congratulation GGG for the console port. Now it is a good oportunity to work also on pvp

console players lover pvp, dark soul is a good exemple. POE pvp is broken since 2.0 and the lack of team dedication on the T value of new skills.

Now that you can offer poe to an audience who love player vs players interation, reworking poe T value for 3.0 would be awesome already.

There is too much 1 shot from new minion skills, beacon of destruction lack of T value, immunity to elemental damage on minion (!), elemental penetration tooo high on players and melee getting gtfo because of 1 shot ranged offscreen.

Please GGG, make pvp great again for 3.0 it is a great opportunity for console players and pc players.

T-value on skills, 1screen max distance for ranged in sarn, pen reduction and minion T value please!

GZ anyway hope you success in this console era for poe.
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
Last edited by Head_Less on Jan 19, 2017, 7:23:19 AM
Last bumped on Jan 19, 2017, 1:41:33 PM
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Lol nice try man, I appreciate the enthusiasm but I think we are dead in the water.
Fake Temp League Elitists LUL
wtf is a pvp
U MAD?
I think that when they did the big pvp patch last under 1% of the population participated, and they learned that pvp just isn't that popular.
"
j33bus wrote:
I think that when they did the big pvp patch last under 1% of the population participated, and they learned that pvp just isn't that popular.


PVP is "better" in competitive games designed around that, its just far too much work to balance pvp for this game and make it fun. The best we got now is grandmaster map, but we see people cheese the fuck out of that all the time.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
"
j33bus wrote:
I think that when they did the big pvp patch last under 1% of the population participated, and they learned that pvp just isn't that popular.


PVP is "better" in competitive games designed around that, its just far too much work to balance pvp for this game and make it fun. The best we got now is grandmaster map, but we see people cheese the fuck out of that all the time.


The reminds me I really should submit mine, I got stuck in a loop of "but next league I can include X"
"
j33bus wrote:


The reminds me I really should submit mine, I got stuck in a loop of "but next league I can include X"


I keep forgetting to buy the chest piece I need on standard to put the build together. Its not worth linking myself considering people don't value the chest piece I need at all.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
"
j33bus wrote:
I think that when they did the big pvp patch last under 1% of the population participated, and they learned that pvp just isn't that popular.


PVP is "better" in competitive games designed around that, its just far too much work to balance pvp for this game and make it fun. The best we got now is grandmaster map, but we see people cheese the fuck out of that all the time.


I appreciate the comment but I did not ask for a complet balance of pvp in a game based on random loot. I ask about T value for new skills introduced.

I invite you to look at this link , in the end is T value explanation.

http://pathofexile.gamepedia.com/Player_versus_player

So before 2.0 patch most skills had T value but after 2.0 new skills don t have. It mean someone coming with cyclone is in bad place facing a blade flurry player.

All we ask is adding T value to new skill for pvp, nothing like a big balance work.
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
Last edited by Head_Less on Jan 19, 2017, 12:49:58 PM
"
Head_Less wrote:

I appreciate the comment but I did not ask for a complet balance of pvp in a game based on random loot. I ask about T value for new skills introduced.

I invite you to look at this link , in the end is T value explanation.

http://pathofexile.gamepedia.com/Player_versus_player

*edit will write little later rest of message


I mean its somewhat important because I actually was watching someone farm grandmaster maps on breach (sc) yesterday and a disfavor build was swapping to scortching ray in a 6 link staff to kill some of them because the pvp values werent changed for that sort of skill.

I feel like the idea of grandmaster map was poorly implemented and its even worst now that there is randomization so you might not even see your grandmaster in a few runs :/
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
"
goetzjam wrote:
"
Head_Less wrote:

I appreciate the comment but I did not ask for a complet balance of pvp in a game based on random loot. I ask about T value for new skills introduced.

I invite you to look at this link , in the end is T value explanation.

http://pathofexile.gamepedia.com/Player_versus_player

*edit will write little later rest of message


I mean its somewhat important because I actually was watching someone farm grandmaster maps on breach (sc) yesterday and a disfavor build was swapping to scortching ray in a 6 link staff to kill some of them because the pvp values werent changed for that sort of skill.

I feel like the idea of grandmaster map was poorly implemented and its even worst now that there is randomization so you might not even see your grandmaster in a few runs :/


Yes, T value for most skills would be great, not needing that much of long work. They added T value to vortex a patch away or two because of how broken it was for pvp but a lot of skills still don t have them making everything unbalanced and unfair on top of loot randomization players to players could have.

T value to new skills would be the best thing to make pvp a better place.

About ascendancy class it is the same.

The minion on death poison don t have T value, a 4l minion build will do more damage than caustic arrow 6l player because caustic have T value, not the minion poison from ascendancy.

About my other proposition on penetration, right now players can get 90% elemental penetration . I let you imagine the damage it do on a player. I just propose GGG to cap it at 60% penetration (do you even need more than 60% elemental penetration in pve?).


nothing fancy or hard balancing, just few little touch to make pvp great again in a randomized item game.

I would add that for pve and pvp together pathfinder immunity to statue ailment need to go. In pvp imagine making a build based on ignite. Pathfinder just cancel it.

If we ask GGG not to put immunity on bosses then players should not get immunity too.
using a specific item or spending lot of point on tree is ok, but pathfinder give way too much power on players about immunity.
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
Last edited by Head_Less on Jan 19, 2017, 1:11:44 PM

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