Pathfinder needs to be nerfed
my suggestion is AT LEAST to remove elemental status immune in flask effects
whats your thought? Last edited by GodKas#2489 on Jun 12, 2017, 9:04:34 AM Last bumped on Aug 10, 2017, 7:03:32 PM
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Pathfinder sucks hard
Need more brains, exile?
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Ascendancy flask mods apply only to non unique flasks. |
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Nuuu, dont nerf pathfinder master race.
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i expect more unique flasks, more items with 'chargest gained/reduced cost', more items with 'flask effect'
no nerfs to pathfinder nor flasks in sight because why? it is just an op ascendancy, nothing to worry about |
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" Class would never be picked if this was the case. Sometimes I wonder how people comeup with such dumb suggestions. " That node is already not that popular and you want to nerf it further? https://youtu.be/T9kygXtkh10?t=285
FeelsBadMan Remove MF from POE, make juiced map the new MF. |
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it might be really obvious, but most of pathfinders's opness stems from unique flaks being absolutely ridiculous in power
go back pre-1.0 and pathfinder in the context of that time doesnt seem anywhere as powerful unique flasks are an abomination in terms of power, transforming the flask from interesting resource management and timely mitigation done timely, .... into huge power burst buffs that mow down bosses and that are able to be kept up in maps while moving between packs. |
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Honestly, the entire Flask mechanic needs an overhaul.
So many people want to macro all 5 flasks into one button, or other ways to continually spam multiple flasks. Pathfinder's keeping 100% uptime on all their sick buffs from having flasks up (While everyone can maintain pretty much 100% uptime on all the OP unique flasks) all for the cost of annoying 12345 spam every ~6-7 seconds. Would be interesting if flasks as a system was changed. For example, if instead of the charges mechanic that promotes both clearspeed builds and crit builds (Because only way to get charges back without killing is to do crits or take crits) What if flasks had a single use and charged over time. Something like 15 seconds for Health/Mana flasks, 25-30 seconds for Utility flasks and 45-60 seconds for Unique flasks. So flasks become temporary boosts of power that you want to use tactically, rather than perma-auras saddled with an annoyingly clunky mechanic. |
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" Well I think you don't know what you are talking about tbh. ^^ Pathfinder is really strong but that elemental status thing is more or less completely irrelevant. German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" |
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Yeah thats great idea.. Nerf Pathfinder and pretty much chisel in stone the ONLY fucking class anyone will play being Zerker.. Besides pathfinder never was the issue and still isn't. It's all the fucking insanely broken OP flasks they put in the game. And their just as broken with any other class. Pathfinder just gets to keep them up 100% regardless of clear speed. Where everyone still gets 100% uptime they just have to go a little faster.
There is a fine line between Consideration and Hesitation. The former is Wisdom, the latter is Fear. Last edited by Demonoz#1375 on Jun 12, 2017, 4:36:21 PM
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