carrier golem

debuffs on the golem last 200% longer.
ailments, curses, and debuffs that that are applied by the player are only carried by the golem, but do not deal actual damage or debuff the golem, but instead are only carried around.

while the golem is cursed, it automatically proliferates that curse to all enemies within a base 12 radius. if that curse was applied by the player, then player increases to curse area ara also applied to the curse prolif area.

golem does not do any actual damage itself, it must instead be supplied with something, like an ignite with proliferation, to deal damage.

if you link the golem to elemental proliferation, any elemental ailments the golem is affected by will be proliferated to enemies.
[enemy freezes golem, golem proliferates freeze to nearby enemies]
[atziri flameblast ignites golem, golem would ignite atziri if she weren't immune]

level = base golem life. (roughly equivalent to chaos golem)

additives or multiplicative effects to golem damage do not affect the effects the player has put on the golem (you can't use discharge to put a million dps burn on the golem, then use "increased golem damage" to multiply it further).

the purpose of this golem is to assist allow for silly burn builds, and add an alternative curse source.

also, if you use bino's and the golem dies after you have gotten poison on the golem, the poison will be proliferated as with normal enemies.
Last bumped on Apr 24, 2017, 6:18:25 PM
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