Weapon Ailment Passive Nodes

Passives like Wrecking Ball's 20% increased Damage with Ailments from Attack Skills while wielding a Two Handed Weapon affects Ailments applied by One Handed Weapons, whereas passives like Strong Arm's 25% increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon affects Ailments applied by Two Handed Weapons.
Last bumped on Aug 18, 2017, 10:16:51 AM
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I think this sums up all other bug reports regarding ailment damage. And is proably the best description of the bug.

One- and two-handed weapons seem to be switched in that regard.
So looks like this didn't get fixed in the patch notes?
They just saw that there was a bug 1 day ago.

https://www.pathofexile.com/forum/view-thread/1956211
Last edited by Qarlynd on Aug 17, 2017, 2:46:41 AM
Yeah, still isn't fixed. Good to know GGG has noticed the issue though.

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