%chance to poison additive? ( from diff instances)
Ok so i'm trying to decide if i should buy a 6linked cospri's for my build, but to be honest it has bunch of drawbacks i'd have lower crit, lower life, need resists from elsewhere etc....
the question is: if i have these poison % instances: - 40% chance to poison bleeding enemies ( assassin ascendancy noxious strike) - 30% chance to poison on crit with dagger ( adders touch) - 25% chance to poison bleeding enemies ( dirty techniques duelist aurea of tree) so if an enemy is bleeding, do i have 95% chance to poison each crit, which could be considered more or less as " always poison on hit bleeding enemies?" or does the random generator roll 3 times for each crit with the consisting %chance, or how does it work exactly?? pls explain Last edited by tr1gg3r3d on Sep 28, 2016, 5:43:37 AM Last bumped on Sep 28, 2016, 6:31:22 AM
| |
Yeah, it's additive, you would have 95% chance to poison bleeding enemies.
Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |