3.cyclone

With the changes to Cyclone are we going to see a bunch of dizzy exiles in 3.0 or will everyone join hands and still hate melee?


wolf
I'll take "Swords" for two hundred Alex.
-Faux Sean Connery
Last bumped on Apr 27, 2017, 11:22:35 AM
without aoe increase on cyclone it will still be shit
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
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Head_Less wrote:
without aoe increase on cyclone it will still be shit


+
The Wheel of Nerfs turns, and builds come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the build that gave it birth comes again.
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Head_Less wrote:
without aoe increase on cyclone it will still be shit

THAT WON'T STOP ME FROM PLAYING THE HELL OUT OF IT!!!!
I make dumb builds, therefore I am.
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Bars wrote:
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Head_Less wrote:
without aoe increase on cyclone it will still be shit


+


it will be ok just not t1 map clear speed
I dont see any any key!
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k1rage wrote:
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Bars wrote:
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Head_Less wrote:
without aoe increase on cyclone it will still be shit


+


it will be ok just not t1 map clear speed


That's the point for certain people - god forbid fotm top tier skills or mechanics making them such, get touched in any way, all of a sudden it's not just worse or slightly annoying - it instantly becomes completely useless.

Just watch the amounts of outcry and utter panic in unicum wannabe faces when 3.0 hits the servers and double dip no longer is a thing.
No rest for the wicked.
I'll be playing a cyclone build again. I already figured out how to not get stuck on things with it but 3.0 will make it even easier.

Exactly how much dps is required before a skill is not considered weak anymore? My cyclone tooltip goes up to 300k and the AOE feels comfortable.
Spoiler


twitch.tv/VtuberLunartuna
Last edited by Lunartuna on Apr 27, 2017, 11:25:51 AM

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