Late last year we introduced our Physics Programmer, Alex, in a developer interview where we discussed the new cloth physics system he had been working on. In addition to this new system, Alex has also been working on creating a new water simulation system. We are still in the very early phases of the development of this but we're excited to share a preview of the work we've done so far.



When this work is finalised and introduced to the game, we're planning to make it configurable to work on a wide variety of systems. We expect to release it on all platforms with the 3.0.0 expansion later this year.
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