Last year at the 2016 New Zealand Game Developers Conference, two of our designers gave a presentation called "The Labyrinth: Building Pathways for Players". It is a really detailed look at how Path of Exile's Labyrinth was designed and some of the challenges they faced. We have made the presentation (complete with their speaker notes to explain it) available here as a google document.
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" This talk is definitely intended to present to other developers what we found worked and didn't while making the labyrinth, and what we learned in the process. Gameplay & Level Design
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"I figured people would find it interesting regardless. Hopefully the content of the talk indicates that we are paying attention to feedback. Gameplay & Level Design
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