Question about ICE CRASH dmg done

Hi Community!

Got several questions about how the dmg is calculated done by Ice Crash.

Ice Crash is: Attack, Melee, AoE, Cold.
50% of phys dmg is converted to cold.

Got some Jewels in my Tree and I wonder how exactly the DMG is pushed by em.


examples to help me understanding the math:
1)

Jewel: 10% increased physical dmg while holding a shield.

~100 physical dmg + 10 by jewel
110 phys dmg

55 Phys dmg
55 cold dmg

right?

2)

jewel: 10% increased dmg

~100 physical dmg + 10 by jewel
110 phy dmg

55 Phys dmg
55 cold dmg

right? or does the jewel extra enhacing the cold dmg after conversion?
(55 cold dmg + 5,5)

3)

jewel: 10% increased dmg

does this jewel increase the extra cold dmg done by things like:

ring: adds 10-20 cold dmg to attack (-> +1-2 dmg)

wrath: adds 10-100 lightning dmg to attack (-> +1-10dmg)

4)
does the jewel increase the extra dmg done by hatred aura?

-> extra dmg from wrath is calculated before phys to lightning conversion

jewel: 10% increased dmg

100 phy dmg + 10

110 phys dmg + 30% extra cold dmg

-> 110 phys dmg + 33,3 cold dmg

so in the end:

55 phys dmg, 55 cold dmg + 33,3 extra cold
or
55 phys dmg, 55 cold dmg (+5,5dmg by jewel) + 33,3 (+3,33dmg by jewel) extra cold



thanks for your help! i hope u understood:)


Last bumped on Jun 29, 2017, 4:15:30 PM
"
THeRoCK2 wrote:
1)

Jewel: 10% increased physical dmg while holding a shield.

~100 physical dmg + 10 by jewel
110 phys dmg

55 Phys dmg
55 cold dmg

right?

Right.

"

2)

jewel: 10% increased dmg

~100 physical dmg + 10 by jewel
110 phy dmg

55 Phys dmg
55 cold dmg

right?

Right.

"
or does the jewel extra enhacing the cold dmg after conversion?
(55 cold dmg + 5,5)

Nope. The same modifier can't apply to the same instance of damage twice.

"
3)

jewel: 10% increased dmg

does this jewel increase the extra cold dmg done by things like:

ring: adds 10-20 cold dmg to attack (-> +1-2 dmg)

wrath: adds 10-100 lightning dmg to attack (-> +1-10dmg)

Yes, it affects all damage you deal no matter what!

"
4)
does the jewel increase the extra dmg done by hatred aura?

-> extra dmg from wrath is calculated before phys to lightning conversion

jewel: 10% increased dmg

100 phy dmg + 10

110 phys dmg + 30% extra cold dmg

-> 110 phys dmg + 33,3 cold dmg

so in the end:

55 phys dmg, 55 cold dmg + 33,3 extra cold

This one.


"
or
55 phys dmg, 55 cold dmg (+5,5dmg by jewel) + 33,3 (+3,33dmg by jewel) extra cold

Again, a single stat can't apply twice to the same instance of damage.
Have you done something awesome with [url=http://pathofexile.gamepedia.com/Sire_of_Shards]Sire of Shards[/url]? PM me and tell me all about it!
thanks for your big help! realy appreciate it!

some more example to help me get the clue out,

1)

jewel: +10%dmg of area of effect

ring: faltroll 1-100 cold dmg

i attack with ice crash and the flatroll is applied to attack,

100dmg+10

55phys
55cold

1-100 cold (by ring) + 10% (jewel) -> 1,1-110 cold done by ring.

or is it just applied and only profits by things like wpn ele dmg or increased cold dmg for example?

i refer to this thing since for example abyssus adds phy dmg to attacks and does profit from things like IaoE

2)

jewel: +10%dmg of area of effect

100dmg+10

55phys
55cold

hatred aura 33 extra cold (110 phys)
-> since hatred aura does its cold dmg by aoe of ice crash is it also enhance by jewel?

-> 36,3 extra cold dmg?

(so hatred would be pushed by any support in the main attack)

edit: i just saw in last support post thats this obviously wrong.
so hatred is just calculated by phys dmg from attack.
can is be pushed by things like: +xxx% cold dmg?

thanks again! now im wiser:)
Last edited by THeRoCK2 on Jun 29, 2017, 2:23:51 PM
upup
upup
Conversion happens before any increases. But it is still affected by increases to which it was converted from (added as always uses pre conversion values)

100 phys damage
100 flat cold damage
30% hatred
20% increased phys
30% increased cold

Step 1 conversion
>hatred > 30 converted cold
>50 phys
>50 converted cold
>100 flat cold

Step 2 increases

50phys * (1+0,2) = 60 physical

Converted cold 80*(1+0.2+0.3)= 140

Flat cold 100*(1+0.3)=130

Total damage
=60phys and 270 cold damage
Ign: LavaMosse
TimeZone: GMT+2

Report Forum Post

Report Account:

Report Type

Additional Info