers which care about wielding a two-handed weapon - as I stated above, but they currently don't because those modifiers are bugged, and not actually looking for two-handed weapons. "I never said that. "I've highlighted the part of the quote which contradicts what you claim I said. I said bows were two-handed, not that they were neither. Bows are, and always have been, two-handed weapons. At the time that quote was written, there were no bonuses that cared about handedness that weren't limited to melee weapons. These days, there are lots (see the Slayer Ascendancy tree, which has a bunch of bonuses with two-handed weapons, which do apply to bows, and always have). These modifiers should apply to bows, and will once the bug is fixed. Currently they're bugged as stated above, checking for one-handed weapons rather than two-handed. The equivalent stats for wielding one-handed weapons are similarly bugged, and currently only apply if you have a two-handed weapons (and yes, that includes bows). Last edited by Mark_GGG on Aug 17, 2017, 7:33:10 PM
|