Loot-Filter newbie - finishing touch for my 1st Lootfilter
howdy!
so i finally made my own lootfilter. i used this splendid FreshFishFilter Tool by Apokalyxio. But it did not match my needs 100%. so i was spelunking the last two days in the code to figure out, what to do. right now i'm actually pretty happy with the result. alot of guides here were very helpful. still i have some few pesky little items, that just won't fade away. i guess these are rare base types or chance bases. i'm not interessted in these (at least not for this particular filter /character) quick summary of what i've done, and what still needs to be done: done: - highlight ALL quality and utility flasks, hide all else (normal/magic) - highlight ALL quality gems and vaal gems, (some minor gems are still displayed for some reason) - highlight chaos/regal orb recipe jewelery + belts - highlight 5 links, 6 sockets, RGB needs to be done: - clean up my spaghetti-code - hide rare base items - hide chance bases - highlight white jewelery/belts with highest possible implicit bonus (and maybe ilvl 65+) - other jewelery has to remain hidden (ALL magic // ALL whites with non-max implicit) - luxury: edit RGB drops background color (i can't get this to work) Must-have: - ALL wands, quivers, bows (rarity <= magic) hidden - 5 sockets only shown, when also completely linked (right now it shows 5 sockets for some reason, see screenshot) i've made a few dried lake runs. here 2 screenshots showing the stuff that popped up and that i want to get rid of: (filter active during screenshot) here is my filter file: http://pastebin.com/DgCKpKae any suggestions? :) Last edited by feeluck on May 28, 2017, 4:36:20 AM Last bumped on May 28, 2017, 4:42:07 PM
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" that one is not possible, you can only sort it for ilvl but not implicit ^^ i am pretty sure, you see "unlinked 5 sockets", because of RGB is rly common on 5 sockets... or because the ilvl is so high compared to zone lvl ( mabye you have a filter for lvling too? ) " 30 Shores with Double Pack / Breach / Max Sextants https://www.pathofexile.com/forum/view-thread/2006424/page/1 First Selfmade Build as Sparker ( MF ) https://www.pathofexile.com/forum/view-thread/1637690 1 Million Tool Tip Dps Sparker https://www.pathofexile.com/forum/view-thread/1761162 Last edited by KillerKrug on May 28, 2017, 5:12:23 AM
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TL:DR
a little tip, when you don't want to see some items ever, don't use "hide", use "show" and change text/border/background color all to transparent. | |
Your RGB isn't working right because of the order. The general RGB needs to be after the size restricted RGB.
The 5 socket staff in your picture is showing because of this (currently line 1002) Show LinkedSockets >= 4 DropLevel > 60 Some of the base armour types you don't want are similar. Show LinkedSockets 4 ItemLevel <= 70 DropLevel >= 28 Class "Gloves" "Boots" "Helmets" "Body Armours" The ones in the top picture on the left are all shields. Show LinkedSockets 3 DropLevel > 56 ItemLevel <= 70 Class "One Hand" Claws Daggers Wands Sceptres Shields Last edited by harddaysnight on May 28, 2017, 1:25:46 PM
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that 5 socket item is not linked and its not RGB either
thanks for all the tips so far! :-) i'll try to fix that and post a screenshot of how it looks after that first fix. @TravisL: thats what i'm not confident with. i don't know the code so well, thats why i used this filter program. and i'm afraid, that i'll miss something and hide stuff i do not want to hide. i rather stick with this programs filter-code and change a few things, to me thats more convenient and less 'i've messed this up' 'ish. i know filters usually work easy like that, guess i'll start my next filter this way :) | |
" Show LinkedSockets >= 4 DropLevel > 60 It's 4L and over drop level 60, so it meets the criteria. There are no other restrictions, so that's going to show a ton of stuff that doesn't have a higher priority. Last edited by harddaysnight on May 28, 2017, 3:26:26 PM
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ah, i found it!
all the stuff from the upper pictures is gone now. i also managed to change the background colour for RGB drops. (i didn't knew this 4x2 etc is the actual item. maybe i'll tinker around with this somewhen else too) screenshot without filter: filter active looks really good! the skillgems are a minor issue, i don't mind that. i only need the belt and boots stuff to disappear now (i did delete all the stuff in the chance bases tho, no idea why it is still shown) https://pastebin.com/embed_js/GGDY0mhv line 817 is the change for that problem with: Show LinkedSockets >= 4 DropLevel > 60 thank you so much so! i would not have figured this one out myself. :) | |
Edit: found that too!
this one was sneaky. it had this: Show Rarity Normal BaseType "Leather Belt" "Agate Amulet" "Sorcerer Boots" SetBorderColor 255 220 50 120 SetBackgroundColor 50 50 50 SetFontSize 36 PlayAlertSound 1 0 right over the chance bases. same with gems. looks like this right now: perfect! this is 100% what i wanted :) now i just need the same filter for my animate weapon build. but that will be pretty easy, since i have saved different steps of that filter as backup. will post here again for further questions, but i guess i'm good now. thanks for all your help! Last edited by feeluck on May 28, 2017, 4:16:43 PM
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did another test run in dired lakes,
now it seems to hide a few rare items :/ is this missing due to chance bases? or did i screw something else up? also is there a way to highlight essences? haven't found anything in the existing filter about it Last edited by feeluck on May 28, 2017, 4:43:02 PM
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