Molten Shell
Unavailable Post your 0.9.6 feedback for this skill here. Make sure you concisely state your character build, level, and other complimenting abilities you have when you talk about a skill - The more we know about your character, the better we can understand your feedback. Balance & Design Last bumped on Aug 1, 2021, 6:16:11 PM
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"No, both the damage and the limit at which it breaks are aspects of the spell, but are not a part of the buff the spell puts on you. Buff effect only affects stats you're gaining from buffs. This spell puts a buff on you which increases armour, and then keeps track of damage and deals damage to surrounding enemies when you reach the threshold - neither of those is something the buff on you is doing, but a part of the skill. | |
"It is the damage reduction for armour. Molten shell counts up how much physical damage was prevented by your physical damage reduction (which comes from armour + endurance charges) and also the physical damage prevented by blocking. If the total amount of damage prevented reached the threshold, it explodes. | |
"They don't. It's specifically damage they don't take which counts here - the shields increase your armour, and are "absorbing" all the physical damage that is prevented until they have enough to explode. damage that actually gets dealt to you isn't counted at all. | |
"Yes. Same for immortal call. | |
Feedback after this point is for 0.9.7
Balance & Design
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"It should increase the amount of armour you get from the buff. You should be able to see it in the character panel. | |
"No. The damage is part of the skill, not the buff. The Molten Shell Skill does two things: 1) Adds a buff to you which improves your armour 2) Records damage prevented and if it exceeds a threshold, the skill will remove the buff and deal damage in an area around you. Buff Effect increases will increase only how big the bonuses to your stats you get from buffs are, not anything else that a skill involving a buff does. We're working on making this more clear. | |
"It's not just damage prevented by the shield (although the increase to armour from the shell obviously helps) - it records all physical damage from enemy hits that is prevented to your character, by armour/physical damage reduction, by blocking, or by immunity. It doesn't do anything for evasion (or dodge) - you were never hit so there was no damage to prevent. "Molten shell is a spell, and thus it's damage will be affected by the Iron Will support, yes. | |
"Except that it isn't part of the buff, and can't be, because buffs don't work like that - a buff just adds stats to the thing it's on, and can't actively do anything such as dealing damage. And as a result that stat can't affect it. The buff was, for a short time, mislabeled in a way that made it sound like the damage was dealt by the buff, which is not the case, but this has already been fixed (although I can't guarantee whether that fix has made it to beta yet or not). I have, however, just fixed up a couple of other buff descriptions which were similarly confusing. "Saying it doesn't affect damage of buffs is unnecessary because buffs cannot deal damage, and potentially confusing because buffs can apply bonuses to damage, and those are affected. |