Bigest POE exploit ever in Reddit

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k1rage wrote:


dude Oblivion is the worst of the elder scrolls series

try morrowind its really dated but its sooo much better than oblivion

also thats why you dont play standard lol


One only can play morrowind so many times :(

Best part of Oblivion is Radiant AI. To think of it, eleven years ago we had a game where NPCs were actually travelling by foot to the other part of the world to meet their relatives.

Anyway all the TES games are good (with mods)
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Teplokot wrote:
"
k1rage wrote:


dude Oblivion is the worst of the elder scrolls series

try morrowind its really dated but its sooo much better than oblivion

also thats why you dont play standard lol


One only can play morrowind so many times :(

Best part of Oblivion is Radiant AI. To think of it, eleven years ago we had a game where NPCs were actually travelling by foot to the other part of the world to meet their relatives.

Anyway all the TES games are good (with mods)


Fair enough
I dont see any any key!
You'd have to call this a major exploit, as it will directly affect everyone in the league.

1: RMT of course, but no idea if this actually happened.
2: Even with no RMT, it's going to majorly affect trade, just like anytime someone finds a way of getting rich fast.
3: Even SSF players will be affected, as GGG presumably balances drops league-wide. So if a lot of exalts etc are dropping in one place, for one player, there will be less for everyone else.

So, on the one hand, fair play to whoever discovered the problem, it's every player's duty to work the mechanics in their favour. However, it's also GGG's prerogative and duty to find and stamp out this kind of activity. If the activity is minor and not distorting the "economy" too much, then fix the problem but no ban needed, or maybe a warning first. If the damage is too severe, and the loot has already been moved on, then maybe a ban is required.

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Mal_function wrote:
You'd have to call this a major exploit, as it will directly affect everyone in the league.

1: RMT of course, but no idea if this actually happened.
2: Even with no RMT, it's going to majorly affect trade, just like anytime someone finds a way of getting rich fast.
3: Even SSF players will be affected, as GGG presumably balances drops league-wide. So if a lot of exalts etc are dropping in one place, for one player, there will be less for everyone else.

So, on the one hand, fair play to whoever discovered the problem, it's every player's duty to work the mechanics in their favour. However, it's also GGG's prerogative and duty to find and stamp out this kind of activity. If the activity is minor and not distorting the "economy" too much, then fix the problem but no ban needed, or maybe a warning first. If the damage is too severe, and the loot has already been moved on, then maybe a ban is required.


who cares about distorting the economy, and why is that bannable by your post? "he didn't break the rules so fair on him, but he distorted the economy so maybe ban him."

GGG can stamp out that kind of activity, by fixing it when they find out about it. as for the economy, thats 100% player made and player maintained, and it should stay that way.
"
Teplokot wrote:
"
k1rage wrote:


dude Oblivion is the worst of the elder scrolls series

try morrowind its really dated but its sooo much better than oblivion

also thats why you dont play standard lol


One only can play morrowind so many times :(

Best part of Oblivion is Radiant AI. To think of it, eleven years ago we had a game where NPCs were actually travelling by foot to the other part of the world to meet their relatives.

Anyway all the TES games are good (with mods)


Don't want to go offtopic, nor to bash Oblivion which was a fine game.
But in terms of AI Oblivion invented nothing, those kind of things existed well before. For example, in Ultima7, an rpg of 1992, NPCs used to go to work during day, sleep during night (closing windows and doors of their houses), they could sit at a table and eat something, reacted if you tried to steal, and many many more things.
Then this kind of gameplay deepness was lost for more than a decade because priorities went towards other things (like 3d graphics).

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