How do I do more damage?

Would you take a look at my lvl 88 Gladiator? I would love to hear some insight on how I do more damage with him, because I'm kind of tanky and all, but I take 15 seconds to kill some rares, and almost 2min to kill some bosses. This build is supposed to be sort of based on bleeding. He does more damage when enemies are bleeding.

My play style is that I come close to enemies with Shield Charge to apply some bleeding, then I earthquake for some more bleeding chance and to apply vulnerability and fortify (which gives me a little more damage from the passives when I have it on), and then I use sunder with bloodlust gem to deal more actual damage.

I don't have much currency to buy stuff at the moment. 2ex is the max I could spend if I really took the time to trade some stuff.

I could try to get some steel rings, some physical damage mods, and quality gems, maybe a better base damage roll on my weapon? I don't know if that all would really make much difference though.
Last bumped on Dec 3, 2016, 1:04:49 PM
Yes, getting good flat physical damage rolls on your rings will make a pretty big difference. You would be surprised what you can get out of decent flat phys rolls there. Also, jewels. Jewels on the tree can be incredibly OP. You have multiple 2 point jewel sockets that you can get. DO IT. A 6 link will help a lot also. SO will quality on your gems. All of that stuff adds up. You can also consider adding a flask like Lion's Roar which will give you a lot of damage.
U MAD?
Last edited by Docbp87 on Nov 30, 2016, 1:50:49 PM
Thank you for answering. Lion's roar is a good call, didn't remember this flask existed.

About the 6-link, so what would you put on the 6th link?
Multistrike is a good one (in your Bloodlust setup so you don't lose out on Bleed damage)
Added Fire Damage has a pretty big bonus if you don't mind losing some of it against resistant enemies
Concentrated Effect grants a massive damage bonus against single-target and smaller groups

I'm a little confused by your tree, since you barely grab any % Accuracy, have hardly any +accuracy on gear, and yet you don't take Resolute Technique...? what does your character sheet say about your Chance to Hit?
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Last edited by adghar on Nov 30, 2016, 3:15:43 PM
Thanks. Good point. My character sheet says 76% chance to hit. And 8.75% Crit chance. I never even though about accuracy, so I went on a map to test how much I was missing, and I don't seem to be missing anything: sunder, earthquake, shield charge, they all hit 100% of the time, tested on white monsters and rare monsters, and on the armoury map boss. I hit at least 100 times paying very close attention. What's up with that? Is it because I didn't find any monster with high evasion?
That's a bit strange, you should be guaranteed to miss every so often.

What I would do is equip a weak white Mace (Driftwood Club?) and go into a relatively high level area like The Crypt or maybe Dried Lake or The Harvest if you feel tanky enough (all Merciless of course), and just whack on the same monster over and over and over. You should be guaranteed to miss every 1 out of 5 Hits or so, as long as you're hitting the same monster.
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Last edited by adghar on Nov 30, 2016, 4:13:12 PM
Ok I did that. Tested on merciless dried lake, on many enemies. Managed to isolate one of those rare archers with good hp regen and hit him a lot of times.

Looks like the issue is with Varunastra. Varunastra never misses, Then I tested with Driftwood Sceptre, and Blood Sceptre, and they miss sometimes as expected. I think this is a bug...
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adghar wrote:
That's a bit strange, you should be guaranteed to miss every so often.

What I would do is equip a weak white Mace (Driftwood Club?) and go into a relatively high level area like The Crypt or maybe Dried Lake or The Harvest if you feel tanky enough (all Merciless of course), and just whack on the same monster over and over and over. You should be guaranteed to miss every 1 out of 5 Hits or so, as long as you're hitting the same monster.


Evasion does not work to where you are guaranteed to miss. It only guarantees a hit if you miss so many times, since it adds your accuracy to each roll within 4 seconds.

You can get a long string of hits, like 15 hits with 50% accuracy, but you cannot get a string of 15 misses as easily because it all adds up. You would have to roll like 1-3 for each and every one.
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Natharias wrote:

Evasion does not work to where you are guaranteed to miss. It only guarantees a hit if you miss so many times, since it adds your accuracy to each roll within 4 seconds.

You can get a long string of hits, like 15 hits with 50% accuracy, but you cannot get a string of 15 misses as easily because it all adds up. You would have to roll like 1-3 for each and every one.


I think you might have misread entropy mechanics. Hits also add accuracy to the entropy counter.
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I bought a Lion's Roar with 35% more melee physical damage. Ehhh hits a bit harder, not that much though. I'll see if I can get some flat physical damage affixes in the future, and jewels, and 6-link.

Also I welcome any other suggestion, like even if it changes my build a bit.

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