3.0 setting up for disappointment?
The 3.0 disappointments i predict are:
-new maps won't even be seen after 2-3 days of finishing acts and playing end game (red maps) -new support gems will add nothing new as they need to replace similar gems in your 6-link -constant nerfs to everything left no more viable builds to test The 3.0 wishlist i would be hype about: -new skills instead of only support gems -new build enabling uniques like something with frenzy charge on hit instead of on kill -new red maps even if they are a conversion of low tiers (i'm tired of doing the same red maps) | |
" Doesn't the so-called "constant" nerf(ing) necessitate the testing of new, viable builds? There are two things that keep this game fresh: (1) New leagues resetting everyone, and the economy, to zero, and (2) nerfs to meta-defining skills/nodes/gear that then cause new meta's to be discovered. Lose that and this game dies. Fast. |
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" " I agree with Slaanesh69 nerfs make old meta builds that have been tested to death irrelevant making room for new builds, this has been happening in poe for a long time. Next who said there won't be new uniques? Pretty sure there will be at least a few. Now will they build enabling? I don't know, but it isn't always easy to make a unique that is build enabling, and at the same time not overpowered. So asking for one is like asking for a great new fun feature, sure we all want that but even if they have a great idea, it doesn't always pan out. Next you ask for new red maps even if they are conversions of low tiers, you can literally already do this with shaper orbs, and get 6 "new" red maps every league, heck you can make a second account and get 6 more. People will never do that because profit trumps "new and fun" for almost everyone. I agree 3.0 is going to disappoint most people looking for long term "new" but with the way people chew through new content these days it's almost impossible to make new content that lasts. So GGG does the best it can by making what new they can, recycling old into new and generally have a good enough core to make people enjoy the new. |
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the new areas are replacing levels which skilled players already rush through in hours.
is there a sign that the new xpack is changing that by making it more difficult to reach maps? i don't see one (yet), only power creep thriugh pantheon mods which makes it easier. but i hope they move endgame more into the main game. and thx charan for confirming that maps are still a placeholder for a real endgame. already wondered what ggg will focus on next. age and treachery will triumph over youth and skill!
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" Yeah, looking forward to the whole Map system reworked. It's unsustainable as end-game. ▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
▒▒▒▒░░░░░ cipher_nemo ░░░░░▒▒▒▒ │ Waggro Level: ♠○○○○ │ 1244 ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ |
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" Thank you for this simplistic breakdown of the leagues and their interaction with the main story, I started in Breach, so while I've experienced the leagues, via leaguestones, I was curious if they were woven into the storyline. So given that we haven't had much of a major storyline change, and FoO is a MASSIVE storyline change can we expect it will be another year or two before we see a change of this size? Or does Xbox requirements force their hand to progress faster? Last edited by seanxjohnson on Jul 3, 2017, 12:40:13 PM
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" I am bored to death by the never ending legacy league. We should have an option to get out characters and stuff from legacy to standard instead beeing blocked for months with a dead league. They will release 3.0 in the first week of August...2019. We will play legacy till then. | |
" play the beta bro I dont see any any key!
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Beta > Legacy (potentially) :o
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" at least its fresh and new I dont see any any key!
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